14 Commits
Author SHA1 Message Date
qwsdcvghyu89 7ba8c1fc6b Added automatic view pixelation. Added more menus.
Release / Export Game (push) Successful in 1m57s
2026-08-26 18:26:20 +10:00
qwsdcvghyu89 2e152ec36b Merge branch 'main' of https://git.main.qwsdcvghyu.com/riley/wrplat-godot
Release / Export Game (push) Successful in 1m35s
2026-06-18 22:06:36 +10:00
qwsdcvghyu89 a1e0c19ff7 Added combo counter 2026-06-18 22:05:44 +10:00
qwsdcvghyu89 8ad0f3ff65 Added menu with animated backgroudn and custom logo icon (icns, ico, and png).
Release / Export Game (push) Successful in 1m34s
2026-06-18 17:00:33 +10:00
qwsdcvghyu89 2eaed32b8a Merge branch 'main' of https://git.main.qwsdcvghyu.com/riley/wrplat-godot
Release / Export Game (push) Successful in 1m31s
2026-06-15 09:03:29 +10:00
qwsdcvghyu89 2e48db1a60 Merge branch 'feat-procedural-gen' 2026-06-15 09:00:32 +10:00
qwsdcvghyu89 562d0da079 Added more grassy tile variants
Release / Export Game (push) Successful in 1m43s
2026-06-15 07:51:19 +10:00
qwsdcvghyu89 6b9bb6da5a Audio additions: jump.ogg - comitting to continue development in another environment.
Release / Export Game (push) Successful in 2m0s
2026-06-15 00:07:56 +10:00
riley bea9044aee Merge pull request 'Added grassy tiles' (#3) from feat-procedural-gen into main
Release / Export Game (push) Successful in 1m47s
Reviewed-on: #3
2026-06-14 15:22:30 +02:00
qwsdcvghyu89 e252a94f46 Added grassy tiles
Release / Export Game (push) Successful in 2m12s
2026-06-14 23:21:39 +10:00
qwsdcvghyu89 62f61acc10 Fixed cancellation logic; added double jump max fall speed property.
Release / Export Game (push) Successful in 2m3s
2026-06-14 21:29:15 +10:00
qwsdcvghyu89 4e344cc02d Fixed run affecting air speed bug; fixed auto zeroing of velocities bug.
Release / Export Game (push) Successful in 2m49s
2026-06-14 20:56:06 +10:00
riley a0c4e305c5 Merge pull request 'merging dynamic lighting features to main' (#2) from feat-procedural-gen into main
Release / Export Game (push) Successful in 1m45s
Reviewed-on: #2
2026-06-14 12:09:55 +02:00
qwsdcvghyu89 3254d821c1 Added normal and specular maps; added point lights to demo scene...
Release / Export Game (push) Successful in 3m53s
...to demonstrate dynamic lighting.
