Initial commit
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@@ -0,0 +1,72 @@
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[gd_resource type="TileSet" format=3 uid="uid://bk7cbdppa3j6a"]
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[ext_resource type="Texture2D" uid="uid://cgr7fx5emk037" path="res://sprites/atlas/pool.png" id="1_otsg2"]
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[sub_resource type="TileSetAtlasSource" id="TileSetAtlasSource_blkrv"]
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texture = ExtResource("1_otsg2")
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texture_region_size = Vector2i(32, 32)
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0:0/0 = 0
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0:0/0/physics_layer_0/polygon_0/points = PackedVector2Array(-16, 16, 16, 16, 16, -16, -16, -16)
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1:0/0 = 0
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1:0/0/physics_layer_0/polygon_0/points = PackedVector2Array(-16, 16, 16, 16, 16, -16, -16, -16)
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2:0/0 = 0
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2:0/0/physics_layer_0/polygon_0/points = PackedVector2Array(-16, 16, 16, 16, 16, -16, -16, -16)
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3:0/0 = 0
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3:0/0/physics_layer_0/polygon_0/points = PackedVector2Array(-16, 16, 16, 16, 16, -16, -16, -16)
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4:0/0 = 0
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5:0/0 = 0
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6:0/0 = 0
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7:0/0 = 0
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8:0/0 = 0
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9:0/0 = 0
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10:0/0 = 0
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11:0/0 = 0
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0:1/0 = 0
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0:1/0/physics_layer_0/polygon_0/points = PackedVector2Array(-16, 16, -16, -16, 16, -16, 16, 16)
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1:1/0 = 0
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1:1/0/physics_layer_0/polygon_0/points = PackedVector2Array(-16, 16, 16, 16, 16, -16, -16, -16)
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2:1/0 = 0
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2:1/0/physics_layer_0/polygon_0/points = PackedVector2Array(-16, 16, 16, 16, 16, -16, -16, -16)
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3:1/0 = 0
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3:1/0/physics_layer_0/polygon_0/points = PackedVector2Array(-16, 16, 16, 16, 16, -16, -16, -16)
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4:1/0 = 0
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5:1/0 = 0
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6:1/0 = 0
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7:1/0 = 0
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8:1/0 = 0
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9:1/0 = 0
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10:1/0 = 0
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11:1/0 = 0
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0:2/0 = 0
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1:2/0 = 0
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2:2/0 = 0
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3:2/0 = 0
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4:2/0 = 0
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5:2/0 = 0
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6:2/0 = 0
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7:2/0 = 0
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8:2/0 = 0
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9:2/0 = 0
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10:2/0 = 0
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11:2/0 = 0
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0:3/0 = 0
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1:3/0 = 0
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2:3/0 = 0
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3:3/0 = 0
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4:3/0 = 0
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5:3/0 = 0
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6:3/0 = 0
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7:3/0 = 0
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8:3/0 = 0
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9:3/0 = 0
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10:3/0 = 0
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11:3/0 = 0
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0:4/0 = 0
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1:4/0 = 0
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0:5/0 = 0
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1:5/0 = 0
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[resource]
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tile_size = Vector2i(32, 32)
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physics_layer_0/collision_layer = 1
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sources/0 = SubResource("TileSetAtlasSource_blkrv")
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@@ -0,0 +1,14 @@
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{ "columns":16,
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"image":"..\/..\/..\/..\/..\/..\/Documents\/wrplat\/art\/tilesets\/pool.png",
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"imageheight":512,
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"imagewidth":512,
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"margin":0,
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"name":"pool",
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"spacing":0,
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"tilecount":256,
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"tiledversion":"1.12.1",
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"tileheight":32,
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"tilewidth":32,
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"type":"tileset",
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"version":"1.10"
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}
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