Added grassy tiles
Release / Export Game (push) Successful in 2m12s

This commit is contained in:
qwsdcvghyu89
2026-06-14 23:21:39 +10:00
parent 3254d821c1
commit e252a94f46
8 changed files with 147 additions and 97 deletions
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+78 -2
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@@ -84,13 +84,13 @@ polygon = PackedVector2Array(-16, -16, 16, -16, 16, 16, -16, 16)
[sub_resource type="OccluderPolygon2D" id="OccluderPolygon2D_yfu7p"]
polygon = PackedVector2Array(-16, -16, 16, -16, 16, 16, -16, 16)
[sub_resource type="CanvasTexture" id="CanvasTexture_x4gly"]
[sub_resource type="CanvasTexture" id="CanvasTexture_by4n8"]
diffuse_texture = ExtResource("1_by4n8")
normal_texture = ExtResource("2_1bmlt")
specular_shininess = 0.35
[sub_resource type="TileSetAtlasSource" id="TileSetAtlasSource_blkrv"]
texture = SubResource("CanvasTexture_x4gly")
texture = SubResource("CanvasTexture_by4n8")
texture_region_size = Vector2i(32, 32)
0:0/0 = 0
0:0/0/physics_layer_0/polygon_0/points = PackedVector2Array(-16, 16, 16, 16, 16, -16, -16, -16)
@@ -197,7 +197,19 @@ texture_region_size = Vector2i(32, 32)
8:2/0/occlusion_layer_1/polygon_0/polygon = SubResource("OccluderPolygon2D_xwwfl")
9:2/0 = 0
10:2/0 = 0
10:2/0/terrain_set = 0
10:2/0/terrain = 1
10:2/0/terrains_peering_bit/right_side = 1
10:2/0/terrains_peering_bit/bottom_right_corner = 1
10:2/0/terrains_peering_bit/bottom_side = 1
11:2/0 = 0
11:2/0/terrain_set = 0
11:2/0/terrain = 1
11:2/0/terrains_peering_bit/right_side = 1
11:2/0/terrains_peering_bit/bottom_right_corner = 1
11:2/0/terrains_peering_bit/bottom_side = 1
11:2/0/terrains_peering_bit/bottom_left_corner = 1
11:2/0/terrains_peering_bit/left_side = 1
0:3/0 = 0
1:3/next_alternative_id = 2
1:3/0 = 0
@@ -360,7 +372,24 @@ texture_region_size = Vector2i(32, 32)
8:3/0 = 0
9:3/0 = 0
10:3/0 = 0
10:3/0/terrain_set = 0
10:3/0/terrain = 1
10:3/0/terrains_peering_bit/right_side = 1
10:3/0/terrains_peering_bit/bottom_right_corner = 1
10:3/0/terrains_peering_bit/bottom_side = 1
10:3/0/terrains_peering_bit/top_side = 1
10:3/0/terrains_peering_bit/top_right_corner = 1
11:3/0 = 0
11:3/0/terrain_set = 0
11:3/0/terrain = 1
11:3/0/terrains_peering_bit/right_side = 1
11:3/0/terrains_peering_bit/bottom_right_corner = 1
11:3/0/terrains_peering_bit/bottom_side = 1
11:3/0/terrains_peering_bit/bottom_left_corner = 1
11:3/0/terrains_peering_bit/left_side = 1
11:3/0/terrains_peering_bit/top_left_corner = 1
11:3/0/terrains_peering_bit/top_side = 1
11:3/0/terrains_peering_bit/top_right_corner = 1
0:4/0 = 0
1:4/0 = 0
1:4/0/terrain_set = 0
@@ -440,6 +469,51 @@ texture_region_size = Vector2i(32, 32)
5:4/0/occlusion_layer_0/polygon_0/polygon = SubResource("OccluderPolygon2D_njrqr")
5:4/0/occlusion_layer_1/polygon_0/polygon = SubResource("OccluderPolygon2D_o2foe")
5:4/0/physics_layer_0/polygon_0/points = PackedVector2Array(-16, -16, -16, 16, 16, 16, 16, -16)
8:4/0 = 0
9:4/0 = 0
10:4/0 = 0
10:4/0/terrain_set = 0
10:4/0/terrain = 1
10:4/0/terrains_peering_bit/right_side = 1
10:4/0/terrains_peering_bit/top_side = 1
10:4/0/terrains_peering_bit/top_right_corner = 1
12:1/0 = 0
13:1/0 = 0
12:2/0 = 0
12:2/0/terrain_set = 0
12:2/0/terrain = 1
12:2/0/terrains_peering_bit/bottom_side = 1
12:2/0/terrains_peering_bit/bottom_left_corner = 1
12:2/0/terrains_peering_bit/left_side = 1
13:2/0 = 0
12:3/0 = 0
12:3/0/terrain_set = 0
12:3/0/terrain = 1
12:3/0/terrains_peering_bit/bottom_side = 1
12:3/0/terrains_peering_bit/bottom_left_corner = 1
12:3/0/terrains_peering_bit/left_side = 1
12:3/0/terrains_peering_bit/top_left_corner = 1
12:3/0/terrains_peering_bit/top_side = 1
13:3/0 = 0
11:4/0 = 0
11:4/0/terrain_set = 0
11:4/0/terrain = 1
11:4/0/terrains_peering_bit/right_side = 1
11:4/0/terrains_peering_bit/left_side = 1
11:4/0/terrains_peering_bit/top_left_corner = 1
11:4/0/terrains_peering_bit/top_side = 1
11:4/0/terrains_peering_bit/top_right_corner = 1
12:4/0 = 0
12:4/0/terrain_set = 0
12:4/0/terrain = 1
12:4/0/terrains_peering_bit/left_side = 1
12:4/0/terrains_peering_bit/top_left_corner = 1
12:4/0/terrains_peering_bit/top_side = 1
13:4/0 = 0
10:5/0 = 0
11:5/0 = 0
12:5/0 = 0
13:5/0 = 0
[resource]
tile_size = Vector2i(32, 32)
@@ -449,4 +523,6 @@ physics_layer_0/collision_layer = 1
terrain_set_0/mode = 0
terrain_set_0/terrain_0/name = "Brick"
terrain_set_0/terrain_0/color = Color(0.5, 0.34375, 0.25, 1)
terrain_set_0/terrain_1/name = "Forested"
terrain_set_0/terrain_1/color = Color(0.39864206, 0.682954, 0.06894464, 1)
sources/0 = SubResource("TileSetAtlasSource_blkrv")