2026-06-14 20:08:32 +10:00
1266 changed files with 29966 additions and 73 deletions
+6
View File
@@ -2,3 +2,9 @@
.godot/ .godot/
/android/ /android/
builds/ builds/
src/workflow/.venv/**/*
src/workflow/tool-py/blender-render/__pycache__
src/workflow/tool/bin/**/*
src/workflow/tool/obj/**/*
src/workflow/outputs/**/*
src/workflow/tool/render/**/*
+4
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@@ -5,4 +5,8 @@
<EnableDynamicLoading>true</EnableDynamicLoading> <EnableDynamicLoading>true</EnableDynamicLoading>
<LangVersion>preview</LangVersion> <LangVersion>preview</LangVersion>
</PropertyGroup> </PropertyGroup>
<ItemGroup>
<Compile Remove="src/workflow\**\*"/>
</ItemGroup>
</Project> </Project>
@@ -0,0 +1,106 @@
#if TOOLS
using Godot;
using Godot.Collections;
using System;
using System.Collections.Generic;
using System.Diagnostics;
using System.Linq;
using System.Text.Json;
using System.Text.Json.Serialization;
[Tool]
public partial class RDatCanvasTextureImporter : EditorImportPlugin {
public override string _GetImporterName() {
return "aeqw89.rdatImporter";
}
public override string _GetVisibleName() {
return "RDAT CanvasTexture Importer";
}
public override string[] _GetRecognizedExtensions() {
return ["rdat"];
}
public override string _GetSaveExtension() {
return "tres";
}
public override string _GetResourceType() {
return nameof(CanvasTexture);
}
public override int _GetPresetCount() {
return 1;
}
public override string _GetPresetName(int presetIndex) {
return presetIndex switch {
0 => "Conventionally Named Layers",
_ => "Undefined Preset"
};
}
public override Array<Dictionary> _GetImportOptions(string path, int presetIndex) {
Console.WriteLine("Building options here!");
return [
ImportOption<string>.CreateAsMap(new("normal", "normal", PropertyHint.None, "Normal Map Data Field Name")),
ImportOption<string>.CreateAsMap(new("diffuse", "diffuse", PropertyHint.None, "Diffuse Map Data Field Name")),
ImportOption<string>.CreateAsMap(new("specular", "specular", PropertyHint.None, "Glossy Map Data Field Name"))
];
}
private record ImportOption<[MustBeVariant] T>(
string Name,
T DefaultValue,
[property: JsonPropertyName("property_hint")] PropertyHint PropertyHint = PropertyHint.None,
[property: JsonPropertyName("hint_string")] string HintString = "",
[property: JsonPropertyName("usage")] PropertyUsageFlags Usage = PropertyUsageFlags.Default
) {
public static Dictionary CreateAsMap(ImportOption<T> option) {
return new Dictionary() {
{"name", option.Name},
{"default_value", Variant.From(option.DefaultValue)},
{"property_hint", Variant.From(option.PropertyHint)},
{"hint_string", option.HintString},
{"usage", Variant.From(option.Usage)}
};
}
}
public override string[] _GetBuildDependencies(string path) {
using var file = FileAccess.Open(path, FileAccess.ModeFlags.Read);
var data = JsonSerializer.Deserialize<System.Collections.Generic.Dictionary<string, string>>(file.GetAsText());
return data.Values.ToArray();
}
public override Error _Import(string sourceFile, string savePath, Dictionary options, Array<string> platformVariants, Array<string> genFiles) {
using var file = FileAccess.Open(sourceFile, FileAccess.ModeFlags.Read);
var data = JsonSerializer.Deserialize<System.Collections.Generic.Dictionary<string, string>>(file.GetAsText());
System.Collections.Generic.Dictionary<string, Texture2D> resources = [];
foreach(var (attributeName, path) in data) {
if (attributeName == "index") continue;
resources[attributeName] = ResourceLoader.Load<Texture2D>(path);
if (resources[attributeName] is null) {
GD.PrintErr($"Unable to load texture with path {path}. ");
}
}
CanvasTexture texture = new CanvasTexture();
if (options.TryGetValue("diffuse", out var key ) && resources.TryGetValue(key.AsString(), out var diffuseTexture))
texture.DiffuseTexture = diffuseTexture;
if (options.TryGetValue("normal", out key ) && resources.TryGetValue(key.AsString(), out var normalTexture))
texture.NormalTexture = normalTexture;
if (options.TryGetValue("specular", out key ) && resources.TryGetValue(key.AsString(), out var glossyTexture))
texture.SpecularTexture = glossyTexture;
var filename = savePath + "." + _GetSaveExtension();
return ResourceSaver.Save(texture, filename);
}
}
#endif
@@ -0,0 +1 @@
uid://dqdx3nl3bttwi
@@ -0,0 +1,20 @@
#if TOOLS
using Godot;
[Tool]
public partial class RDatCanvasTextureImporterEditorPlugin : EditorPlugin {
private RDatCanvasTextureImporter _importer;
public override void _EnterTree() {
// Initialization of the plugin goes here.
var script = ResourceLoader.Load<CSharpScript>("res://addons/aeqw89.RDatCanvasTextureImporterPlugin/RDatCanvasTextureImporter.cs").New();
_importer = script.As<RDatCanvasTextureImporter>();
AddImportPlugin(_importer);
}
public override void _ExitTree() {
// Clean-up of the plugin goes here.
