refactor: modularize Beam into new projects and interfaces
- Introduced modularity by splitting Beam into new projects: Beam.Abstractions, Beam.Models, and Beam.Downloaders. - Refactored existing classes into appropriate namespaces and projects. - Replaced specific implementations with abstractions (e.g., SourceLinkBuilder to LinkBuilder, State to IState, etc.). - Updated interfaces: added ITemplate, IArticleData, IDownloadReport, and others for improved extensibility. - Removed deprecated classes like SourceLinkBuilder and StateChangerFactory. - Enhanced link handling in downloaders by refactoring to use `string` over `SourceLink`. - Consolidated shared logic under Beam.Abstractions.
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using Beam.Abstractions;
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namespace Beam.Models {
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/// <summary>
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/// Holds a collection of <see cref="IDocument"/> objects in memory to facilitate lazy loading
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/// </summary>
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public class DocumentCache : Dictionary<object, IDocument>, IDisposable {
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private bool disposedValue;
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/// <summary>
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/// Calculates memory usage and checks if it does not exceed a certain limit
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/// </summary>
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/// <param name="allocatedSpaceInBytes">The memory limit</param>
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/// <returns></returns>
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public bool IsCapacityLessThan(int allocatedSpaceInBytes) {
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return this.Count < CalculateMemorySpaceUsage();
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}
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/// <summary>
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/// Gets an estimate of the space used by the IDocument objects (disregarding metadata) in bytes.
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/// </summary>
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/// <returns>Estimated memory usage in bytes</returns>
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public long CalculateMemorySpaceUsage() {
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return this.Select((x) => (x.Value.ToBytes().LongLength)).Aggregate((x, y) => x + y);
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}
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protected virtual void Dispose(bool disposing) {
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if (!disposedValue) {
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if (disposing) {
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// TODO: dispose managed state (managed objects)
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this.Clear();
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}
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// TODO: free unmanaged resources (unmanaged objects) and override finalizer
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// TODO: set large fields to null
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disposedValue = true;
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}
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}
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// // TODO: override finalizer only if 'Dispose(bool disposing)' has code to free unmanaged resources
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// ~DocumentCache()
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// {
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// // Do not change this code. Put cleanup code in 'Dispose(bool disposing)' method
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// Dispose(disposing: false);
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// }
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public void Dispose() {
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// Do not change this code. Put cleanup code in 'Dispose(bool disposing)' method
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Dispose(disposing: true);
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GC.SuppressFinalize(this);
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}
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}
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}
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