Improved platforming jump physics and added music autoplay feature. Added joystick support. Added dimmed background tiling.
Release / Export Game (push) Successful in 2m22s

This commit is contained in:
qwsdcvghyu89
2026-06-07 23:02:51 +10:00
parent ba2ce768e4
commit 77d850f95e
18 changed files with 400 additions and 44 deletions
+1
View File
@@ -2,6 +2,7 @@
<PropertyGroup> <PropertyGroup>
<TargetFramework>net8.0</TargetFramework> <TargetFramework>net8.0</TargetFramework>
<TargetFramework Condition=" '$(GodotTargetPlatform)' == 'android' ">net9.0</TargetFramework> <TargetFramework Condition=" '$(GodotTargetPlatform)' == 'android' ">net9.0</TargetFramework>
<LangVersion>preview</LangVersion>
<EnableDynamicLoading>true</EnableDynamicLoading> <EnableDynamicLoading>true</EnableDynamicLoading>
</PropertyGroup> </PropertyGroup>
</Project> </Project>
+1 -1
View File
@@ -83,7 +83,7 @@ custom_features=""
export_filter="all_resources" export_filter="all_resources"
include_filter="" include_filter=""
exclude_filter="" exclude_filter=""
export_path="builds/osx64d/wrplat_osx64d.dmg" export_path="builds/osx64d/wrplat_osx64d.app"
patches=PackedStringArray() patches=PackedStringArray()
patch_delta_encoding=false patch_delta_encoding=false
patch_delta_compression_level_zstd=19 patch_delta_compression_level_zstd=19
+6
View File
@@ -0,0 +1,6 @@
[gd_resource type="ShaderMaterial" format=3 uid="uid://b4epp5w0awoov"]
[ext_resource type="Shader" uid="uid://dwgy05x43arpb" path="res://src/shaders/dimming_shader.tres" id="1_jm73v"]
[resource]
shader = ExtResource("1_jm73v")
File diff suppressed because one or more lines are too long
+16
View File
@@ -25,29 +25,45 @@ move_right={
"deadzone": 0.2, "deadzone": 0.2,
"events": [Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":-1,"window_id":0,"alt_pressed":false,"shift_pressed":false,"ctrl_pressed":false,"meta_pressed":false,"pressed":false,"keycode":0,"physical_keycode":4194321,"key_label":0,"unicode":0,"location":0,"echo":false,"script":null) "events": [Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":-1,"window_id":0,"alt_pressed":false,"shift_pressed":false,"ctrl_pressed":false,"meta_pressed":false,"pressed":false,"keycode":0,"physical_keycode":4194321,"key_label":0,"unicode":0,"location":0,"echo":false,"script":null)
, Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":-1,"window_id":0,"alt_pressed":false,"shift_pressed":false,"ctrl_pressed":false,"meta_pressed":false,"pressed":false,"keycode":0,"physical_keycode":83,"key_label":0,"unicode":115,"location":0,"echo":false,"script":null) , Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":-1,"window_id":0,"alt_pressed":false,"shift_pressed":false,"ctrl_pressed":false,"meta_pressed":false,"pressed":false,"keycode":0,"physical_keycode":83,"key_label":0,"unicode":115,"location":0,"echo":false,"script":null)
, Object(InputEventJoypadMotion,"resource_local_to_scene":false,"resource_name":"","device":-1,"axis":0,"axis_value":1.0,"script":null)
] ]
} }
move_left={ move_left={
"deadzone": 0.2, "deadzone": 0.2,
"events": [Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":-1,"window_id":0,"alt_pressed":false,"shift_pressed":false,"ctrl_pressed":false,"meta_pressed":false,"pressed":false,"keycode":0,"physical_keycode":4194319,"key_label":0,"unicode":0,"location":0,"echo":false,"script":null) "events": [Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":-1,"window_id":0,"alt_pressed":false,"shift_pressed":false,"ctrl_pressed":false,"meta_pressed":false,"pressed":false,"keycode":0,"physical_keycode":4194319,"key_label":0,"unicode":0,"location":0,"echo":false,"script":null)
, Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":-1,"window_id":0,"alt_pressed":false,"shift_pressed":false,"ctrl_pressed":false,"meta_pressed":false,"pressed":false,"keycode":0,"physical_keycode":65,"key_label":0,"unicode":97,"location":0,"echo":false,"script":null) , Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":-1,"window_id":0,"alt_pressed":false,"shift_pressed":false,"ctrl_pressed":false,"meta_pressed":false,"pressed":false,"keycode":0,"physical_keycode":65,"key_label":0,"unicode":97,"location":0,"echo":false,"script":null)
, Object(InputEventJoypadMotion,"resource_local_to_scene":false,"resource_name":"","device":-1,"axis":0,"axis_value":-1.0,"script":null)
] ]
} }
jump={ jump={
"deadzone": 0.2, "deadzone": 0.2,
"events": [Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":-1,"window_id":0,"alt_pressed":false,"shift_pressed":false,"ctrl_pressed":false,"meta_pressed":false,"pressed":false,"keycode":0,"physical_keycode":32,"key_label":0,"unicode":32,"location":0,"echo":false,"script":null) "events": [Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":-1,"window_id":0,"alt_pressed":false,"shift_pressed":false,"ctrl_pressed":false,"meta_pressed":false,"pressed":false,"keycode":0,"physical_keycode":32,"key_label":0,"unicode":32,"location":0,"echo":false,"script":null)
, Object(InputEventJoypadButton,"resource_local_to_scene":false,"resource_name":"","device":-1,"button_index":0,"pressure":0.0,"pressed":false,"script":null)
] ]
} }
look_up={ look_up={
"deadzone": 0.2, "deadzone": 0.2,
"events": [Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":-1,"window_id":0,"alt_pressed":false,"shift_pressed":false,"ctrl_pressed":false,"meta_pressed":false,"pressed":false,"keycode":0,"physical_keycode":4194320,"key_label":0,"unicode":0,"location":0,"echo":false,"script":null) "events": [Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":-1,"window_id":0,"alt_pressed":false,"shift_pressed":false,"ctrl_pressed":false,"meta_pressed":false,"pressed":false,"keycode":0,"physical_keycode":4194320,"key_label":0,"unicode":0,"location":0,"echo":false,"script":null)
, Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":-1,"window_id":0,"alt_pressed":false,"shift_pressed":false,"ctrl_pressed":false,"meta_pressed":false,"pressed":false,"keycode":0,"physical_keycode":87,"key_label":0,"unicode":119,"location":0,"echo":false,"script":null) , Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":-1,"window_id":0,"alt_pressed":false,"shift_pressed":false,"ctrl_pressed":false,"meta_pressed":false,"pressed":false,"keycode":0,"physical_keycode":87,"key_label":0,"unicode":119,"location":0,"echo":false,"script":null)
, Object(InputEventJoypadMotion,"resource_local_to_scene":false,"resource_name":"","device":-1,"axis":3,"axis_value":-1.0,"script":null)
] ]
} }
look_down={ look_down={
"deadzone": 0.2, "deadzone": 0.2,
"events": [Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":-1,"window_id":0,"alt_pressed":false,"shift_pressed":false,"ctrl_pressed":false,"meta_pressed":false,"pressed":false,"keycode":0,"physical_keycode":4194322,"key_label":0,"unicode":0,"location":0,"echo":false,"script":null) "events": [Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":-1,"window_id":0,"alt_pressed":false,"shift_pressed":false,"ctrl_pressed":false,"meta_pressed":false,"pressed":false,"keycode":0,"physical_keycode":4194322,"key_label":0,"unicode":0,"location":0,"echo":false,"script":null)
, Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":-1,"window_id":0,"alt_pressed":false,"shift_pressed":false,"ctrl_pressed":false,"meta_pressed":false,"pressed":false,"keycode":0,"physical_keycode":82,"key_label":0,"unicode":114,"location":0,"echo":false,"script":null) , Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":-1,"window_id":0,"alt_pressed":false,"shift_pressed":false,"ctrl_pressed":false,"meta_pressed":false,"pressed":false,"keycode":0,"physical_keycode":82,"key_label":0,"unicode":114,"location":0,"echo":false,"script":null)
, Object(InputEventJoypadMotion,"resource_local_to_scene":false,"resource_name":"","device":-1,"axis":3,"axis_value":1.0,"script":null)
]
}
run={
"deadzone": 0.2,
"events": [Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":-1,"window_id":0,"alt_pressed":false,"shift_pressed":false,"ctrl_pressed":false,"meta_pressed":false,"pressed":false,"keycode":0,"physical_keycode":4194325,"key_label":0,"unicode":0,"location":0,"echo":false,"script":null)
, Object(InputEventJoypadButton,"resource_local_to_scene":false,"resource_name":"","device":-1,"button_index":2,"pressure":0.0,"pressed":false,"script":null)
]
}
skip_music={
"deadzone": 0.2,
"events": [Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":-1,"window_id":0,"alt_pressed":false,"shift_pressed":true,"ctrl_pressed":false,"meta_pressed":false,"pressed":false,"keycode":0,"physical_keycode":78,"key_label":0,"unicode":78,"location":0,"echo":false,"script":null)
] ]
} }
Binary file not shown.
+24
View File
@@ -0,0 +1,24 @@
[remap]
importer="wav"
type="AudioStreamWAV"
uid="uid://fhfma3rrxyfi"
path="res://.godot/imported/Asphodel.wav-f87ecbeaa99b324bd8f5df8f9b0d72e4.sample"
[deps]
source_file="res://sounds/ost/Asphodel.wav"
dest_files=["res://.godot/imported/Asphodel.wav-f87ecbeaa99b324bd8f5df8f9b0d72e4.sample"]
[params]
force/8_bit=false
force/mono=false
force/max_rate=false
force/max_rate_hz=44100
edit/trim=false
edit/normalize=false
edit/loop_mode=0
edit/loop_begin=0
edit/loop_end=-1
compress/mode=2
Binary file not shown.
+24
View File
@@ -0,0 +1,24 @@
[remap]
importer="wav"
type="AudioStreamWAV"
uid="uid://5gnpemu56ac0"
path="res://.godot/imported/Azalea.wav-cbe1be7340fbe8dc3e31528edc546255.sample"
[deps]
source_file="res://sounds/ost/Azalea.wav"
dest_files=["res://.godot/imported/Azalea.wav-cbe1be7340fbe8dc3e31528edc546255.sample"]
[params]
force/8_bit=false
force/mono=false
force/max_rate=false
force/max_rate_hz=44100
edit/trim=false
edit/normalize=false
edit/loop_mode=0
edit/loop_begin=0
edit/loop_end=-1
compress/mode=2
Binary file not shown.
+24
View File
@@ -0,0 +1,24 @@
[remap]
importer="wav"
type="AudioStreamWAV"
uid="uid://0tturucf5gxf"
path="res://.godot/imported/Datura.wav-78725853df39d0ef155db6eea1881728.sample"
[deps]
source_file="res://sounds/ost/Datura.wav"
dest_files=["res://.godot/imported/Datura.wav-78725853df39d0ef155db6eea1881728.sample"]
[params]
force/8_bit=false
force/mono=false
force/max_rate=false
force/max_rate_hz=44100
edit/trim=false
edit/normalize=false
edit/loop_mode=0
edit/loop_begin=0
edit/loop_end=-1
compress/mode=2
Binary file not shown.
