Added normal and specular maps; added point lights to demo scene...
Release / Export Game (push) Successful in 3m53s
Release / Export Game (push) Successful in 3m53s
...to demonstrate dynamic lighting.
This commit is contained in:
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MIT License
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Copyright (c) 2016-2023 The Godot Engine community
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Permission is hereby granted, free of charge, to any person obtaining a copy
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of this software and associated documentation files (the "Software"), to deal
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in the Software without restriction, including without limitation the rights
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to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
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copies of the Software, and to permit persons to whom the Software is
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furnished to do so, subject to the following conditions:
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The above copyright notice and this permission notice shall be included in all
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copies or substantial portions of the Software.
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THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
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AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
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OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
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SOFTWARE.
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Load Diff
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[configuration]
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entry_symbol = "git_plugin_init"
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compatibility_minimum = "4.2.0"
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[libraries]
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linux.editor.x86_64 = "linux/libgit_plugin.linux.editor.x86_64.so"
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macos.editor = "macos/libgit_plugin.macos.editor.universal.dylib"
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windows.editor.x86_64 = "windows/libgit_plugin.windows.editor.x86_64.dll"
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@@ -0,0 +1 @@
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uid://cunr88y1kycok
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@@ -19,6 +19,11 @@ config/icon="res://icon.svg"
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project/assembly_name="WrplatGodot"
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[editor]
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version_control/plugin_name="GitPlugin"
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version_control/autoload_on_startup=true
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[input]
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move_right={
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Before Width: | Height: | Size: 27 KiB After Width: | Height: | Size: 26 KiB |
@@ -1,6 +1,7 @@
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[gd_resource type="TileSet" format=3 uid="uid://cb1bigfqp1l7t"]
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[ext_resource type="Texture2D" uid="uid://b78uwnnyovqci" path="res://materials/tilesets/pool.tres" id="1_l670f"]
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[ext_resource type="Texture2D" uid="uid://n6b4udvjt2pt" path="res://sprites/atlas/diffuse/pool.diffuse.png" id="1_by4n8"]
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[ext_resource type="Texture2D" uid="uid://cs2jr54egxwey" path="res://sprites/atlas/normal/pool.normal.png" id="2_1bmlt"]
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[sub_resource type="OccluderPolygon2D" id="OccluderPolygon2D_l670f"]
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polygon = PackedVector2Array(-16, -16, 16, -16, 16, 16, -16, 16)
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@@ -83,8 +84,13 @@ polygon = PackedVector2Array(-16, -16, 16, -16, 16, 16, -16, 16)
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[sub_resource type="OccluderPolygon2D" id="OccluderPolygon2D_yfu7p"]
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polygon = PackedVector2Array(-16, -16, 16, -16, 16, 16, -16, 16)
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[sub_resource type="CanvasTexture" id="CanvasTexture_x4gly"]
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diffuse_texture = ExtResource("1_by4n8")
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normal_texture = ExtResource("2_1bmlt")
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specular_shininess = 0.35
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[sub_resource type="TileSetAtlasSource" id="TileSetAtlasSource_blkrv"]
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texture = ExtResource("1_l670f")
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texture = SubResource("CanvasTexture_x4gly")
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texture_region_size = Vector2i(32, 32)
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0:0/0 = 0
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0:0/0/physics_layer_0/polygon_0/points = PackedVector2Array(-16, 16, 16, 16, 16, -16, -16, -16)
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