Overall; fixed design of IState.cs and IReadOnlyState.cs, and fixed namespaces in Beam.Abstractions to remove all references of Beam.Abstract.
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@@ -1,25 +1,22 @@
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using System.Text.Json.Serialization;
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using Beam.Abstractions;
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namespace Beam.Models {
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public readonly struct ImmutableState {
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readonly string[] state;
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public readonly struct ImmutableState : IReadOnlyState {
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private readonly string[] state;
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[JsonConstructor]
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public ImmutableState(string[] state) {
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this.state = state ?? [];
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public ImmutableState(params IEnumerable<string> state) {
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this.state = state.ToArray();
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}
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public string[] State => state ?? [];
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public readonly Span<string> AsSpan() => state ?? [];
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public ReadOnlySpan<string> GetState() => this.state;
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public readonly State Copy()
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=> new((string[])(state ?? []).Clone());
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public readonly string this[Index i] {
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get => state[i];
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}
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IState IReadOnlyState.Copy()
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=> Copy();
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public readonly string this[Index i] => state[i];
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public static implicit operator State(ImmutableState state)
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=> state.Copy();
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}
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@@ -3,18 +3,21 @@
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namespace Beam.Models {
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public class State(string[] state) : IState {
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string[] state = state;
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public string[] GetState() => state;
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public void SetState(string[] state) => this.state = state;
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public IReadOnlyState AsReadOnly() => new ImmutableState(this.state);
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public State Copy()
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=> new((string[])state.Clone());
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IReadOnlyState IReadOnlyState.Copy()
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=> Copy();
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IState IState.Copy()
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=> Copy();
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public static implicit operator ImmutableState(State state) => new ImmutableState(state.GetState());
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public string this[Index i] {
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get => state[i];
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set => state[i] = value;
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