Changed run/walk to be based more off of momentum. Fixed jump bug.
Release / Export Game (push) Successful in 1m57s
Release / Export Game (push) Successful in 1m57s
This commit is contained in:
@@ -162,9 +162,11 @@ position = Vector2(755, 0)
|
||||
position = Vector2(1, 0)
|
||||
safe_margin = 0.16
|
||||
script = ExtResource("2_oekxy")
|
||||
FloatingWalkSpeed = 3.5
|
||||
WalkSpeed = 4.0
|
||||
FloatingWalkAcceleration = 30.0
|
||||
WalkAcceleration = 80.0
|
||||
JumpHeight = 6.0
|
||||
DragArea = 1.525
|
||||
AirDensity = 1.3
|
||||
DebugTextLabel = NodePath("Label")
|
||||
Sprite = NodePath("AnimatedSprite2D")
|
||||
Mass = 0.5
|
||||
@@ -183,7 +185,6 @@ animation = &"walk"
|
||||
zoom = Vector2(3, 3)
|
||||
|
||||
[node name="Label" type="Label" parent="Player/CharacterBody2D" unique_id=436935745]
|
||||
visible = false
|
||||
offset_left = 22.0
|
||||
offset_top = -75.0
|
||||
offset_right = 139.0
|
||||
|
||||
Reference in New Issue
Block a user