refactor: modularize Beam into new projects and interfaces
- Introduced modularity by splitting Beam into new projects: Beam.Abstractions, Beam.Models, and Beam.Downloaders. - Refactored existing classes into appropriate namespaces and projects. - Replaced specific implementations with abstractions (e.g., SourceLinkBuilder to LinkBuilder, State to IState, etc.). - Updated interfaces: added ITemplate, IArticleData, IDownloadReport, and others for improved extensibility. - Removed deprecated classes like SourceLinkBuilder and StateChangerFactory. - Enhanced link handling in downloaders by refactoring to use `string` over `SourceLink`. - Consolidated shared logic under Beam.Abstractions.
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using Beam.Abstractions;
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namespace Beam.Dynamic {
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public class NumberedStateChanger(NumberedStateChanger.MoveState moveState) : IStateChangeBehaviour {
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public delegate void MoveState(IState state, int amount);
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public MoveState MoveStateDlgte { get; set; } = moveState;
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public virtual void Apply(IState state, object stimulus) {
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if (stimulus is not int amount)
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throw new ArgumentException(string.Format(Exceptions.Exceptions.num_state_changer_stimulus_must_be_int, stimulus.GetType().Name), nameof(stimulus));
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Apply(state, amount);
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}
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public virtual void Apply(IState state, int amount) {
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MoveStateDlgte(state, amount);
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}
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public NumberedStateChanger(IStateChangeBehaviour behavior) : this((x, i) => {
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behavior.Apply(x, i);
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}) {}
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}
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}
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