Compare commits
13
Commits
v0.1.0
..
a0a288eee2
| Author | SHA1 | Date | |
|---|---|---|---|
| a0a288eee2 | |||
| 6ee79020ef | |||
| 3ccf193a7c | |||
| be6cad911c | |||
| 77bc341f9b | |||
| b18283ed9d | |||
| eca85aa2d0 | |||
| b55d2d87c8 | |||
| 77d850f95e | |||
| ba2ce768e4 | |||
| fb29fead0d | |||
| 82ce008b05 | |||
| 08d75b55f0 |
@@ -1,9 +1,9 @@
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|||||||
name: Nightly Release
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name: Release
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||||||
|
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||||||
on:
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on:
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push:
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push:
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branches:
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branches: ['**'] # every commit on any branch -> nightly
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- main
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tags: ['**'] # any tag push -> versioned draft
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workflow_dispatch:
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workflow_dispatch:
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||||||
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||||||
# The default token is read-only; release/tag operations need write.
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# The default token is read-only; release/tag operations need write.
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||||||
@@ -33,14 +33,25 @@ jobs:
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|||||||
godot_export_templates_download_url: https://godot-releases.nbg1.your-objectstorage.com/4.6.3-stable/Godot_v4.6.3-stable_mono_export_templates.tpz
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godot_export_templates_download_url: https://godot-releases.nbg1.your-objectstorage.com/4.6.3-stable/Godot_v4.6.3-stable_mono_export_templates.tpz
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relative_project_path: ./
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relative_project_path: ./
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archive_output: true
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archive_output: true
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- name: create release
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# cache: true # doesn't work on gitea
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||||||
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# --- not tagged: rolling nightly, updates the existing release ---
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- name: create nightly release
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||||||
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if: ${{ !startsWith(github.ref, 'refs/tags/') }}
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||||||
uses: akkuman/gitea-release-action@v1
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uses: akkuman/gitea-release-action@v1
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||||||
with:
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with:
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# token: ${{ secrets.GITHUB_TOKEN }}
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tag_name: nightly
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# generateReleaseNotes: true
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target_commitish: ${{ github.sha }}
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# tag: ${{ github.ref_name }}
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files: ${{ steps.export.outputs.archive_directory }}/*
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# commit: ${{ gitea.sha }}
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# allowUpdates: true
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name: Latest Nightly Build
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name: Latest Nightly Build
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prerelease: true
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prerelease: true
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files: ${{ steps.export.outputs.archive_directory }}/*
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# --- tagged with a version: versioned draft release ---
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- name: create versioned release draft
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if: ${{ startsWith(github.ref, 'refs/tags/') }}
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uses: akkuman/gitea-release-action@v1
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with:
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tag_name: ${{ github.ref_name }}
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name: ${{ github.ref_name }}
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draft: true
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files: ${{ steps.export.outputs.archive_directory }}/*
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+2
-2
@@ -27,7 +27,7 @@ script_export_mode=2
