Improved platforming jump physics and added music autoplay feature. Added joystick support. Added dimmed background tiling.
Release / Export Game (push) Successful in 2m22s

This commit is contained in:
qwsdcvghyu89
2026-06-07 23:02:51 +10:00
parent ba2ce768e4
commit 77d850f95e
18 changed files with 400 additions and 44 deletions
+8
View File
@@ -59,6 +59,7 @@ texture_region_size = Vector2i(32, 32)
2:2/1/flip_h = true
2:2/1/terrain_set = 0
2:2/1/terrain = 0
2:2/1/physics_layer_0/polygon_0/points = PackedVector2Array(-16, -16, -16, 16, 16, 16, 16, -16, -16, -16)
2:2/1/terrains_peering_bit/right_side = 0
2:2/1/terrains_peering_bit/bottom_right_corner = 0
2:2/1/terrains_peering_bit/bottom_side = 0
@@ -107,6 +108,7 @@ texture_region_size = Vector2i(32, 32)
1:3/1/flip_v = true
1:3/1/terrain_set = 0
1:3/1/terrain = 0
1:3/1/physics_layer_0/polygon_0/points = PackedVector2Array(-16, -16, 16, -16, 16, 16, -16, 16)
1:3/1/terrains_peering_bit/right_side = 0
1:3/1/terrains_peering_bit/bottom_right_corner = 0
1:3/1/terrains_peering_bit/bottom_side = 0
@@ -129,6 +131,7 @@ texture_region_size = Vector2i(32, 32)
2:3/1/flip_h = true
2:3/1/terrain_set = 0
2:3/1/terrain = 0
2:3/1/physics_layer_0/polygon_0/points = PackedVector2Array(-16, -16, 16, -16, 16, 16, -16, 16)
2:3/1/terrains_peering_bit/right_side = 0
2:3/1/terrains_peering_bit/bottom_right_corner = 0
2:3/1/terrains_peering_bit/bottom_side = 0
@@ -141,6 +144,7 @@ texture_region_size = Vector2i(32, 32)
2:3/2/flip_v = true
2:3/2/terrain_set = 0
2:3/2/terrain = 0
2:3/2/physics_layer_0/polygon_0/points = PackedVector2Array(-16, -16, 16, -16, 16, 16, -16, 16)
2:3/2/terrains_peering_bit/right_side = 0
2:3/2/terrains_peering_bit/bottom_right_corner = 0
2:3/2/terrains_peering_bit/bottom_side = 0
@@ -153,6 +157,7 @@ texture_region_size = Vector2i(32, 32)
2:3/4/transpose = true
2:3/4/terrain_set = 0
2:3/4/terrain = 0
2:3/4/physics_layer_0/polygon_0/points = PackedVector2Array(-16, -16, 16, -16, 16, 16, -16, 16)
2:3/4/terrains_peering_bit/right_side = 0
2:3/4/terrains_peering_bit/bottom_right_corner = 0
2:3/4/terrains_peering_bit/bottom_side = 0
@@ -166,6 +171,7 @@ texture_region_size = Vector2i(32, 32)
2:3/5/transpose = true
2:3/5/terrain_set = 0
2:3/5/terrain = 0
2:3/5/physics_layer_0/polygon_0/points = PackedVector2Array(-16, -16, 16, -16, 16, 16, -16, 16)
2:3/5/terrains_peering_bit/right_side = 0
2:3/5/terrains_peering_bit/bottom_right_corner = 0
2:3/5/terrains_peering_bit/bottom_side = 0
@@ -188,6 +194,7 @@ texture_region_size = Vector2i(32, 32)
3:3/1/flip_v = true
3:3/1/terrain_set = 0
3:3/1/terrain = 0
3:3/1/physics_layer_0/polygon_0/points = PackedVector2Array(-16, -16, 16, -16, 16, 16, -16, 16)
3:3/1/terrains_peering_bit/bottom_side = 0
3:3/1/terrains_peering_bit/bottom_left_corner = 0
3:3/1/terrains_peering_bit/left_side = 0
@@ -247,6 +254,7 @@ texture_region_size = Vector2i(32, 32)
2:4/1/flip_h = true
2:4/1/terrain_set = 0
2:4/1/terrain = 0
2:4/1/physics_layer_0/polygon_0/points = PackedVector2Array(-16, -16, 16, -16, 16, 16, -16, 16)
2:4/1/terrains_peering_bit/right_side = 0
2:4/1/terrains_peering_bit/left_side = 0
2:4/1/terrains_peering_bit/top_left_corner = 0