RemoveImportPlugin(_importer);
_importer = null;
}
}
#endif
@@ -0,0 +1 @@
uid://dhr30jnf7n1bd
@@ -0,0 +1,7 @@
[plugin]
name="RDatCanvasTextureImporter"
description=""
author="aeqw89"
version="0.0.1"
script="RDatCanvasTextureImporterEditorPlugin.cs"
+21
View File
@@ -0,0 +1,21 @@
MIT License
Copyright (c) 2016-2023 The Godot Engine community
Permission is hereby granted, free of charge, to any person obtaining a copy
of this software and associated documentation files (the "Software"), to deal
in the Software without restriction, including without limitation the rights
to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
copies of the Software, and to permit persons to whom the Software is
furnished to do so, subject to the following conditions:
The above copyright notice and this permission notice shall be included in all
copies or substantial portions of the Software.
THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
SOFTWARE.
File diff suppressed because it is too large Load Diff
@@ -0,0 +1,10 @@
[configuration]
entry_symbol = "git_plugin_init"
compatibility_minimum = "4.2.0"
[libraries]
linux.editor.x86_64 = "linux/libgit_plugin.linux.editor.x86_64.so"
macos.editor = "macos/libgit_plugin.macos.editor.universal.dylib"
windows.editor.x86_64 = "windows/libgit_plugin.windows.editor.x86_64.dll"
@@ -0,0 +1 @@
uid://cunr88y1kycok
+93
View File
@@ -0,0 +1,93 @@
Copyright 2008-2021 The Fleur De Leah Project Authors (https://github.com/googlefonts/fleurdeleah)
This Font Software is licensed under the SIL Open Font License, Version 1.1.
This license is copied below, and is also available with a FAQ at:
https://openfontlicense.org
-----------------------------------------------------------
SIL OPEN FONT LICENSE Version 1.1 - 26 February 2007
-----------------------------------------------------------
PREAMBLE
The goals of the Open Font License (OFL) are to stimulate worldwide
development of collaborative font projects, to support the font creation
efforts of academic and linguistic communities, and to provide a free and
open framework in which fonts may be shared and improved in partnership
with others.
The OFL allows the licensed fonts to be used, studied, modified and
redistributed freely as long as they are not sold by themselves. The
fonts, including any derivative works, can be bundled, embedded,
redistributed and/or sold with any software provided that any reserved
names are not used by derivative works. The fonts and derivatives,
however, cannot be released under any other type of license. The
requirement for fonts to remain under this license does not apply
to any document created using the fonts or their derivatives.
DEFINITIONS
"Font Software" refers to the set of files released by the Copyright
Holder(s) under this license and clearly marked as such. This may
include source files, build scripts and documentation.
"Reserved Font Name" refers to any names specified as such after the
copyright statement(s).
"Original Version" refers to the collection of Font Software components as
distributed by the Copyright Holder(s).
"Modified Version" refers to any derivative made by adding to, deleting,
or substituting -- in part or in whole -- any of the components of the
Original Version, by changing formats or by porting the Font Software to a
new environment.
"Author" refers to any designer, engineer, programmer, technical
writer or other person who contributed to the Font Software.
PERMISSION & CONDITIONS
Permission is hereby granted, free of charge, to any person obtaining
a copy of the Font Software, to use, study, copy, merge, embed, modify,
redistribute, and sell modified and unmodified copies of the Font
Software, subject to the following conditions:
1) Neither the Font Software nor any of its individual components,
in Original or Modified Versions, may be sold by itself.
2) Original or Modified Versions of the Font Software may be bundled,
redistributed and/or sold with any software, provided that each copy
contains the above copyright notice and this license. These can be
included either as stand-alone text files, human-readable headers or
in the appropriate machine-readable metadata fields within text or
binary files as long as those fields can be easily viewed by the user.
