From eca85aa2d0c7e68caa9bade26e45c4bc46a14427 Mon Sep 17 00:00:00 2001 From: qwsdcvghyu89 <61093706+qwsdcvghyu89@users.noreply.github.com> Date: Sun, 7 Jun 2026 23:15:37 +1000 Subject: [PATCH] Changed LangVersion back to avoid export issues and removed experimental language features. --- WrplatGodot.csproj | 1 - src/components/PlayerPhysicsController.cs | 6 +++--- 2 files changed, 3 insertions(+), 4 deletions(-) diff --git a/WrplatGodot.csproj b/WrplatGodot.csproj index c2c74db..8c1e394 100644 --- a/WrplatGodot.csproj +++ b/WrplatGodot.csproj @@ -2,7 +2,6 @@ net8.0 net9.0 - preview true \ No newline at end of file diff --git a/src/components/PlayerPhysicsController.cs b/src/components/PlayerPhysicsController.cs index 7612b20..f070164 100644 --- a/src/components/PlayerPhysicsController.cs +++ b/src/components/PlayerPhysicsController.cs @@ -11,9 +11,9 @@ public partial class PlayerPhysicsController : CharacterBody2D { public float WalkSpeed { get; set; } = 3f; [Export] - public float JumpHeight { get; set { field = value; RecalculateLv(); } } = 5.5f; + public float JumpHeight { get; set; } = 5.5f; - private float PeakTime { get; set { field = value; RecalculateLv(); } } = 0.1f; + private float PeakTime { get; set; } = 0.1f; [Export] public Label DebugTextLabel { get; set; } @@ -22,7 +22,7 @@ public partial class PlayerPhysicsController : CharacterBody2D { public AnimatedSprite2D Sprite { get; set; } [Export] - public float Gravity { get; set { field = value; RecalculateLv(); } } = 30f; + public float Gravity { get; set; } = 30f; [Export] public float UnitToPx { get; set; } = 32;