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custom_template/debug=""
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custom_template/debug=""
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custom_template/release=""
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custom_template/release=""
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debug/export_console_wrapper=1
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debug/export_console_wrapper=1
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binary_format/embed_pck=false
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binary_format/embed_pck=true
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||||||
texture_format/s3tc_bptc=true
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texture_format/s3tc_bptc=true
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texture_format/etc2_astc=false
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texture_format/etc2_astc=false
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||||||
shader_baker/enabled=true
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shader_baker/enabled=true
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@@ -365,7 +365,7 @@ script_export_mode=2
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custom_template/debug=""
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custom_template/debug=""
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custom_template/release=""
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custom_template/release=""
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||||||
debug/export_console_wrapper=1
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debug/export_console_wrapper=1
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||||||
binary_format/embed_pck=false
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binary_format/embed_pck=true
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texture_format/s3tc_bptc=true
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texture_format/s3tc_bptc=true
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||||||
texture_format/etc2_astc=false
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texture_format/etc2_astc=false
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||||||
shader_baker/enabled=false
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shader_baker/enabled=false
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||||||
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|||||||
@@ -1,6 +1,25 @@
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|||||||
[gd_resource type="SpriteFrames" format=3 uid="uid://doxc4pl5hvs6k"]
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[gd_resource type="SpriteFrames" format=3 uid="uid://doxc4pl5hvs6k"]
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||||||
|
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||||||
[ext_resource type="Texture2D" uid="uid://bv4gsgya7wp4d" path="res://sprites/atlas/demoman_walking.png" id="1_1t22f"]
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[ext_resource type="Texture2D" uid="uid://bv4gsgya7wp4d" path="res://sprites/atlas/demoman_walking.png" id="1_1t22f"]
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||||||
|
[ext_resource type="Texture2D" uid="uid://dy7fh0eg6qulr" path="res://sprites/atlas/demoman_idles.png" id="1_c2ath"]
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||||||
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[ext_resource type="Texture2D" uid="uid://cl3uy4d6lgspe" path="res://sprites/man_falls.png" id="1_kdeld"]
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||||||
|
[ext_resource type="Texture2D" uid="uid://cr5bdv3hgmd4q" path="res://sprites/man_jumps.png" id="3_a1t44"]
|
||||||
|
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||||||
|
[sub_resource type="AtlasTexture" id="AtlasTexture_w1sc6"]
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||||||
|
atlas = ExtResource("1_c2ath")
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||||||
|
region = Rect2(0, 0, 32, 64)
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||||||
|
|
||||||
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[sub_resource type="AtlasTexture" id="AtlasTexture_mcxxx"]
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||||||
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atlas = ExtResource("1_c2ath")
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||||||
|
region = Rect2(0, 64, 32, 64)
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||||||
|
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||||||
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[sub_resource type="AtlasTexture" id="AtlasTexture_nf227"]
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||||||
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atlas = ExtResource("1_c2ath")
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||||||
|
region = Rect2(32, 0, 32, 64)
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||||||
|
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||||||
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[sub_resource type="AtlasTexture" id="AtlasTexture_sbabb"]
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||||||
|
atlas = ExtResource("1_c2ath")
