Added a tiny bit of air control and a turnback jump trick.
Release / Export Game (push) Successful in 1m58s

This commit is contained in:
qwsdcvghyu89
2026-06-11 20:48:48 +10:00
parent a4d73f8697
commit d549edbf15
9 changed files with 314 additions and 45 deletions
+46
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@@ -0,0 +1,46 @@
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atlas = ExtResource("1_3yoq3")
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[resource]
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+21 -5
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@@ -45,16 +45,16 @@ jump={
} }
look_up={ look_up={
"deadzone": 0.2, "deadzone": 0.2,
"events": [Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":-1,"window_id":0,"alt_pressed":false,"shift_pressed":false,"ctrl_pressed":false,"meta_pressed":false,"pressed":false,"keycode":0,"physical_keycode":4194320,"key_label":0,"unicode":0,"location":0,"echo":false,"script":null) "events": [Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":-1,"window_id":0,"alt_pressed":false,"shift_pressed":false,"ctrl_pressed":true,"meta_pressed":false,"pressed":false,"keycode":0,"physical_keycode":4194320,"key_label":0,"unicode":0,"location":0,"echo":false,"script":null)
, Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":-1,"window_id":0,"alt_pressed":false,"shift_pressed":false,"ctrl_pressed":false,"meta_pressed":false,"pressed":false,"keycode":0,"physical_keycode":87,"key_label":0,"unicode":119,"location":0,"echo":false,"script":null) , Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":-1,"window_id":0,"alt_pressed":false,"shift_pressed":false,"ctrl_pressed":true,"meta_pressed":false,"pressed":false,"keycode":0,"physical_keycode":87,"key_label":0,"unicode":0,"location":0,"echo":false,"script":null)
, Object(InputEventJoypadMotion,"resource_local_to_scene":false,"resource_name":"","device":-1,"axis":3,"axis_value":-1.0,"script":null) , Object(InputEventJoypadMotion,"resource_local_to_scene":false,"resource_name":"","device":-1,"axis":3,"axis_value":-1.0,"script":null)
, Object(InputEventJoypadButton,"resource_local_to_scene":false,"resource_name":"","device":-1,"button_index":11,"pressure":0.0,"pressed":true,"script":null) , Object(InputEventJoypadButton,"resource_local_to_scene":false,"resource_name":"","device":-1,"button_index":11,"pressure":0.0,"pressed":true,"script":null)
] ]
} }
look_down={ look_down={
"deadzone": 0.2, "deadzone": 0.2,
"events": [Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":-1,"window_id":0,"alt_pressed":false,"shift_pressed":false,"ctrl_pressed":false,"meta_pressed":false,"pressed":false,"keycode":0,"physical_keycode":4194322,"key_label":0,"unicode":0,"location":0,"echo":false,"script":null) "events": [Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":-1,"window_id":0,"alt_pressed":false,"shift_pressed":false,"ctrl_pressed":true,"meta_pressed":false,"pressed":false,"keycode":0,"physical_keycode":4194322,"key_label":0,"unicode":0,"location":0,"echo":false,"script":null)
, Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":-1,"window_id":0,"alt_pressed":false,"shift_pressed":false,"ctrl_pressed":false,"meta_pressed":false,"pressed":false,"keycode":0,"physical_keycode":82,"key_label":0,"unicode":114,"location":0,"echo":false,"script":null) , Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":-1,"window_id":0,"alt_pressed":false,"shift_pressed":false,"ctrl_pressed":true,"meta_pressed":false,"pressed":false,"keycode":0,"physical_keycode":82,"key_label":0,"unicode":0,"location":0,"echo":false,"script":null)
, Object(InputEventJoypadMotion,"resource_local_to_scene":false,"resource_name":"","device":-1,"axis":3,"axis_value":1.0,"script":null) , Object(InputEventJoypadMotion,"resource_local_to_scene":false,"resource_name":"","device":-1,"axis":3,"axis_value":1.0,"script":null)
