Improved platforming jump physics and added music autoplay feature. Added joystick support. Added dimmed background tiling.
Release / Export Game (push) Successful in 2m22s
Release / Export Game (push) Successful in 2m22s
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@@ -59,6 +59,7 @@ texture_region_size = Vector2i(32, 32)
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2:2/1/flip_h = true
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2:2/1/terrain_set = 0
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2:2/1/terrain = 0
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2:2/1/physics_layer_0/polygon_0/points = PackedVector2Array(-16, -16, -16, 16, 16, 16, 16, -16, -16, -16)
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2:2/1/terrains_peering_bit/right_side = 0
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2:2/1/terrains_peering_bit/bottom_right_corner = 0
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2:2/1/terrains_peering_bit/bottom_side = 0
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@@ -107,6 +108,7 @@ texture_region_size = Vector2i(32, 32)
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1:3/1/flip_v = true
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1:3/1/terrain_set = 0
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1:3/1/terrain = 0
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1:3/1/physics_layer_0/polygon_0/points = PackedVector2Array(-16, -16, 16, -16, 16, 16, -16, 16)
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1:3/1/terrains_peering_bit/right_side = 0
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1:3/1/terrains_peering_bit/bottom_right_corner = 0
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1:3/1/terrains_peering_bit/bottom_side = 0
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@@ -129,6 +131,7 @@ texture_region_size = Vector2i(32, 32)
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2:3/1/flip_h = true
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2:3/1/terrain_set = 0
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2:3/1/terrain = 0
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2:3/1/physics_layer_0/polygon_0/points = PackedVector2Array(-16, -16, 16, -16, 16, 16, -16, 16)
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2:3/1/terrains_peering_bit/right_side = 0
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2:3/1/terrains_peering_bit/bottom_right_corner = 0
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2:3/1/terrains_peering_bit/bottom_side = 0
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@@ -141,6 +144,7 @@ texture_region_size = Vector2i(32, 32)
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2:3/2/flip_v = true
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2:3/2/terrain_set = 0
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2:3/2/terrain = 0
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2:3/2/physics_layer_0/polygon_0/points = PackedVector2Array(-16, -16, 16, -16, 16, 16, -16, 16)
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2:3/2/terrains_peering_bit/right_side = 0
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2:3/2/terrains_peering_bit/bottom_right_corner = 0
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2:3/2/terrains_peering_bit/bottom_side = 0
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@@ -153,6 +157,7 @@ texture_region_size = Vector2i(32, 32)
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2:3/4/transpose = true
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2:3/4/terrain_set = 0
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2:3/4/terrain = 0
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2:3/4/physics_layer_0/polygon_0/points = PackedVector2Array(-16, -16, 16, -16, 16, 16, -16, 16)
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2:3/4/terrains_peering_bit/right_side = 0
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2:3/4/terrains_peering_bit/bottom_right_corner = 0
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2:3/4/terrains_peering_bit/bottom_side = 0
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@@ -166,6 +171,7 @@ texture_region_size = Vector2i(32, 32)
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2:3/5/transpose = true
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2:3/5/terrain_set = 0
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2:3/5/terrain = 0
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2:3/5/physics_layer_0/polygon_0/points = PackedVector2Array(-16, -16, 16, -16, 16, 16, -16, 16)
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2:3/5/terrains_peering_bit/right_side = 0
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2:3/5/terrains_peering_bit/bottom_right_corner = 0
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2:3/5/terrains_peering_bit/bottom_side = 0
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@@ -188,6 +194,7 @@ texture_region_size = Vector2i(32, 32)
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3:3/1/flip_v = true
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3:3/1/terrain_set = 0
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3:3/1/terrain = 0
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3:3/1/physics_layer_0/polygon_0/points = PackedVector2Array(-16, -16, 16, -16, 16, 16, -16, 16)
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3:3/1/terrains_peering_bit/bottom_side = 0
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3:3/1/terrains_peering_bit/bottom_left_corner = 0
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3:3/1/terrains_peering_bit/left_side = 0
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@@ -247,6 +254,7 @@ texture_region_size = Vector2i(32, 32)
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2:4/1/flip_h = true
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2:4/1/terrain_set = 0
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2:4/1/terrain = 0
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2:4/1/physics_layer_0/polygon_0/points = PackedVector2Array(-16, -16, 16, -16, 16, 16, -16, 16)
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2:4/1/terrains_peering_bit/right_side = 0
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2:4/1/terrains_peering_bit/left_side = 0
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2:4/1/terrains_peering_bit/top_left_corner = 0
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