3) No Modified Version of the Font Software may use the Reserved Font
Name(s) unless explicit written permission is granted by the corresponding
Copyright Holder. This restriction only applies to the primary font name as
presented to the users.
4) The name(s) of the Copyright Holder(s) or the Author(s) of the Font
Software shall not be used to promote, endorse or advertise any
Modified Version, except to acknowledge the contribution(s) of the
Copyright Holder(s) and the Author(s) or with their explicit written
permission.
5) The Font Software, modified or unmodified, in part or in whole,
must be distributed entirely under this license, and must not be
distributed under any other license. The requirement for fonts to
remain under this license does not apply to any document created
using the Font Software.
TERMINATION
This license becomes null and void if any of the above conditions are
not met.
DISCLAIMER
THE FONT SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO ANY WARRANTIES OF
MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT
OF COPYRIGHT, PATENT, TRADEMARK, OR OTHER RIGHT. IN NO EVENT SHALL THE
COPYRIGHT HOLDER BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY,
INCLUDING ANY GENERAL, SPECIAL, INDIRECT, INCIDENTAL, OR CONSEQUENTIAL
DAMAGES, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
FROM, OUT OF THE USE OR INABILITY TO USE THE FONT SOFTWARE OR FROM
OTHER DEALINGS IN THE FONT SOFTWARE.
+94
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@@ -0,0 +1,94 @@
Copyright (c) 2011, BrownFox (gayaneh.b@gmail.com|www.brownfox.org),
with Reserved Font Names "Henny Penny"
This Font Software is licensed under the SIL Open Font License, Version 1.1.
This license is copied below, and is also available with a FAQ at:
https://openfontlicense.org
-----------------------------------------------------------
SIL OPEN FONT LICENSE Version 1.1 - 26 February 2007
-----------------------------------------------------------
PREAMBLE
The goals of the Open Font License (OFL) are to stimulate worldwide
development of collaborative font projects, to support the font creation
efforts of academic and linguistic communities, and to provide a free and
open framework in which fonts may be shared and improved in partnership
with others.
The OFL allows the licensed fonts to be used, studied, modified and
redistributed freely as long as they are not sold by themselves. The
fonts, including any derivative works, can be bundled, embedded,
redistributed and/or sold with any software provided that any reserved
names are not used by derivative works. The fonts and derivatives,
however, cannot be released under any other type of license. The
requirement for fonts to remain under this license does not apply
to any document created using the fonts or their derivatives.
DEFINITIONS
"Font Software" refers to the set of files released by the Copyright
Holder(s) under this license and clearly marked as such. This may
include source files, build scripts and documentation.
"Reserved Font Name" refers to any names specified as such after the
copyright statement(s).
"Original Version" refers to the collection of Font Software components as
distributed by the Copyright Holder(s).
"Modified Version" refers to any derivative made by adding to, deleting,
or substituting -- in part or in whole -- any of the components of the
Original Version, by changing formats or by porting the Font Software to a
new environment.
"Author" refers to any designer, engineer, programmer, technical
writer or other person who contributed to the Font Software.
PERMISSION & CONDITIONS
Permission is hereby granted, free of charge, to any person obtaining
a copy of the Font Software, to use, study, copy, merge, embed, modify,
redistribute, and sell modified and unmodified copies of the Font
Software, subject to the following conditions:
1) Neither the Font Software nor any of its individual components,
in Original or Modified Versions, may be sold by itself.
2) Original or Modified Versions of the Font Software may be bundled,
redistributed and/or sold with any software, provided that each copy
contains the above copyright notice and this license. These can be
included either as stand-alone text files, human-readable headers or
in the appropriate machine-readable metadata fields within text or
binary files as long as those fields can be easily viewed by the user.
3) No Modified Version of the Font Software may use the Reserved Font
Name(s) unless explicit written permission is granted by the corresponding
Copyright Holder. This restriction only applies to the primary font name as
presented to the users.