, Object(InputEventJoypadButton,"resource_local_to_scene":false,"resource_name":"","device":-1,"button_index":12,"pressure":0.0,"pressed":true,"script":null) , Object(InputEventJoypadButton,"resource_local_to_scene":false,"resource_name":"","device":-1,"button_index":12,"pressure":0.0,"pressed":true,"script":null)
] ]
@@ -62,7 +62,7 @@ look_down={
run={ run={
"deadzone": 0.2, "deadzone": 0.2,
"events": [Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":-1,"window_id":0,"alt_pressed":false,"shift_pressed":false,"ctrl_pressed":false,"meta_pressed":false,"pressed":false,"keycode":0,"physical_keycode":4194325,"key_label":0,"unicode":0,"location":0,"echo":false,"script":null) "events": [Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":-1,"window_id":0,"alt_pressed":false,"shift_pressed":false,"ctrl_pressed":false,"meta_pressed":false,"pressed":false,"keycode":0,"physical_keycode":4194325,"key_label":0,"unicode":0,"location":0,"echo":false,"script":null)
, Object(InputEventJoypadButton,"resource_local_to_scene":false,"resource_name":"","device":-1,"button_index":2,"pressure":0.0,"pressed":false,"script":null) , Object(InputEventJoypadButton,"resource_local_to_scene":false,"resource_name":"","device":-1,"button_index":9,"pressure":0.0,"pressed":true,"script":null)
] ]
} }
skip_music={ skip_music={
@@ -75,6 +75,22 @@ toggle_debug={
"events": [Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":-1,"window_id":0,"alt_pressed":false,"shift_pressed":true,"ctrl_pressed":false,"meta_pressed":false,"pressed":false,"keycode":0,"physical_keycode":75,"key_label":0,"unicode":75,"location":0,"echo":false,"script":null) "events": [Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":-1,"window_id":0,"alt_pressed":false,"shift_pressed":true,"ctrl_pressed":false,"meta_pressed":false,"pressed":false,"keycode":0,"physical_keycode":75,"key_label":0,"unicode":75,"location":0,"echo":false,"script":null)
] ]
} }
move_up={
"deadzone": 0.2,
"events": [Object(InputEventJoypadMotion,"resource_local_to_scene":false,"resource_name":"","device":-1,"axis":1,"axis_value":-1.0,"script":null)
, Object(InputEventJoypadButton,"resource_local_to_scene":false,"resource_name":"","device":-1,"button_index":11,"pressure":0.0,"pressed":true,"script":null)
, Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":-1,"window_id":0,"alt_pressed":false,"shift_pressed":false,"ctrl_pressed":false,"meta_pressed":false,"pressed":false,"keycode":0,"physical_keycode":4194320,"key_label":0,"unicode":0,"location":0,"echo":false,"script":null)
, Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":-1,"window_id":0,"alt_pressed":false,"shift_pressed":false,"ctrl_pressed":false,"meta_pressed":false,"pressed":false,"keycode":0,"physical_keycode":87,"key_label":0,"unicode":119,"location":0,"echo":false,"script":null)
]
}
move_down={
"deadzone": 0.2,
"events": [Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":-1,"window_id":0,"alt_pressed":false,"shift_pressed":false,"ctrl_pressed":false,"meta_pressed":false,"pressed":false,"keycode":0,"physical_keycode":4194322,"key_label":0,"unicode":0,"location":0,"echo":false,"script":null)
, Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":-1,"window_id":0,"alt_pressed":false,"shift_pressed":false,"ctrl_pressed":false,"meta_pressed":false,"pressed":false,"keycode":0,"physical_keycode":82,"key_label":0,"unicode":114,"location":0,"echo":false,"script":null)
, Object(InputEventJoypadButton,"resource_local_to_scene":false,"resource_name":"","device":-1,"button_index":12,"pressure":0.0,"pressed":true,"script":null)
, Object(InputEventJoypadMotion,"resource_local_to_scene":false,"resource_name":"","device":-1,"axis":1,"axis_value":1.0,"script":null)
]
}
[physics] [physics]
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type="CompressedTexture2D"
uid="uid://wli5w6t8y6se"
path="res://.godot/imported/jump_point_radiates.png-1a97dab1296f185bfc3d06015e15ec05.ctex"