+24
View File
@@ -0,0 +1,24 @@
[remap]
importer="wav"
type="AudioStreamWAV"
uid="uid://b5cvbx3ypbbho"
path="res://.godot/imported/Hyacinth.wav-32c97df5a6b61df7f68aa21d2c6edfae.sample"
[deps]
source_file="res://sounds/ost/Hyacinth.wav"
dest_files=["res://.godot/imported/Hyacinth.wav-32c97df5a6b61df7f68aa21d2c6edfae.sample"]
[params]
force/8_bit=false
force/mono=false
force/max_rate=false
force/max_rate_hz=44100
edit/trim=false
edit/normalize=false
edit/loop_mode=0
edit/loop_begin=0
edit/loop_end=-1
compress/mode=2
+8
View File
@@ -59,6 +59,7 @@ texture_region_size = Vector2i(32, 32)
2:2/1/flip_h = true 2:2/1/flip_h = true
2:2/1/terrain_set = 0 2:2/1/terrain_set = 0
2:2/1/terrain = 0 2:2/1/terrain = 0
2:2/1/physics_layer_0/polygon_0/points = PackedVector2Array(-16, -16, -16, 16, 16, 16, 16, -16, -16, -16)
2:2/1/terrains_peering_bit/right_side = 0 2:2/1/terrains_peering_bit/right_side = 0
2:2/1/terrains_peering_bit/bottom_right_corner = 0 2:2/1/terrains_peering_bit/bottom_right_corner = 0
2:2/1/terrains_peering_bit/bottom_side = 0 2:2/1/terrains_peering_bit/bottom_side = 0
@@ -107,6 +108,7 @@ texture_region_size = Vector2i(32, 32)
1:3/1/flip_v = true 1:3/1/flip_v = true
1:3/1/terrain_set = 0 1:3/1/terrain_set = 0
1:3/1/terrain = 0 1:3/1/terrain = 0
1:3/1/physics_layer_0/polygon_0/points = PackedVector2Array(-16, -16, 16, -16, 16, 16, -16, 16)
1:3/1/terrains_peering_bit/right_side = 0 1:3/1/terrains_peering_bit/right_side = 0
1:3/1/terrains_peering_bit/bottom_right_corner = 0 1:3/1/terrains_peering_bit/bottom_right_corner = 0
1:3/1/terrains_peering_bit/bottom_side = 0 1:3/1/terrains_peering_bit/bottom_side = 0
@@ -129,6 +131,7 @@ texture_region_size = Vector2i(32, 32)
2:3/1/flip_h = true 2:3/1/flip_h = true
2:3/1/terrain_set = 0 2:3/1/terrain_set = 0
2:3/1/terrain = 0 2:3/1/terrain = 0
2:3/1/physics_layer_0/polygon_0/points = PackedVector2Array(-16, -16, 16, -16, 16, 16, -16, 16)
2:3/1/terrains_peering_bit/right_side = 0 2:3/1/terrains_peering_bit/right_side = 0
2:3/1/terrains_peering_bit/bottom_right_corner = 0 2:3/1/terrains_peering_bit/bottom_right_corner = 0
2:3/1/terrains_peering_bit/bottom_side = 0 2:3/1/terrains_peering_bit/bottom_side = 0
@@ -141,6 +144,7 @@ texture_region_size = Vector2i(32, 32)
2:3/2/flip_v = true 2:3/2/flip_v = true
2:3/2/terrain_set = 0 2:3/2/terrain_set = 0
2:3/2/terrain = 0 2:3/2/terrain = 0
2:3/2/physics_layer_0/polygon_0/points = PackedVector2Array(-16, -16, 16, -16, 16, 16, -16, 16)
2:3/2/terrains_peering_bit/right_side = 0 2:3/2/terrains_peering_bit/right_side = 0
2:3/2/terrains_peering_bit/bottom_right_corner = 0 2:3/2/terrains_peering_bit/bottom_right_corner = 0
2:3/2/terrains_peering_bit/bottom_side = 0 2:3/2/terrains_peering_bit/bottom_side = 0
@@ -153,6 +157,7 @@ texture_region_size = Vector2i(32, 32)
2:3/4/transpose = true 2:3/4/transpose = true