4) The name(s) of the Copyright Holder(s) or the Author(s) of the Font
Software shall not be used to promote, endorse or advertise any
Modified Version, except to acknowledge the contribution(s) of the
Copyright Holder(s) and the Author(s) or with their explicit written
permission.
5) The Font Software, modified or unmodified, in part or in whole,
must be distributed entirely under this license, and must not be
distributed under any other license. The requirement for fonts to
remain under this license does not apply to any document created
using the Font Software.
TERMINATION
This license becomes null and void if any of the above conditions are
not met.
DISCLAIMER
THE FONT SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO ANY WARRANTIES OF
MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT
OF COPYRIGHT, PATENT, TRADEMARK, OR OTHER RIGHT. IN NO EVENT SHALL THE
COPYRIGHT HOLDER BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY,
INCLUDING ANY GENERAL, SPECIAL, INDIRECT, INCIDENTAL, OR CONSEQUENTIAL
DAMAGES, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
FROM, OUT OF THE USE OR INABILITY TO USE THE FONT SOFTWARE OR FROM
OTHER DEALINGS IN THE FONT SOFTWARE.
+7
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@@ -0,0 +1,7 @@
{
"sdk": {
"version": "11.0.100-preview.5.26302.115",
"allowPrerelease": true,
"rollForward": "latestPatch"
}
}
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+4 -7
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@@ -2,16 +2,16 @@
importer="texture" importer="texture"
type="CompressedTexture2D" type="CompressedTexture2D"
uid="uid://buogmgg3p5soy" uid="uid://tdjmuli4qa22"
path="res://.godot/imported/icon.svg-218a8f2b3041327d8a5756f3a245f83b.ctex" path="res://.godot/imported/icon.png-487276ed1e3a0c39cad0279d744ee560.ctex"
metadata={ metadata={
"vram_texture": false "vram_texture": false
} }
[deps] [deps]
source_file="res://icon.svg" source_file="res://icon.png"
dest_files=["res://.godot/imported/icon.svg-218a8f2b3041327d8a5756f3a245f83b.ctex"] dest_files=["res://.godot/imported/icon.png-487276ed1e3a0c39cad0279d744ee560.ctex"]
[params] [params]
@@ -38,6 +38,3 @@ process/hdr_as_srgb=false
process/hdr_clamp_exposure=false process/hdr_clamp_exposure=false
process/size_limit=0 process/size_limit=0
detect_3d/compress_to=1 detect_3d/compress_to=1
svg/scale=1.0
editor/scale_with_editor_scale=false
editor/convert_colors_with_editor_theme=false
-1
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@@ -1 +0,0 @@
<svg xmlns="http://www.w3.org/2000/svg" width="128" height="128"><rect width="124" height="124" x="2" y="2" fill="#363d52" stroke="#212532" stroke-width="4" rx="14"/><g fill="#fff" transform="translate(12.322 12.322)scale(.101)"><path d="M105 673v33q407 354 814 0v-33z"/><path fill="#478cbf" d="m105 673 152 14q12 1 15 14l4 67 132 10 8-61q2-11 15-15h162q13 4 15 15l8 61 132-10 4-67q3-13 15-14l152-14V427q30-39 56-81-35-59-83-108-43 20-82 47-40-37-88-64 7-51 8-102-59-28-123-42-26 43-46 89-49-7-98 0-20-46-46-89-64 14-123 42 1 51 8 102-48 27-88 64-39-27-82-47-48 49-83 108 26 42 56 81zm0 33v39c0 276 813 276 814 0v-39l-134 12-5 69q-2 10-14 13l-162 11q-12 0-16-11l-10-65H446l-10 65q-4 11-16 11l-162-11q-12-3-14-13l-5-69z"/><path d="M483 600c0 34 58 34 58 0v-86c0-34-58-34-58 0z"/><circle cx="725" cy="526" r="90"/><circle cx="299" cy="526" r="90"/></g><g fill="#414042" transform="translate(12.322 12.322)scale(.101)"><circle cx="307" cy="532" r="60"/><circle cx="717" cy="532" r="60"/></g></svg>

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+42
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@@ -0,0 +1,42 @@
[remap]
importer="scene"
importer_version=1
type="PackedScene"
uid="uid://c4hd5js6lujd2"
