Added more grassy tile variants
Release / Export Game (push) Successful in 1m43s

This commit is contained in:
qwsdcvghyu89
2026-06-15 07:51:19 +10:00
parent 6b9bb6da5a
commit 562d0da079
7 changed files with 1390 additions and 5 deletions
+206 -1
View File
@@ -122,8 +122,24 @@ texture_region_size = Vector2i(32, 32)
7:1/0 = 0
8:1/0 = 0
9:1/0 = 0
9:1/0/terrain_set = 0
9:1/0/terrain = 2
9:1/0/terrains_peering_bit/right_side = 2
9:1/0/terrains_peering_bit/bottom_right_corner = 1
9:1/0/terrains_peering_bit/bottom_side = 2
10:1/next_alternative_id = 2
10:1/0 = 0
10:1/0/terrain_set = 0
10:1/0/terrain = 2
10:1/0/terrains_peering_bit/right_side = 2
10:1/0/terrains_peering_bit/bottom_side = 1
10:1/0/terrains_peering_bit/left_side = 2
11:1/0 = 0
11:1/0/terrain_set = 0
11:1/0/terrain = 2
11:1/0/terrains_peering_bit/right_side = 2
11:1/0/terrains_peering_bit/bottom_side = 1
11:1/0/terrains_peering_bit/left_side = 2
0:2/0 = 0
1:2/0 = 0
1:2/0/terrain_set = 0
@@ -195,13 +211,21 @@ texture_region_size = Vector2i(32, 32)
8:2/0 = 0
8:2/0/occlusion_layer_0/polygon_0/polygon = SubResource("OccluderPolygon2D_yfu7p")
8:2/0/occlusion_layer_1/polygon_0/polygon = SubResource("OccluderPolygon2D_xwwfl")
9:2/next_alternative_id = 2
9:2/0 = 0
9:2/0/terrain_set = 0
9:2/0/terrain = 2
9:2/0/terrains_peering_bit/right_side = 1
9:2/0/terrains_peering_bit/bottom_side = 2
9:2/0/terrains_peering_bit/top_side = 2
10:2/next_alternative_id = 2
10:2/0 = 0
10:2/0/terrain_set = 0
10:2/0/terrain = 1
10:2/0/terrains_peering_bit/right_side = 1
10:2/0/terrains_peering_bit/bottom_right_corner = 1
10:2/0/terrains_peering_bit/bottom_side = 1
11:2/next_alternative_id = 11
11:2/0 = 0
11:2/0/terrain_set = 0
11:2/0/terrain = 1
@@ -371,6 +395,12 @@ texture_region_size = Vector2i(32, 32)
7:3/0/terrains_peering_bit/top_right_corner = 0
8:3/0 = 0
9:3/0 = 0
9:3/0/terrain_set = 0
9:3/0/terrain = 2
9:3/0/terrains_peering_bit/right_side = 1
9:3/0/terrains_peering_bit/bottom_side = 2
9:3/0/terrains_peering_bit/top_side = 2
10:3/next_alternative_id = 10
10:3/0 = 0
10:3/0/terrain_set = 0
10:3/0/terrain = 1
@@ -470,22 +500,48 @@ texture_region_size = Vector2i(32, 32)
5:4/0/occlusion_layer_1/polygon_0/polygon = SubResource("OccluderPolygon2D_o2foe")
5:4/0/physics_layer_0/polygon_0/points = PackedVector2Array(-16, -16, -16, 16, 16, 16, 16, -16)
8:4/0 = 0
9:4/next_alternative_id = 2
9:4/0 = 0
9:4/0/terrain_set = 0
9:4/0/terrain = 2
9:4/0/terrains_peering_bit/right_side = 1
9:4/0/terrains_peering_bit/bottom_side = 2
9:4/0/terrains_peering_bit/top_side = 2
10:4/next_alternative_id = 2
10:4/0 = 0
10:4/0/terrain_set = 0
10:4/0/terrain = 1
10:4/0/terrains_peering_bit/right_side = 1
10:4/0/terrains_peering_bit/top_side = 1
10:4/0/terrains_peering_bit/top_right_corner = 1
12:1/next_alternative_id = 2
12:1/0 = 0
12:1/0/terrain_set = 0
12:1/0/terrain = 2
12:1/0/terrains_peering_bit/right_side = 2
12:1/0/terrains_peering_bit/bottom_side = 1
12:1/0/terrains_peering_bit/left_side = 2
13:1/0 = 0
13:1/0/terrain_set = 0
13:1/0/terrain = 2
13:1/0/terrains_peering_bit/bottom_side = 2
13:1/0/terrains_peering_bit/bottom_left_corner = 1
