Changed run/walk to be based more off of momentum. Fixed jump bug.
Release / Export Game (push) Successful in 1m57s

This commit is contained in:
qwsdcvghyu89
2026-06-09 04:00:33 +10:00
parent b18283ed9d
commit 77bc341f9b
2 changed files with 44 additions and 14 deletions
+4 -3
View File
@@ -162,9 +162,11 @@ position = Vector2(755, 0)
position = Vector2(1, 0)
safe_margin = 0.16
script = ExtResource("2_oekxy")
FloatingWalkSpeed = 3.5
WalkSpeed = 4.0
FloatingWalkAcceleration = 30.0
WalkAcceleration = 80.0
JumpHeight = 6.0
DragArea = 1.525
AirDensity = 1.3
DebugTextLabel = NodePath("Label")
Sprite = NodePath("AnimatedSprite2D")
Mass = 0.5
@@ -183,7 +185,6 @@ animation = &"walk"
zoom = Vector2(3, 3)
[node name="Label" type="Label" parent="Player/CharacterBody2D" unique_id=436935745]
visible = false
offset_left = 22.0
offset_top = -75.0
offset_right = 139.0