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6
Commits
| Author | SHA1 | Date | |
|---|---|---|---|
| 2eaed32b8a | |||
| 2e48db1a60 | |||
| bea9044aee | |||
| 62f61acc10 | |||
| 4e344cc02d | |||
| a0c4e305c5 |
@@ -0,0 +1,7 @@
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{
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"sdk": {
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"version": "11.0.100-preview.5.26302.115",
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"allowPrerelease": true,
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"rollForward": "latestPatch"
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}
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}
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@@ -220,7 +220,7 @@ script = ExtResource("2_oekxy")
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WalkAcceleration = 30.0
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StoppingDeceleration = 50.0
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CancellationAcceleration = 50.0
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AirAcceleration = 9.0
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AirAcceleration = 3.0
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MaxFallSpeed = 50.0
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MaxRiseSpeed = 50.0
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MaxRunSpeed = 12.0
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@@ -241,7 +241,7 @@ sprite_frames = ExtResource("2_wq5k4")
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animation = &"walk"
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[node name="Camera2D" type="Camera2D" parent="Player/CharacterBody2D" unique_id=1068565115]
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zoom = Vector2(5, 5)
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zoom = Vector2(2, 2)
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[node name="Label" type="Label" parent="Player/CharacterBody2D" unique_id=436935745]
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offset_left = 22.0
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@@ -11,6 +11,7 @@ config_version=5
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[application]
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config/name="WrplatGodot"
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config/version="0.1.38"
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run/main_scene="uid://r2lb1ommvj6u"
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config/features=PackedStringArray("4.6", "C#", "Forward Plus")
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config/icon="res://icon.svg"
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@@ -45,6 +45,10 @@ public partial class PlayerPhysicsController : CharacterBody2D {
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private float MaxRunSpeed { get; set; } = 16f;
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[Export]
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private float MaxWalkSpeed { get; set; } = 8f;
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[Export]
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private float MaxAirSpeed { get; set; } = 16f;
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[Export]
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private float MaxDoubleJumpFallSpeed { get; set; } = 1f;
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[ExportCategory("Objects")]
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[Export]
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@@ -75,7 +79,7 @@ public partial class PlayerPhysicsController : CharacterBody2D {
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[Export]
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public float Deadzone { get; set; } = 0.1f;
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public float GetMinAccel(float delta) => CancellationAcceleration * delta;
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private float _lv = 0.0f;
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@@ -135,8 +139,6 @@ public partial class PlayerPhysicsController : CharacterBody2D {
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float velx = (Velocity.X / UnitToPx);
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float vely = (Velocity.Y / UnitToPx) + Gravity * (float)delta;
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if (Mathf.Abs(velx) < 0.1) velx = 0;
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var grounded = this.IsOnFloor();
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var coyoteGrounded = _timeOffGround < CoyoteTiming;
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if (grounded || coyoteGrounded) {
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@@ -205,7 +207,7 @@ public partial class PlayerPhysicsController : CharacterBody2D {
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}
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}
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if (Input.IsActionJustPressed("jump") && Mathf.Abs(vely) < 2) {
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if (Input.IsActionJustPressed("jump") && Mathf.Abs(vely) < MaxDoubleJumpFallSpeed) {
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EmitSignal(SignalName.OnJump, (int)JumpKind.Midair, this.IsOnFloor(), this.IsOnWall());
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vely = -_lv;
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}
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@@ -219,16 +221,13 @@ public partial class PlayerPhysicsController : CharacterBody2D {
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else velx += autostop;
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}
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var maxXSpeed = Input.IsActionPressed("run") ? MaxRunSpeed : MaxWalkSpeed;
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var maxXSpeed = grounded ? Input.IsActionPressed("run") ? MaxRunSpeed : MaxWalkSpeed : MaxAirSpeed;
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var maxYSpeed = vely > 0 ? MaxFallSpeed : MaxRiseSpeed;
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var (absvelx, absvely) = (Mathf.Abs(velx), Mathf.Abs(vely));
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float xcancel = 0, ycancel = 0;
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if (absvelx > maxXSpeed) xcancel = -Math.Sign(velx) * CancellationAcceleration * (float)delta;
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if (absvely > maxYSpeed) ycancel = -Math.Sign(vely) * CancellationAcceleration * (float)delta;
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if (Mathf.Abs(xcancel) + 0.1 > absvelx) velx = 0;
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else velx += xcancel;
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if (Mathf.Abs(ycancel) + 0.1 > absvely) vely = 0;
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else vely += ycancel;
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if (absvelx > maxXSpeed)
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velx = Mathf.Sign(velx) * Mathf.Max(absvelx - CancellationAcceleration * (float)delta, maxXSpeed);
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if (absvely > maxYSpeed)
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vely = Mathf.Sign(vely) * Mathf.Max(absvely - CancellationAcceleration * (float)delta, maxYSpeed);
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DebugTextLabel.Text =
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$"grounded: {grounded}\n" +
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@@ -3,6 +3,7 @@ using System;
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using System.Collections.Generic;
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#nullable enable
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public class LevelPattern {
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public TileMapPattern Level { get; }
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