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"vram_texture": false
}
[deps]
source_file="res://sprites/atlas/jump_point_radiates.png"
dest_files=["res://.godot/imported/jump_point_radiates.png-1a97dab1296f185bfc3d06015e15ec05.ctex"]
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compress/mode=0
compress/high_quality=false
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mipmaps/generate=false
mipmaps/limit=-1
roughness/mode=0
roughness/src_normal=""
process/channel_remap/red=0
process/channel_remap/green=1
process/channel_remap/blue=2
process/channel_remap/alpha=3
process/fix_alpha_border=true
process/premult_alpha=false
process/normal_map_invert_y=false
process/hdr_as_srgb=false
process/hdr_clamp_exposure=false
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+64 -9
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@@ -1,22 +1,32 @@
using Godot; using Godot;
using System; using System;
using System.Collections.Generic;
using System.Diagnostics; using System.Diagnostics;
using System.Linq;
public partial class PlayerPhysicsController : CharacterBody2D { public partial class PlayerPhysicsController : CharacterBody2D {
// [Export] // [Export]
// public float RunMultiplier { get; set; } = 1.84f; // public float RunMultiplier { get; set; } = 1.84f;
[Signal]
public delegate void OnTurnbackJumpEventHandler(bool onJumpPoint, bool isOnWall);
[ExportCategory("Accelerations and Impulses")]
[Export] [Export]
public float WalkAcceleration { get; set; } = 3f; public float WalkAcceleration { get; set; } = 3f;
[Export] [Export]
public float StoppingDeceleration { get; set; } = 8f; public float StoppingDeceleration { get; set; } = 8f;
[Export] [Export]
public float CancellationAcceleration { get; set; } = 4f; public float CancellationAcceleration { get; set; } = 4f;
[Export]
public float AirAcceleration { get; set; } = 0.5f;
[Export] [Export]
public float JumpHeight { get; set; } = 5.5f; public float JumpHeight { get; set; } = 5.5f;
private float PeakTime { get; set; } = 0.1f; private float PeakTime { get; set; } = 0.1f;
[ExportCategory("Max Speeds")]
[Export] [Export]
private float MaxFallSpeed { get; set; } = 8f; private float MaxFallSpeed { get; set; } = 8f;
@@ -28,12 +38,17 @@ public partial class PlayerPhysicsController : CharacterBody2D {
[Export] [Export]
private float MaxWalkSpeed { get; set; } = 8f; private float MaxWalkSpeed { get; set; } = 8f;
[ExportCategory("Objects")]
[Export] [Export]
public Label DebugTextLabel { get; set; } public Label DebugTextLabel { get; set; }
[Export] [Export]
public AnimatedSprite2D Sprite { get; set; } public AnimatedSprite2D Sprite { get; set; }
[Export]
public PredictiveCollisions Predictor { get; set; }
[ExportCategory("Physics Tweaks")]
[Export] [Export]
public float Gravity { get; set; } = 30.625f; public float Gravity { get; set; } = 30.625f;
@@ -48,6 +63,12 @@ public partial class PlayerPhysicsController : CharacterBody2D {
[Export] [Export]
public float CoyoteTiming { get; set; } = 0.1f; public float CoyoteTiming { get; set; } = 0.1f;
[Export]
public float Deadzone { get; set; } = 0.1f;
private float _lv = 0.0f; private float _lv = 0.0f;
@@ -71,8 +92,8 @@ public partial class PlayerPhysicsController : CharacterBody2D {
Sprite.SpeedScale = absvel.X switch { Sprite.SpeedScale = absvel.X switch {
< 10 => 1, < 10 => 1,
< 150 => 2, < 150 => 2,
< 300 => 4, < 600 => 4,
_ => 1 _ => 4
}; };
if (!Sprite.IsPlaying()) if (!Sprite.IsPlaying())
Sprite.Play(); Sprite.Play();
@@ -95,15 +116,12 @@ public partial class PlayerPhysicsController : CharacterBody2D {
} }
} }
[Export]
public float Deadzone { get; set; } = 0.1f;
public override void _PhysicsProcess(double delta) { public override void _PhysicsProcess(double delta) {
var xAxis = Input.GetAxis("move_left", "move_right"); var xAxis = Input.GetAxis("move_left", "move_right");
