Pressing and letting go of the space bar very quickly still does a full jump instead of a very tiny / no jump at all.
Tested on Win64D version 0.1.0 "Prerelease 2"
Pressing and letting go of the space bar very quickly still does a full jump instead of a very tiny / no jump at all.
Tested on Win64D version 0.1.0 "Prerelease 2"
Found the bug. Coyote-timing prevented the else block from triggering, so jump cancellation would not detect within ~100ms of intitial jump. Added this codeblock to detect this case in commit 77bc341f9b.
Found the bug. Coyote-timing prevented the else block from triggering, so jump cancellation would not detect within ~100ms of intitial jump. Added this codeblock to detect this case in commit [77bc341f9b](https://git.main.qwsdcvghyu.com/riley/wrplat-godot/commit/77bc341f9b0f232981309ff0a7d24526a46453f9).
```csharp
if (!grounded && coyoteGrounded && Input.IsActionJustReleased("jump") && vely < 0) {
vely *= 1/4f;
}
```
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Pressing and letting go of the space bar very quickly still does a full jump instead of a very tiny / no jump at all.
Tested on Win64D version 0.1.0 "Prerelease 2"
Found the bug. Coyote-timing prevented the else block from triggering, so jump cancellation would not detect within ~100ms of intitial jump. Added this codeblock to detect this case in commit 77bc341f9b.