Added new animations
Release / Export Game (push) Successful in 1m57s

This commit is contained in:
qwsdcvghyu89
2026-06-09 22:38:07 +10:00
parent 77bc341f9b
commit be6cad911c
8 changed files with 184 additions and 8 deletions
+44 -2
View File
@@ -1,6 +1,25 @@
[gd_resource type="SpriteFrames" format=3 uid="uid://doxc4pl5hvs6k"]
[ext_resource type="Texture2D" uid="uid://bv4gsgya7wp4d" path="res://sprites/atlas/demoman_walking.png" id="1_1t22f"]
[ext_resource type="Texture2D" uid="uid://dy7fh0eg6qulr" path="res://sprites/atlas/demoman_idles.png" id="1_c2ath"]
[ext_resource type="Texture2D" uid="uid://cl3uy4d6lgspe" path="res://sprites/man_falls.png" id="1_kdeld"]
[ext_resource type="Texture2D" uid="uid://cr5bdv3hgmd4q" path="res://sprites/man_jumps.png" id="3_a1t44"]
[sub_resource type="AtlasTexture" id="AtlasTexture_w1sc6"]
atlas = ExtResource("1_c2ath")
region = Rect2(0, 0, 32, 64)
[sub_resource type="AtlasTexture" id="AtlasTexture_mcxxx"]
atlas = ExtResource("1_c2ath")
region = Rect2(0, 64, 32, 64)
[sub_resource type="AtlasTexture" id="AtlasTexture_nf227"]
atlas = ExtResource("1_c2ath")
region = Rect2(32, 0, 32, 64)
[sub_resource type="AtlasTexture" id="AtlasTexture_sbabb"]
atlas = ExtResource("1_c2ath")
region = Rect2(32, 64, 32, 64)
[sub_resource type="AtlasTexture" id="AtlasTexture_c2ath"]
atlas = ExtResource("1_1t22f")
@@ -24,12 +43,35 @@ region = Rect2(64, 0, 32, 64)
[resource]
animations = [{
"frames": [],
"frames": [{
"duration": 1.0,
"texture": ExtResource("1_kdeld")
}],
"loop": true,
"name": &"fall",
"speed": 5.0
}, {
"frames": [{
"duration": 1.0,
"texture": SubResource("AtlasTexture_w1sc6")
}, {
"duration": 1.0,
"texture": SubResource("AtlasTexture_mcxxx")
}, {
"duration": 1.0,
"texture": SubResource("AtlasTexture_nf227")
}, {
"duration": 1.0,
"texture": SubResource("AtlasTexture_sbabb")
}],
"loop": true,
"name": &"idle",
"speed": 5.0
}, {
"frames": [],
"frames": [{
"duration": 1.0,
"texture": ExtResource("3_a1t44")
}],
"loop": true,
"name": &"jump",
"speed": 5.0
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+40
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@@ -0,0 +1,40 @@
[remap]
importer="texture"
type="CompressedTexture2D"
uid="uid://dy7fh0eg6qulr"
path="res://.godot/imported/demoman_idles.png-a329588d12d5e8eda94ae9b9fc61068e.ctex"
metadata={
"vram_texture": false
}
[deps]
source_file="res://sprites/atlas/demoman_idles.png"
dest_files=["res://.godot/imported/demoman_idles.png-a329588d12d5e8eda94ae9b9fc61068e.ctex"]
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compress/normal_map=0
compress/channel_pack=0
mipmaps/generate=false
mipmaps/limit=-1
roughness/mode=0
roughness/src_normal=""
process/channel_remap/red=0
process/channel_remap/green=1
process/channel_remap/blue=2
process/channel_remap/alpha=3
process/fix_alpha_border=true
process/premult_alpha=false
process/normal_map_invert_y=false
process/hdr_as_srgb=false
process/hdr_clamp_exposure=false
process/size_limit=0
detect_3d/compress_to=1
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+40
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@@ -0,0 +1,40 @@
[remap]
importer="texture"
type="CompressedTexture2D"
uid="uid://cl3uy4d6lgspe"
path="res://.godot/imported/man_falls.png-61beb99173ba0b99454c416e7ba44020.ctex"
metadata={
"vram_texture": false
}
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source_file="res://sprites/man_falls.png"
dest_files=["res://.godot/imported/man_falls.png-61beb99173ba0b99454c416e7ba44020.ctex"]
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detect_3d/compress_to=1
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+40
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@@ -0,0 +1,40 @@
[remap]
importer="texture"
type="CompressedTexture2D"
uid="uid://cr5bdv3hgmd4q"
path="res://.godot/imported/man_jumps.png-70ad3c36f80f10d1a96a8706ccbc76b6.ctex"
metadata={
"vram_texture": false
}
[deps]
source_file="res://sprites/man_jumps.png"
dest_files=["res://.godot/imported/man_jumps.png-70ad3c36f80f10d1a96a8706ccbc76b6.ctex"]
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process/channel_remap/red=0
process/channel_remap/green=1
process/channel_remap/blue=2
process/channel_remap/alpha=3
process/fix_alpha_border=true
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process/normal_map_invert_y=false
process/hdr_as_srgb=false
process/hdr_clamp_exposure=false
process/size_limit=0
detect_3d/compress_to=1
+20 -6
View File
@@ -71,16 +71,30 @@ public partial class PlayerPhysicsController : CharacterBody2D {
public override void _Process(double delta) {
var grounded = this.IsOnFloor();
var absvel = new Vector2(Mathf.Abs(Velocity.X), Mathf.Abs(Velocity.Y));
Sprite.FlipH = Velocity.X < 0;
if (grounded && absvel.X > 0) {
Sprite.Play("walk", absvel.X switch {
var xAxis = Input.GetAxis("move_left", "move_right");
Sprite.FlipH = xAxis < 0;
if (grounded && absvel.X > 0.1) {
Sprite.Animation = "walk";
Sprite.SpeedScale = absvel.X switch {
< 10 => 1,
< 150 => 2,
< 300 => 4,
_ => 1
});
} else if (grounded && absvel.X < epsilon && absvel.Y < epsilon) {
Sprite.Play("idle");
};
} else {
Sprite.SpeedScale = 1;
}
if (grounded && absvel.X < 0.1) {
Sprite.Animation = "idle";
}
if (!grounded && Velocity.Y > 0.1) {
Sprite.Animation = "fall";
}
if (!grounded && Velocity.Y < 0.1) {
Sprite.Animation = "jump";
}
}