[gd_resource type="TileSet" format=3 uid="uid://bk7cbdppa3j6a"] [ext_resource type="Texture2D" uid="uid://cgr7fx5emk037" path="res://sprites/atlas/pool.png" id="1_otsg2"] [sub_resource type="TileSetAtlasSource" id="TileSetAtlasSource_blkrv"] texture = ExtResource("1_otsg2") texture_region_size = Vector2i(32, 32) 0:0/0 = 0 0:0/0/physics_layer_0/polygon_0/points = PackedVector2Array(-16, 16, 16, 16, 16, -16, -16, -16) 1:0/0 = 0 1:0/0/physics_layer_0/polygon_0/points = PackedVector2Array(-16, 16, 16, 16, 16, -16, -16, -16) 2:0/0 = 0 2:0/0/physics_layer_0/polygon_0/points = PackedVector2Array(-16, 16, 16, 16, 16, -16, -16, -16) 3:0/0 = 0 3:0/0/physics_layer_0/polygon_0/points = PackedVector2Array(-16, 16, 16, 16, 16, -16, -16, -16) 4:0/0 = 0 5:0/0 = 0 6:0/0 = 0 7:0/0 = 0 8:0/0 = 0 9:0/0 = 0 10:0/0 = 0 11:0/0 = 0 0:1/0 = 0 0:1/0/physics_layer_0/polygon_0/points = PackedVector2Array(-16, 16, -16, -16, 16, -16, 16, 16) 1:1/0 = 0 1:1/0/physics_layer_0/polygon_0/points = PackedVector2Array(-16, 16, 16, 16, 16, -16, -16, -16) 2:1/0 = 0 2:1/0/physics_layer_0/polygon_0/points = PackedVector2Array(-16, 16, 16, 16, 16, -16, -16, -16) 3:1/0 = 0 3:1/0/physics_layer_0/polygon_0/points = PackedVector2Array(-16, 16, 16, 16, 16, -16, -16, -16) 4:1/0 = 0 5:1/0 = 0 6:1/0 = 0 7:1/0 = 0 8:1/0 = 0 9:1/0 = 0 10:1/0 = 0 11:1/0 = 0 0:2/0 = 0 1:2/0 = 0 2:2/0 = 0 3:2/0 = 0 4:2/0 = 0 5:2/0 = 0 6:2/0 = 0 7:2/0 = 0 8:2/0 = 0 9:2/0 = 0 10:2/0 = 0 11:2/0 = 0 0:3/0 = 0 1:3/0 = 0 2:3/0 = 0 3:3/0 = 0 4:3/0 = 0 5:3/0 = 0 6:3/0 = 0 7:3/0 = 0 8:3/0 = 0 9:3/0 = 0 10:3/0 = 0 11:3/0 = 0 0:4/0 = 0 1:4/0 = 0 0:5/0 = 0 1:5/0 = 0 [resource] tile_size = Vector2i(32, 32) physics_layer_0/collision_layer = 1 sources/0 = SubResource("TileSetAtlasSource_blkrv")