refactor: modularize Beam into new projects and interfaces
- Introduced modularity by splitting Beam into new projects: Beam.Abstractions, Beam.Models, and Beam.Downloaders. - Refactored existing classes into appropriate namespaces and projects. - Replaced specific implementations with abstractions (e.g., SourceLinkBuilder to LinkBuilder, State to IState, etc.). - Updated interfaces: added ITemplate, IArticleData, IDownloadReport, and others for improved extensibility. - Removed deprecated classes like SourceLinkBuilder and StateChangerFactory. - Enhanced link handling in downloaders by refactoring to use `string` over `SourceLink`. - Consolidated shared logic under Beam.Abstractions.
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using System.Collections.Concurrent;
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using System.Diagnostics.CodeAnalysis;
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namespace Beam.Models {
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public sealed class Fragment<T>(int size) {
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public int Size => FragmentBag.Count;
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public int MaxSize { get; } = size;
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private ConcurrentBag<T> FragmentBag { get; set; } = new();
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public bool TryTake([NotNullWhen(true)] out T? shard) {
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return FragmentBag.TryTake(out shard) && shard != null;
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}
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private bool? Complete = false;
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public bool IsComplete => Complete ?? Size == MaxSize;
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private bool UpdaterLocked = false;
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public static bool TryAcquireUpdater(Fragment<T> fragment, [NotNullWhen(true)] out Action<T>? updater) {
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updater = null;
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if (Interlocked.CompareExchange(ref fragment.UpdaterLocked, true, false) == true)
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// equivalent to : fragment.UpdaterLocked == true, side-effect: sets fragment.UpdaterLocked to true
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return false;
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updater = fragment.FragmentBag.Add;
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return true;
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}
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public static bool TryReleaseUpdater(Fragment<T> fragment, Action<T> updater) {
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if (updater == fragment.FragmentBag.Add) {
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Interlocked.Exchange(ref fragment.UpdaterLocked, false);
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return true;
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}
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return false;
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}
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public static void SetComplete(Fragment<T> fragment, bool status) {
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fragment.Complete = status;
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}
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}
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}
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