path="res://.godot/imported/person.glb-63492ffaffd2b2d043a12e45a140ac52.scn"
[deps]
source_file="res://objects/3d/person.glb"
dest_files=["res://.godot/imported/person.glb-63492ffaffd2b2d043a12e45a140ac52.scn"]
[params]
nodes/root_type=""
nodes/root_name=""
nodes/root_script=null
nodes/apply_root_scale=true
nodes/root_scale=1.0
nodes/import_as_skeleton_bones=false
nodes/use_name_suffixes=true
nodes/use_node_type_suffixes=true
meshes/ensure_tangents=true
meshes/generate_lods=true
meshes/create_shadow_meshes=true
meshes/light_baking=1
meshes/lightmap_texel_size=0.2
meshes/force_disable_compression=false
skins/use_named_skins=true
animation/import=true
animation/fps=30
animation/trimming=false
animation/remove_immutable_tracks=true
animation/import_rest_as_RESET=false
import_script/path=""
materials/extract=0
materials/extract_format=0
materials/extract_path=""
_subresources={}
gltf/naming_version=2
gltf/embedded_image_handling=1
+894
View File
@@ -0,0 +1,894 @@
[gd_resource type="SpriteFrames" format=3 uid="uid://cxf0kefqrxk0d"]
[ext_resource type="Texture2D" uid="uid://eyt3vbd2qrvn" path="res://sprites/frames/mm_background/Image0030.png" id="1_uv47v"]
[ext_resource type="Texture2D" uid="uid://dadl2cmxa10kl" path="res://sprites/frames/mm_background/Image0031.png" id="2_ydck8"]
[ext_resource type="Texture2D" uid="uid://bdse3norikje2" path="res://sprites/frames/mm_background/Image0032.png" id="3_eceky"]
[ext_resource type="Texture2D" uid="uid://cb8sgcbtqn5cn" path="res://sprites/frames/mm_background/Image0033.png" id="4_1auei"]
[ext_resource type="Texture2D" uid="uid://crah24884csqj" path="res://sprites/frames/mm_background/Image0034.png" id="5_5jo4e"]
[ext_resource type="Texture2D" uid="uid://d0jod070fblfl" path="res://sprites/frames/mm_background/Image0035.png" id="6_3k4ee"]
[ext_resource type="Texture2D" uid="uid://bi5o5qhw410og" path="res://sprites/frames/mm_background/Image0036.png" id="7_isebb"]
[ext_resource type="Texture2D" uid="uid://cdresoixhmyqr" path="res://sprites/frames/mm_background/Image0037.png" id="8_ay88b"]
[ext_resource type="Texture2D" uid="uid://3uhuiqfi6bfe" path="res://sprites/frames/mm_background/Image0038.png" id="9_51i8q"]
[ext_resource type="Texture2D" uid="uid://y2lbu32i4hlw" path="res://sprites/frames/mm_background/Image0039.png" id="10_n4k2w"]
[ext_resource type="Texture2D" uid="uid://b2jomdw04wa1n" path="res://sprites/frames/mm_background/Image0040.png" id="11_bm1on"]
[ext_resource type="Texture2D" uid="uid://dwjn2wr01u52r" path="res://sprites/frames/mm_background/Image0041.png" id="12_2v8or"]
[ext_resource type="Texture2D" uid="uid://by5n23f7ddf6q" path="res://sprites/frames/mm_background/Image0042.png" id="13_r3plk"]
[ext_resource type="Texture2D" uid="uid://c0ocws7h5sinw" path="res://sprites/frames/mm_background/Image0043.png" id="14_obgqt"]
[ext_resource type="Texture2D" uid="uid://bvla1l735dm56" path="res://sprites/frames/mm_background/Image0044.png" id="15_sc8xw"]
[ext_resource type="Texture2D" uid="uid://cly4c68uw5v46" path="res://sprites/frames/mm_background/Image0045.png" id="16_pet58"]
[ext_resource type="Texture2D" uid="uid://b5a8vb0ckhkvd" path="res://sprites/frames/mm_background/Image0046.png" id="17_7l8vm"]
[ext_resource type="Texture2D" uid="uid://c6rdfxumx3euu" path="res://sprites/frames/mm_background/Image0047.png" id="18_blq2m"]
[ext_resource type="Texture2D" uid="uid://dlk5is8184snf" path="res://sprites/frames/mm_background/Image0048.png" id="19_yn8be"]
[ext_resource type="Texture2D" uid="uid://cf6invg8p7cdg" path="res://sprites/frames/mm_background/Image0049.png" id="20_5d5lv"]
[ext_resource type="Texture2D" uid="uid://cffq82v1a277c" path="res://sprites/frames/mm_background/Image0050.png" id="21_3ml1o"]