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||||||
|
region = Rect2(32, 64, 32, 64)
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||||||
|
|
||||||
[sub_resource type="AtlasTexture" id="AtlasTexture_c2ath"]
|
[sub_resource type="AtlasTexture" id="AtlasTexture_c2ath"]
|
||||||
atlas = ExtResource("1_1t22f")
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atlas = ExtResource("1_1t22f")
|
||||||
@@ -24,12 +43,35 @@ region = Rect2(64, 0, 32, 64)
|
|||||||
|
|
||||||
[resource]
|
[resource]
|
||||||
animations = [{
|
animations = [{
|
||||||
"frames": [],
|
"frames": [{
|
||||||
|
"duration": 1.0,
|
||||||
|
"texture": ExtResource("1_kdeld")
|
||||||
|
}],
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||||||
|
"loop": true,
|
||||||
|
"name": &"fall",
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||||||
|
"speed": 5.0
|
||||||
|
}, {
|
||||||
|
"frames": [{
|
||||||
|
"duration": 1.0,
|
||||||
|
"texture": SubResource("AtlasTexture_w1sc6")
|
||||||
|
}, {
|
||||||
|
"duration": 1.0,
|
||||||
|
"texture": SubResource("AtlasTexture_mcxxx")
|
||||||
|
}, {
|
||||||
|
"duration": 1.0,
|
||||||
|
"texture": SubResource("AtlasTexture_nf227")
|
||||||
|
}, {
|
||||||
|
"duration": 1.0,
|
||||||
|
"texture": SubResource("AtlasTexture_sbabb")
|
||||||
|
}],
|
||||||
"loop": true,
|
"loop": true,
|
||||||
"name": &"idle",
|
"name": &"idle",
|
||||||
"speed": 5.0
|
"speed": 5.0
|
||||||
}, {
|
}, {
|
||||||
"frames": [],
|
"frames": [{
|
||||||
|
"duration": 1.0,
|
||||||
|
"texture": ExtResource("3_a1t44")
|
||||||
|
}],
|
||||||
"loop": true,
|
"loop": true,
|
||||||
"name": &"jump",
|
"name": &"jump",
|
||||||
"speed": 5.0
|
"speed": 5.0
|
||||||
|
|||||||
@@ -0,0 +1,6 @@
|
|||||||
|
[gd_resource type="ShaderMaterial" format=3 uid="uid://b4epp5w0awoov"]
|
||||||
|
|
||||||
|
[ext_resource type="Shader" uid="uid://dwgy05x43arpb" path="res://src/shaders/dimming_shader.tres" id="1_jm73v"]
|
||||||
|
|
||||||
|
[resource]
|
||||||
|
shader = ExtResource("1_jm73v")
|
||||||
File diff suppressed because one or more lines are too long
@@ -25,29 +25,54 @@ move_right={
|
|||||||
"deadzone": 0.2,
|
"deadzone": 0.2,
|
||||||
"events": [Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":-1,"window_id":0,"alt_pressed":false,"shift_pressed":false,"ctrl_pressed":false,"meta_pressed":false,"pressed":false,"keycode":0,"physical_keycode":4194321,"key_label":0,"unicode":0,"location":0,"echo":false,"script":null)
|
"events": [Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":-1,"window_id":0,"alt_pressed":false,"shift_pressed":false,"ctrl_pressed":false,"meta_pressed":false,"pressed":false,"keycode":0,"physical_keycode":4194321,"key_label":0,"unicode":0,"location":0,"echo":false,"script":null)
|
||||||
, Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":-1,"window_id":0,"alt_pressed":false,"shift_pressed":false,"ctrl_pressed":false,"meta_pressed":false,"pressed":false,"keycode":0,"physical_keycode":83,"key_label":0,"unicode":115,"location":0,"echo":false,"script":null)
|
, Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":-1,"window_id":0,"alt_pressed":false,"shift_pressed":false,"ctrl_pressed":false,"meta_pressed":false,"pressed":false,"keycode":0,"physical_keycode":83,"key_label":0,"unicode":115,"location":0,"echo":false,"script":null)
|
||||||
|
, Object(InputEventJoypadMotion,"resource_local_to_scene":false,"resource_name":"","device":-1,"axis":0,"axis_value":1.0,"script":null)
|
||||||
|
, Object(InputEventJoypadButton,"resource_local_to_scene":false,"resource_name":"","device":-1,"button_index":14,"pressure":0.0,"pressed":true,"script":null)
|
||||||
]
|
]
|
||||||
}
|
}
|
||||||
move_left={
|
move_left={
|
||||||
"deadzone": 0.2,
|
"deadzone": 0.2,
|
||||||
"events": [Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":-1,"window_id":0,"alt_pressed":false,"shift_pressed":false,"ctrl_pressed":false,"meta_pressed":false,"pressed":false,"keycode":0,"physical_keycode":4194319,"key_label":0,"unicode":0,"location":0,"echo":false,"script":null)
|
"events": [Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":-1,"window_id":0,"alt_pressed":false,"shift_pressed":false,"ctrl_pressed":false,"meta_pressed":false,"pressed":false,"keycode":0,"physical_keycode":4194319,"key_label":0,"unicode":0,"location":0,"echo":false,"script":null)
|
||||||
, Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":-1,"window_id":0,"alt_pressed":false,"shift_pressed":false,"ctrl_pressed":false,"meta_pressed":false,"pressed":false,"keycode":0,"physical_keycode":65,"key_label":0,"unicode":97,"location":0,"echo":false,"script":null)
|
, Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":-1,"window_id":0,"alt_pressed":false,"shift_pressed":false,"ctrl_pressed":false,"meta_pressed":false,"pressed":false,"keycode":0,"physical_keycode":65,"key_label":0,"unicode":97,"location":0,"echo":false,"script":null)
|
||||||
|
, Object(InputEventJoypadMotion,"resource_local_to_scene":false,"resource_name":"","device":-1,"axis":0,"axis_value":-1.0,"script":null)
|
||||||
|
, Object(InputEventJoypadButton,"resource_local_to_scene":false,"resource_name":"","device":-1,"button_index":13,"pressure":0.0,"pressed":true,"script":null)
|
||||||
]
|
]
|
||||||
}
|
}
|
||||||
jump={
|
jump={
|
||||||
"deadzone": 0.2,
|
"deadzone": 0.2,
|
||||||