2:3/4/terrain_set = 0 2:3/4/terrain_set = 0
2:3/4/terrain = 0 2:3/4/terrain = 0
2:3/4/physics_layer_0/polygon_0/points = PackedVector2Array(-16, -16, 16, -16, 16, 16, -16, 16)
2:3/4/terrains_peering_bit/right_side = 0 2:3/4/terrains_peering_bit/right_side = 0
2:3/4/terrains_peering_bit/bottom_right_corner = 0 2:3/4/terrains_peering_bit/bottom_right_corner = 0
2:3/4/terrains_peering_bit/bottom_side = 0 2:3/4/terrains_peering_bit/bottom_side = 0
@@ -166,6 +171,7 @@ texture_region_size = Vector2i(32, 32)
2:3/5/transpose = true 2:3/5/transpose = true
2:3/5/terrain_set = 0 2:3/5/terrain_set = 0
2:3/5/terrain = 0 2:3/5/terrain = 0
2:3/5/physics_layer_0/polygon_0/points = PackedVector2Array(-16, -16, 16, -16, 16, 16, -16, 16)
2:3/5/terrains_peering_bit/right_side = 0 2:3/5/terrains_peering_bit/right_side = 0
2:3/5/terrains_peering_bit/bottom_right_corner = 0 2:3/5/terrains_peering_bit/bottom_right_corner = 0
2:3/5/terrains_peering_bit/bottom_side = 0 2:3/5/terrains_peering_bit/bottom_side = 0
@@ -188,6 +194,7 @@ texture_region_size = Vector2i(32, 32)
3:3/1/flip_v = true 3:3/1/flip_v = true
3:3/1/terrain_set = 0 3:3/1/terrain_set = 0
3:3/1/terrain = 0 3:3/1/terrain = 0
3:3/1/physics_layer_0/polygon_0/points = PackedVector2Array(-16, -16, 16, -16, 16, 16, -16, 16)
3:3/1/terrains_peering_bit/bottom_side = 0 3:3/1/terrains_peering_bit/bottom_side = 0
3:3/1/terrains_peering_bit/bottom_left_corner = 0 3:3/1/terrains_peering_bit/bottom_left_corner = 0
3:3/1/terrains_peering_bit/left_side = 0 3:3/1/terrains_peering_bit/left_side = 0
@@ -247,6 +254,7 @@ texture_region_size = Vector2i(32, 32)
2:4/1/flip_h = true 2:4/1/flip_h = true
2:4/1/terrain_set = 0 2:4/1/terrain_set = 0
2:4/1/terrain = 0 2:4/1/terrain = 0
2:4/1/physics_layer_0/polygon_0/points = PackedVector2Array(-16, -16, 16, -16, 16, 16, -16, 16)
2:4/1/terrains_peering_bit/right_side = 0 2:4/1/terrains_peering_bit/right_side = 0
2:4/1/terrains_peering_bit/left_side = 0 2:4/1/terrains_peering_bit/left_side = 0
2:4/1/terrains_peering_bit/top_left_corner = 0 2:4/1/terrains_peering_bit/top_left_corner = 0
+18
View File
@@ -0,0 +1,18 @@
extends AudioStreamPlayer
@export var music : Array[AudioStream];
func skip_music():
var piece = music[randi_range(0, music.size() - 1)];
stream = piece;
play()
func _ready() -> void:
skip_music()
func _on_finished() -> void:
skip_music()
func _process(_delta: float) -> void:
if Input.is_action_just_pressed(("skip_music")):
skip_music()
+1
View File
@@ -0,0 +1 @@
uid://b3unn3dqhg2vl
+69 -34
View File
@@ -4,20 +4,16 @@ using System.Diagnostics;
public partial class PlayerPhysicsController : CharacterBody2D { public partial class PlayerPhysicsController : CharacterBody2D {
[Export] [Export]
public float FloatingMovePenalty { get; set; } = 0.1f; public float FloatingWalkSpeed { get; set; } = 1f;