[ext_resource type="Texture2D" uid="uid://iollap1o3uni" path="res://sprites/frames/mm_background/Image0051.png" id="22_4iiiq"]
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[ext_resource type="Shader" uid="uid://djsytmh3ngsow" path="res://src/shaders/blur.tres" id="1_2h4ns"]
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shader_parameter/size = Vector2(0.01, 0.01)
shader_parameter/samples = Vector2i(20, 20)
shader_parameter/modulate = Color(0.7121294, 0.7121294, 0.71212935, 1)
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[ext_resource type="Shader" uid="uid://ctx3ghklntr1j" path="res://src/shaders/pixelating_shader.gdshader" id="1_crst2"]
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shader = ExtResource("1_crst2")
shader_parameter/Factor = 400.0
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[gd_resource type="ShaderMaterial" format=3 uid="uid://58t6c7g63j1i"]
[ext_resource type="Shader" uid="uid://ctx3ghklntr1j" path="res://src/shaders/pixelating_shader.gdshader" id="1_rowpv"]
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[sub_resource type="Gradient" id="Gradient_nxkc6"]
colors = PackedColorArray(1, 1, 1, 1, 0, 0, 0, 1)
[sub_resource type="GradientTexture2D" id="GradientTexture2D_kfvst"]
gradient = SubResource("Gradient_nxkc6")
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fill_from = Vector2(0.5, 0.5)
fill_to = Vector2(0.725, 0)
[node name="Light" type="Node2D" unique_id=658403720]
scale = Vector2(3.105, 3.105)
[node name="BackgroundLight" type="PointLight2D" parent="." unique_id=1870867099]
scale = Vector2(3, 3)
color = Color(1, 0.73333335, 0, 1)
energy = 1.5
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[node name="ForegroundLight" type="PointLight2D" parent="." unique_id=574997062]
scale = Vector2(5, 5)
color = Color(0.93, 0.837, 0, 0.8)
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[node name="ForegroundNOCLight" type="PointLight2D" parent="." unique_id=2045804818]
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shadow_item_cull_mask = 4
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[node name="Credits Menu" type="Control" unique_id=1244466233]
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[ext_resource type="Script" uid="uid://ucrfnouruw62" path="res://src/components/main_menu/ForceSceneQuit.cs" id="7_nov1i"]
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theme_override_constants/separation = 16
[node name="Play" type="Label" parent="Menustack" unique_id=306925775]
texture_filter = 1
layout_mode = 2
theme = ExtResource("6_qr7co")
theme_override_font_sizes/font_size = 41
text = "Play"
[node name="Button" type="Button" parent="Menustack/Play" unique_id=844443309]
layout_mode = 1
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[node name="Options" type="Label" parent="Menustack" unique_id=1926113579]
texture_filter = 1
layout_mode = 2
theme = ExtResource("6_qr7co")
theme_override_font_sizes/font_size = 41
text = "Options"
[node name="Button" type="Button" parent="Menustack/Options" unique_id=1351052274]
layout_mode = 1
anchors_preset = 15
anchor_right = 1.0
anchor_bottom = 1.0
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grow_vertical = 2
flat = true
[node name="Credits" type="Label" parent="Menustack" unique_id=2099200764]
layout_mode = 2
theme = ExtResource("6_qr7co")
theme_override_font_sizes/font_size = 41
text = "Credits"
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[node name="Button" type="Button" parent="Menustack/Credits" unique_id=157033702]
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[node name="Quit" type="Label" parent="Menustack" unique_id=1231334524]
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theme = ExtResource("6_qr7co")
