Files
Beam/Beam.Dynamic/NumberedStateChanger.cs
T
qwsdcvghyu89 7ed05abdb8 refactor: modularize Beam into new projects and interfaces
- Introduced modularity by splitting Beam into new projects: Beam.Abstractions, Beam.Models, and Beam.Downloaders.
- Refactored existing classes into appropriate namespaces and projects.
- Replaced specific implementations with abstractions (e.g., SourceLinkBuilder to LinkBuilder, State to IState, etc.).
- Updated interfaces: added ITemplate, IArticleData, IDownloadReport, and others for improved extensibility.
- Removed deprecated classes like SourceLinkBuilder and StateChangerFactory.
- Enhanced link handling in downloaders by refactoring to use `string` over `SourceLink`.
- Consolidated shared logic under Beam.Abstractions.
2025-09-22 01:51:46 +10:00

23 lines
874 B
C#

using Beam.Abstractions;
namespace Beam.Dynamic {
public class NumberedStateChanger(NumberedStateChanger.MoveState moveState) : IStateChangeBehaviour {
public delegate void MoveState(IState state, int amount);
public MoveState MoveStateDlgte { get; set; } = moveState;
public virtual void Apply(IState state, object stimulus) {
if (stimulus is not int amount)
throw new ArgumentException(string.Format(Exceptions.Exceptions.num_state_changer_stimulus_must_be_int, stimulus.GetType().Name), nameof(stimulus));
Apply(state, amount);
}
public virtual void Apply(IState state, int amount) {
MoveStateDlgte(state, amount);
}
public NumberedStateChanger(IStateChangeBehaviour behavior) : this((x, i) => {
behavior.Apply(x, i);
}) {}
}
}