[Export] [Export]
public float FloatingJumpPenalty { get; set; } = 0.1f; public float RunMultiplier { get; set; } = 1.84f;
[Export] [Export]
public float JumpStrengthDecay { get; set; } = 2; public float WalkSpeed { get; set; } = 3f;
[Export]
public float MovementDecay { get; set; } = 2;
[Export]
public float MovementScale { get; set; } = 10;
[Export]
public float JumpScale { get; set; } = 12;
[Export] [Export]
public float FrictionCoefficent { get; set; } = 0.1f; public float JumpHeight { get; set { field = value; RecalculateLv(); } } = 5.5f;
private float PeakTime { get; set { field = value; RecalculateLv(); } } = 0.1f;
[Export] [Export]
public Label DebugTextLabel { get; set; } public Label DebugTextLabel { get; set; }
@@ -26,12 +22,28 @@ public partial class PlayerPhysicsController : CharacterBody2D {
public AnimatedSprite2D Sprite { get; set; } public AnimatedSprite2D Sprite { get; set; }
[Export] [Export]
public float Gravity { get; set; } = 980f; public float Gravity { get; set { field = value; RecalculateLv(); } } = 30f;
private float _timeInFlight = 0; [Export]
public float UnitToPx { get; set; } = 32;
private float _lv = 0.0f;
private float _invmass = 1/2f;
[Export]
public float Mass { get => 1/_invmass; set => _invmass = 1/value; }
private float epsilon = 10e-5f; private float epsilon = 10e-5f;
private void RecalculateLv() {
_lv = Mathf.Sqrt(Mathf.Pow(Gravity * PeakTime / 2, 2) + 2 * Gravity * JumpHeight);
}
public override void _Ready() {
RecalculateLv();
base._Ready();
}
public override void _Process(double delta) { public override void _Process(double delta) {
var grounded = this.IsOnFloor(); var grounded = this.IsOnFloor();
var absvel = new Vector2(Mathf.Abs(Velocity.X), Mathf.Abs(Velocity.Y)); var absvel = new Vector2(Mathf.Abs(Velocity.X), Mathf.Abs(Velocity.Y));
@@ -48,38 +60,61 @@ public partial class PlayerPhysicsController : CharacterBody2D {
} }
} }
private float _timeOffGround = 0.0f;
[Export]
public float CoyoteTiming { get; set; } = 0.1f;
public override void _PhysicsProcess(double delta) { public override void _PhysicsProcess(double delta) {
var xAxis = Input.GetAxis("move_left", "move_right") * MovementScale; var xAxis = Input.GetAxis("move_left", "move_right");
var yAxis = Input.GetAxis("look_up", "look_down"); var yAxis = Input.GetAxis("look_up", "look_down");
var jumpStrength = -Input.GetActionStrength("jump") * JumpScale; // var jumpStrength = -Input.GetActionStrength("jump");
var lastCollision = this.IsOnCeiling();
RecalculateLv();
float velx = 0f;
float vely = (Velocity.Y / UnitToPx) + Gravity * (float)delta;
var grounded = this.IsOnFloor(); var grounded = this.IsOnFloor();
if (!grounded) { var coyoteGrounded = _timeOffGround < CoyoteTiming;
xAxis *= FloatingMovePenalty; if (grounded || coyoteGrounded) {
jumpStrength *= FloatingJumpPenalty; if (grounded) _timeOffGround = 0;