13:1/0/terrains_peering_bit/left_side = 2
12:2/next_alternative_id = 2
12:2/0 = 0
12:2/0/terrain_set = 0
12:2/0/terrain = 1
12:2/0/terrains_peering_bit/bottom_side = 1
12:2/0/terrains_peering_bit/bottom_left_corner = 1
12:2/0/terrains_peering_bit/left_side = 1
13:2/next_alternative_id = 2
13:2/0 = 0
13:2/0/terrain_set = 0
13:2/0/terrain = 2
13:2/0/terrains_peering_bit/bottom_side = 2
13:2/0/terrains_peering_bit/left_side = 1
13:2/0/terrains_peering_bit/top_side = 2
12:3/next_alternative_id = 10
12:3/0 = 0
12:3/0/terrain_set = 0
12:3/0/terrain = 1
@@ -495,6 +551,12 @@ texture_region_size = Vector2i(32, 32)
12:3/0/terrains_peering_bit/top_left_corner = 1
12:3/0/terrains_peering_bit/top_side = 1
13:3/0 = 0
13:3/0/terrain_set = 0
13:3/0/terrain = 2
13:3/0/terrains_peering_bit/bottom_side = 2
13:3/0/terrains_peering_bit/left_side = 1
13:3/0/terrains_peering_bit/top_side = 2
11:4/next_alternative_id = 10
11:4/0 = 0
11:4/0/terrain_set = 0
11:4/0/terrain = 1
@@ -503,17 +565,154 @@ texture_region_size = Vector2i(32, 32)
11:4/0/terrains_peering_bit/top_left_corner = 1
11:4/0/terrains_peering_bit/top_side = 1
11:4/0/terrains_peering_bit/top_right_corner = 1
12:4/next_alternative_id = 2
12:4/0 = 0
12:4/0/terrain_set = 0
12:4/0/terrain = 1
12:4/0/terrains_peering_bit/left_side = 1
12:4/0/terrains_peering_bit/top_left_corner = 1
12:4/0/terrains_peering_bit/top_side = 1
13:4/next_alternative_id = 2
13:4/0 = 0
13:4/0/terrain_set = 0
13:4/0/terrain = 2
13:4/0/terrains_peering_bit/bottom_side = 2
13:4/0/terrains_peering_bit/left_side = 1
13:4/0/terrains_peering_bit/top_side = 2
10:5/next_alternative_id = 2
10:5/0 = 0
10:5/0/terrain_set = 0
10:5/0/terrain = 2
10:5/0/terrains_peering_bit/right_side = 2
10:5/0/terrains_peering_bit/left_side = 2
10:5/0/terrains_peering_bit/top_side = 1
11:5/0 = 0
11:5/0/terrain_set = 0
11:5/0/terrain = 2
11:5/0/terrains_peering_bit/right_side = 2
11:5/0/terrains_peering_bit/left_side = 2
11:5/0/terrains_peering_bit/top_side = 1
12:5/next_alternative_id = 2
12:5/0 = 0
12:5/0/terrain_set = 0
12:5/0/terrain = 2
12:5/0/terrains_peering_bit/right_side = 2
12:5/0/terrains_peering_bit/left_side = 2
12:5/0/terrains_peering_bit/top_side = 1
13:5/0 = 0
13:5/0/terrain_set = 0
13:5/0/terrain = 2
13:5/0/terrains_peering_bit/left_side = 2
13:5/0/terrains_peering_bit/top_left_corner = 1
13:5/0/terrains_peering_bit/top_side = 2
9:5/0 = 0
9:5/0/terrain_set = 0
9:5/0/terrain = 2
9:5/0/terrains_peering_bit/right_side = 2
9:5/0/terrains_peering_bit/bottom_left_corner = 1
9:5/0/terrains_peering_bit/top_side = 2
8:5/0 = 0
8:5/0/terrain_set = 0
8:5/0/terrain = 2
8:5/0/terrains_peering_bit/bottom_right_corner = 1
8:5/0/terrains_peering_bit/left_side = 2
8:5/0/terrains_peering_bit/top_side = 2
8:6/0 = 0
8:6/0/terrain_set = 0
8:6/0/terrain = 2
8:6/0/terrains_peering_bit/bottom_side = 2
8:6/0/terrains_peering_bit/left_side = 2
8:6/0/terrains_peering_bit/top_right_corner = 1
9:6/0 = 0
9:6/0/terrain_set = 0
9:6/0/terrain = 2
9:6/0/terrains_peering_bit/right_side = 2
9:6/0/terrains_peering_bit/bottom_side = 2
9:6/0/terrains_peering_bit/top_left_corner = 1