theme_override_font_sizes/font_size = 41
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script = ExtResource("7_nov1i")
[node name="Title" type="Control" parent="." unique_id=1923904866]
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[node name="Label" type="Label" parent="Title" unique_id=720161726]
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theme = ExtResource("6_qr7co")
theme_override_font_sizes/font_size = 149
text = "Heartescent"
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[gd_scene format=3 uid="uid://v0unm0xqyobj"]
[node name="Options Menu" type="Control" unique_id=964726038]
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File diff suppressed because one or more lines are too long
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[node name="Splash Menu" type="Control" unique_id=2134793095]
visible = false
layout_mode = 3
anchors_preset = 15
anchor_right = 1.0
anchor_bottom = 1.0
grow_horizontal = 2
grow_vertical = 2
[node name="PressAnythingToPlay" type="Label" parent="." unique_id=638187247]
layout_mode = 1
anchors_preset = 7
anchor_left = 0.5
anchor_top = 1.0
anchor_right = 0.5
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offset_top = -170.0
offset_right = 135.0
offset_bottom = -147.0
grow_horizontal = 2
grow_vertical = 0
theme = ExtResource("1_tdx0j")
text = "P r e s s a n y t h i n g t o p l a y "
[node name="Title" type="Control" parent="." unique_id=334782711]
layout_mode = 1
anchors_preset = 5
anchor_left = 0.5
anchor_right = 0.5
offset_left = -20.0
offset_right = 20.0
offset_bottom = 40.0
grow_horizontal = 2
[node name="Title" type="Label" parent="Title" unique_id=153683829]
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theme = ExtResource("1_tdx0j")
theme_override_font_sizes/font_size = 64
text = "Heartescent"
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uppercase = true
[node name="HeartIcon" type="TextureRect" parent="Title" unique_id=433624424]
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texture = ExtResource("2_mwhxj")
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[node name="SubViewport" type="SubViewport" unique_id=1533253332]
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transparent_bg = true
snap_2d_transforms_to_pixel = true
snap_2d_vertices_to_pixel = true
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File diff suppressed because one or more lines are too long
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colors = PackedColorArray(0, 0, 0, 0, 0, 0, 0, 1)
[node name="CanvasLayer" type="CanvasLayer" parent="." unique_id=964065099] [sub_resource type="GradientTexture2D" id="GradientTexture2D_t7qbk"]
gradient = SubResource("Gradient_q1jge")
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[node name="ColorRect" type="ColorRect" parent="CanvasLayer" unique_id=113370318] [sub_resource type="Gradient" id="Gradient_w05yp"]
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[node name="Label" type="Label" parent="CanvasLayer/ColorRect" unique_id=2085880928] [sub_resource type="GradientTexture1D" id="GradientTexture1D_k8ytl"]
gradient = SubResource("Gradient_w05yp")
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script = ExtResource("6_0fhi2")
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script = ExtResource("6_0fhi2")
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theme_override_font_sizes/font_size = 32 size_flags_horizontal = 3
text = "WRPLAT_TITLE" size_flags_vertical = 3
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[node name="Main Menu" parent="Foregrounds" unique_id=1796574784 node_paths=PackedStringArray("Background", "Cursor") instance=ExtResource("5_wdmo0")]
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