else _timeOffGround += (float)delta;
if (Input.IsActionJustPressed("jump")) {
vely = -_lv;
} }
if (grounded && jumpStrength < 0) if (Input.IsActionPressed("run")) {
_timeInFlight = 0; velx = WalkSpeed * RunMultiplier;
} else {
velx = WalkSpeed;
}
} else {
if (Input.IsActionJustReleased("jump") && vely < 0) {
vely *= 1/4f;
}
jumpStrength *= Mathf.Exp(-JumpStrengthDecay * _timeInFlight); if (Input.IsActionPressed("run")) {
velx = FloatingWalkSpeed * RunMultiplier;
} else {
velx = FloatingWalkSpeed;
}
}
// autorun velx *= xAxis;
var friction = Mathf.Abs(Velocity.X) > 125 ? FrictionCoefficent * 1/8f : FrictionCoefficent;
// var decay = Mathf.Abs(Velocity.X) > 125 ? MovementDecay * 1/4f : MovementDecay; DebugTextLabel.Text =
xAxis *= Mathf.Exp(-MovementDecay * Mathf.Abs(Velocity.X)); $"grounded: {grounded}\n" +
xAxis -= Velocity.X * friction; $"vely: {vely}\n" +
$"velx: {velx}\n" +
$"lv : {_lv:F2} or {_lv/(float)delta:F2}\n" +
$"tg : {_timeOffGround}";
// Force = new Vector2(0, forcey);
Velocity = new Vector2(velx, vely) * UnitToPx;
var moveVector = new Vector2((float)(delta * xAxis), (float)( delta * (Gravity + jumpStrength)));
DebugTextLabel.Text = $"grounded: {grounded}\nmv: {moveVector}\n vel: {Velocity}\n jumpStrength: {jumpStrength}\ntimeInFlight: {_timeInFlight}";
Velocity += moveVector;
MoveAndSlide(); MoveAndSlide();
if (!grounded)
_timeInFlight += (float)delta;
base._PhysicsProcess(delta);
} }
} }
+33
View File
@@ -0,0 +1,33 @@
[gd_resource type="VisualShader" format=3 uid="uid://dwgy05x43arpb"]
[sub_resource type="VisualShaderNodeInput" id="VisualShaderNodeInput_46mxo"]
input_name = "color"
[sub_resource type="VisualShaderNodeFloatParameter" id="VisualShaderNodeFloatParameter_paeta"]
parameter_name = "FloatParameter"
qualifier = 2
hint = 1
default_value_enabled = true
default_value = 0.5
[sub_resource type="VisualShaderNodeVectorCompose" id="VisualShaderNodeVectorCompose_282el"]
default_input_values = [0, 0.0, 1, 0.0, 2, 0.0, 3, 0.0]
op_type = 2
[sub_resource type="VisualShaderNodeVectorOp" id="VisualShaderNodeVectorOp_ivc0m"]
default_input_values = [0, Quaternion(0, 0, 0, 0), 1, Quaternion(0, 0, 0, 0)]
op_type = 2
operator = 2
[resource]
mode = 1
flags/light_only = false
nodes/vertex/3/node = SubResource("VisualShaderNodeInput_46mxo")
nodes/vertex/3/position = Vector2(-280, 160)
nodes/vertex/7/node = SubResource("VisualShaderNodeFloatParameter_paeta")
nodes/vertex/7/position = Vector2(-460, 340)
nodes/vertex/8/node = SubResource("VisualShaderNodeVectorCompose_282el")
nodes/vertex/8/position = Vector2(-140, 300)
nodes/vertex/9/node = SubResource("VisualShaderNodeVectorOp_ivc0m")
nodes/vertex/9/position = Vector2(80, 160)
nodes/vertex/connections = PackedInt32Array(3, 0, 9, 0, 8, 0, 9, 1, 7, 0, 8, 0, 7, 0, 8, 1, 7, 0, 8, 2, 7, 0, 8, 3, 9, 0, 0, 2)