10:6/0 = 0
10:6/0/terrain_set = 0
10:6/0/terrain = 1
10:6/0/terrains_peering_bit/right_side = 1
10:6/0/terrains_peering_bit/bottom_side = 1
10:6/0/terrains_peering_bit/bottom_left_corner = 1
10:6/0/terrains_peering_bit/left_side = 1
10:6/0/terrains_peering_bit/top_left_corner = 1
10:6/0/terrains_peering_bit/top_side = 1
10:6/0/terrains_peering_bit/top_right_corner = 1
10:7/0 = 0
10:7/0/terrain_set = 0
10:7/0/terrain = 1
10:7/0/terrains_peering_bit/right_side = 1
10:7/0/terrains_peering_bit/bottom_right_corner = 1
10:7/0/terrains_peering_bit/bottom_side = 1
10:7/0/terrains_peering_bit/bottom_left_corner = 1
10:7/0/terrains_peering_bit/left_side = 1
10:7/0/terrains_peering_bit/top_left_corner = 1
10:7/0/terrains_peering_bit/top_side = 1
11:7/0 = 0
11:7/0/terrain_set = 0
11:7/0/terrain = 1
11:7/0/terrains_peering_bit/right_side = 1
11:7/0/terrains_peering_bit/bottom_right_corner = 1
11:7/0/terrains_peering_bit/bottom_side = 1
11:7/0/terrains_peering_bit/bottom_left_corner = 1
11:7/0/terrains_peering_bit/left_side = 1
11:7/0/terrains_peering_bit/top_side = 1
11:7/0/terrains_peering_bit/top_right_corner = 1
12:7/0 = 0
12:7/0/terrain_set = 0
12:6/0 = 0
12:6/0/terrain_set = 0
11:6/0 = 0
11:6/0/terrain_set = 0
11:6/0/terrain = 1
11:6/0/terrains_peering_bit/right_side = 1
11:6/0/terrains_peering_bit/bottom_right_corner = 1
11:6/0/terrains_peering_bit/bottom_side = 1
11:6/0/terrains_peering_bit/left_side = 1
11:6/0/terrains_peering_bit/top_left_corner = 1
11:6/0/terrains_peering_bit/top_side = 1
11:6/0/terrains_peering_bit/top_right_corner = 1
13:6/0 = 0
13:6/0/terrain_set = 0
14:6/0 = 0
14:6/0/terrain_set = 0
14:7/0 = 0
14:7/0/terrain_set = 0
13:7/0 = 0
13:7/0/terrain_set = 0
15:6/0 = 0
15:6/0/terrain_set = 0
15:7/0 = 0
15:7/0/terrain_set = 0
14:5/0 = 0
14:5/0/terrain_set = 0
14:5/0/terrain = 2
14:5/0/terrains_peering_bit/right_side = 2
14:5/0/terrains_peering_bit/top_side = 2
14:5/0/terrains_peering_bit/top_right_corner = 1
14:4/0 = 0
14:4/0/terrain_set = 0
14:3/0 = 0
14:3/0/terrain_set = 0
14:2/0 = 0
14:2/0/terrain_set = 0
14:1/0 = 0
14:1/0/terrain_set = 0
14:0/0 = 0
15:1/0 = 0
15:1/0/terrain_set = 0
15:2/0 = 0
15:2/0/terrain_set = 0
15:3/0 = 0
15:3/0/terrain_set = 0
15:4/0 = 0
15:4/0/terrain_set = 0
15:5/0 = 0
15:5/0/terrain_set = 0
15:0/0 = 0
13:0/0 = 0
12:0/0 = 0
[resource]
tile_size = Vector2i(32, 32)
@@ -524,5 +723,11 @@ terrain_set_0/mode = 0
terrain_set_0/terrain_0/name = "Brick"
terrain_set_0/terrain_0/color = Color(0.5, 0.34375, 0.25, 1)
terrain_set_0/terrain_1/name = "Forested"
terrain_set_0/terrain_1/color = Color(0.39864206, 0.682954, 0.06894464, 1)
terrain_set_0/terrain_1/color = Color(0.48, 0.2712, 0.062399995, 1)
terrain_set_0/terrain_2/name = "Grass"
terrain_set_0/terrain_2/color = Color(0.5769167, 0.86, 0.18059999, 1)
terrain_set_0/terrain_3/name = "Forested-Grass Junction"
terrain_set_0/terrain_3/color = Color(0.255, 0.51, 0.39525005, 1)
terrain_set_0/terrain_4/name = "Terminato Junction"
terrain_set_0/terrain_4/color = Color(0.25, 0.3416667, 0.5, 1)
sources/0 = SubResource("TileSetAtlasSource_blkrv")