Added normal and specular maps; added point lights to demo scene...
Release / Export Game (push) Successful in 3m53s
Release / Export Game (push) Successful in 3m53s
...to demonstrate dynamic lighting.
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Before Width: | Height: | Size: 84 KiB After Width: | Height: | Size: 76 KiB |
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@@ -1,6 +1,7 @@
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[gd_resource type="TileSet" format=3 uid="uid://cb1bigfqp1l7t"]
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[ext_resource type="Texture2D" uid="uid://b78uwnnyovqci" path="res://materials/tilesets/pool.tres" id="1_l670f"]
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[ext_resource type="Texture2D" uid="uid://n6b4udvjt2pt" path="res://sprites/atlas/diffuse/pool.diffuse.png" id="1_by4n8"]
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[ext_resource type="Texture2D" uid="uid://cs2jr54egxwey" path="res://sprites/atlas/normal/pool.normal.png" id="2_1bmlt"]
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[sub_resource type="OccluderPolygon2D" id="OccluderPolygon2D_l670f"]
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polygon = PackedVector2Array(-16, -16, 16, -16, 16, 16, -16, 16)
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@@ -83,8 +84,13 @@ polygon = PackedVector2Array(-16, -16, 16, -16, 16, 16, -16, 16)
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[sub_resource type="OccluderPolygon2D" id="OccluderPolygon2D_yfu7p"]
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polygon = PackedVector2Array(-16, -16, 16, -16, 16, 16, -16, 16)
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[sub_resource type="CanvasTexture" id="CanvasTexture_x4gly"]
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diffuse_texture = ExtResource("1_by4n8")
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normal_texture = ExtResource("2_1bmlt")
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specular_shininess = 0.35
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[sub_resource type="TileSetAtlasSource" id="TileSetAtlasSource_blkrv"]
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texture = ExtResource("1_l670f")
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texture = SubResource("CanvasTexture_x4gly")
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texture_region_size = Vector2i(32, 32)
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0:0/0 = 0
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0:0/0/physics_layer_0/polygon_0/points = PackedVector2Array(-16, 16, 16, 16, 16, -16, -16, -16)
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