var yAxis = Input.GetAxis("look_up", "look_down"); var yAxis = Input.GetAxis("move_up", "move_down");
var lookAxis = Input.GetAxis("look_up", "look_down");
// var jumpStrength = -Input.GetActionStrength("jump"); // var jumpStrength = -Input.GetActionStrength("jump");
var lastCollision = this.IsOnCeiling();
RecalculateLv(); RecalculateLv();
float velx = (Velocity.X / UnitToPx); float velx = (Velocity.X / UnitToPx);
@@ -132,9 +150,45 @@ public partial class PlayerPhysicsController : CharacterBody2D {
if (Input.IsActionJustReleased("jump") && vely < 0) { if (Input.IsActionJustReleased("jump") && vely < 0) {
vely *= 1/4f; vely *= 1/4f;
} }
if (Input.IsActionJustPressed("jump") && vely > 0) {
var side = velx > 0 ? PredictiveCollisions.Location.BottomRight : PredictiveCollisions.Location.BottomLeft;
if (Predictor.AnyHit(side) && !this.IsOnWall()) {
EmitSignal(SignalName.OnTurnbackJump, true, this.IsOnWall());
var hits = Predictor.GetLastCastHits(side);
_ = hits.First(x => {
if (x.Obj is null) return false;
var collider = x.AsGodotDictionary()["collider"].AsGodotObject();
if (collider.HasMeta("JumpPointAnimatable")) {
var animPath = collider.GetMeta("JumpPointAnimatable").AsNodePath();
var anim = collider.Call(MethodName.GetNode, animPath).As<AnimatedSprite2D>();
var frame = anim.Frame;
void anf() {
anim.Stop();
anim.Frame = frame;
anim.AnimationLooped -= anf;
};
anim.AnimationLooped += anf;
anim.Play();
}
return true;
});
// has jump point
float theta = Mathf.Atan2(-yAxis, xAxis);
if (theta < 0) theta = 0;
if (theta > Mathf.Pi / 2) theta = Mathf.Pi/2;
Vector2 turnjump = new Vector2(Mathf.Cos(theta), -Mathf.Sin(theta) - 0.2f) * _lv;
velx = turnjump.X;
vely = turnjump.Y;
} else {
// does not have jump point
}
}
velx += xAxis * AirAcceleration * (float)delta;
} }
if (Mathf.Abs(xAxis) < Deadzone) { if (grounded && Mathf.Abs(xAxis) < Deadzone) {
var autostop = -Mathf.Sign(velx) * StoppingDeceleration * (float)delta; var autostop = -Mathf.Sign(velx) * StoppingDeceleration * (float)delta;
if (Mathf.Abs(autostop) > Mathf.Abs(velx)) velx = 0f; if (Mathf.Abs(autostop) > Mathf.Abs(velx)) velx = 0f;
else velx += autostop; else velx += autostop;
@@ -155,7 +209,8 @@ public partial class PlayerPhysicsController : CharacterBody2D {
$"grounded: {grounded}\n" + $"grounded: {grounded}\n" +
$"vely: {vely}\n" + $"vely: {vely}\n" +
$"velx: {velx}\n" + $"velx: {velx}\n" +
$"lv : {_lv:F2} or {_lv/(float)delta:F2}\n"; $"lv : {_lv:F2} or {_lv/(float)delta:F2}\n" +
$"lcrc : {Predictor.AnyHit(PredictiveCollisions.Location.BottomLeft)}/{Predictor.AnyHit(PredictiveCollisions.Location.BottomRight)}";
// Force = new Vector2(0, forcey); // Force = new Vector2(0, forcey);
Velocity = new Vector2(velx, vely); Velocity = new Vector2(velx, vely);
Velocity *= UnitToPx; Velocity *= UnitToPx;
+43
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@@ -0,0 +1,43 @@
using Godot;
using System;
using System.Collections.Generic;
public partial class PredictiveCollisions : Node {
[Export]
public ShapeCast2D BottomLeft { get; set; }
[Export]
public ShapeCast2D BottomRight { get; set; }
[Export]
public ShapeCast2D TopLeft { get; set; }
[Export]
public ShapeCast2D TopRight { get; set; }
[Flags]
public enum Location {
BottomRight = 0b01,
TopRight = 0b11,
TopLeft = 0b10,
BottomLeft = 0b00
}
public Godot.Collections.Array Cast(Location location) {
GetShapeCast(location).ForceShapecastUpdate();
return GetShapeCast(location).CollisionResult;
}
public bool AnyHit(Location location)
=> (Cast(location)?.Count ?? -1) > 0;
public Godot.Collections.Array GetLastCastHits(Location location) {
return GetShapeCast(location).CollisionResult;
}
public ShapeCast2D GetShapeCast(Location location) => location switch {
Location.BottomLeft => BottomLeft,
Location.BottomRight => BottomRight,
Location.TopLeft => TopLeft,
Location.TopRight => TopRight,
_ => throw new Exception("Invalid location")
};
}
@@ -0,0 +1 @@
uid://de3b068om3gsq