"events": [Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":-1,"window_id":0,"alt_pressed":false,"shift_pressed":false,"ctrl_pressed":false,"meta_pressed":false,"pressed":false,"keycode":0,"physical_keycode":32,"key_label":0,"unicode":32,"location":0,"echo":false,"script":null)
|
"events": [Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":-1,"window_id":0,"alt_pressed":false,"shift_pressed":false,"ctrl_pressed":false,"meta_pressed":false,"pressed":false,"keycode":0,"physical_keycode":32,"key_label":0,"unicode":32,"location":0,"echo":false,"script":null)
|
||||||
|
, Object(InputEventJoypadButton,"resource_local_to_scene":false,"resource_name":"","device":-1,"button_index":0,"pressure":0.0,"pressed":false,"script":null)
|
||||||
]
|
]
|
||||||
}
|
}
|
||||||
look_up={
|
look_up={
|
||||||
"deadzone": 0.2,
|
"deadzone": 0.2,
|
||||||
"events": [Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":-1,"window_id":0,"alt_pressed":false,"shift_pressed":false,"ctrl_pressed":false,"meta_pressed":false,"pressed":false,"keycode":0,"physical_keycode":4194320,"key_label":0,"unicode":0,"location":0,"echo":false,"script":null)
|
"events": [Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":-1,"window_id":0,"alt_pressed":false,"shift_pressed":false,"ctrl_pressed":false,"meta_pressed":false,"pressed":false,"keycode":0,"physical_keycode":4194320,"key_label":0,"unicode":0,"location":0,"echo":false,"script":null)
|
||||||
, Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":-1,"window_id":0,"alt_pressed":false,"shift_pressed":false,"ctrl_pressed":false,"meta_pressed":false,"pressed":false,"keycode":0,"physical_keycode":87,"key_label":0,"unicode":119,"location":0,"echo":false,"script":null)
|
, Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":-1,"window_id":0,"alt_pressed":false,"shift_pressed":false,"ctrl_pressed":false,"meta_pressed":false,"pressed":false,"keycode":0,"physical_keycode":87,"key_label":0,"unicode":119,"location":0,"echo":false,"script":null)
|
||||||
|
, Object(InputEventJoypadMotion,"resource_local_to_scene":false,"resource_name":"","device":-1,"axis":3,"axis_value":-1.0,"script":null)
|
||||||
|
, Object(InputEventJoypadButton,"resource_local_to_scene":false,"resource_name":"","device":-1,"button_index":11,"pressure":0.0,"pressed":true,"script":null)
|
||||||
]
|
]
|
||||||
}
|
}
|
||||||
look_down={
|
look_down={
|
||||||
"deadzone": 0.2,
|
"deadzone": 0.2,
|
||||||
"events": [Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":-1,"window_id":0,"alt_pressed":false,"shift_pressed":false,"ctrl_pressed":false,"meta_pressed":false,"pressed":false,"keycode":0,"physical_keycode":4194322,"key_label":0,"unicode":0,"location":0,"echo":false,"script":null)
|
"events": [Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":-1,"window_id":0,"alt_pressed":false,"shift_pressed":false,"ctrl_pressed":false,"meta_pressed":false,"pressed":false,"keycode":0,"physical_keycode":4194322,"key_label":0,"unicode":0,"location":0,"echo":false,"script":null)
|
||||||
, Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":-1,"window_id":0,"alt_pressed":false,"shift_pressed":false,"ctrl_pressed":false,"meta_pressed":false,"pressed":false,"keycode":0,"physical_keycode":82,"key_label":0,"unicode":114,"location":0,"echo":false,"script":null)
|
, Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":-1,"window_id":0,"alt_pressed":false,"shift_pressed":false,"ctrl_pressed":false,"meta_pressed":false,"pressed":false,"keycode":0,"physical_keycode":82,"key_label":0,"unicode":114,"location":0,"echo":false,"script":null)
|
||||||
|
, Object(InputEventJoypadMotion,"resource_local_to_scene":false,"resource_name":"","device":-1,"axis":3,"axis_value":1.0,"script":null)
|
||||||
|
, Object(InputEventJoypadButton,"resource_local_to_scene":false,"resource_name":"","device":-1,"button_index":12,"pressure":0.0,"pressed":true,"script":null)
|
||||||
|
]
|
||||||
|
}
|
||||||
|
run={
|
||||||
|
"deadzone": 0.2,
|
||||||
|
"events": [Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":-1,"window_id":0,"alt_pressed":false,"shift_pressed":false,"ctrl_pressed":false,"meta_pressed":false,"pressed":false,"keycode":0,"physical_keycode":4194325,"key_label":0,"unicode":0,"location":0,"echo":false,"script":null)
|
||||||
|
, Object(InputEventJoypadButton,"resource_local_to_scene":false,"resource_name":"","device":-1,"button_index":2,"pressure":0.0,"pressed":false,"script":null)
|
||||||
|
]
|
||||||
|
}
|
||||||
|
skip_music={
|
||||||
|
"deadzone": 0.2,
|
||||||
|
"events": [Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":-1,"window_id":0,"alt_pressed":false,"shift_pressed":true,"ctrl_pressed":false,"meta_pressed":false,"pressed":false,"keycode":0,"physical_keycode":78,"key_label":0,"unicode":78,"location":0,"echo":false,"script":null)
|
||||||
|
]
|
||||||
|
}
|
||||||
|
toggle_debug={
|
||||||
|
"deadzone": 0.2,
|
||||||
|
"events": [Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":-1,"window_id":0,"alt_pressed":false,"shift_pressed":true,"ctrl_pressed":false,"meta_pressed":false,"pressed":false,"keycode":0,"physical_keycode":75,"key_label":0,"unicode":75,"location":0,"echo":false,"script":null)
|
||||||
]
|
]
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|||||||
Binary file not shown.
@@ -0,0 +1,24 @@
|
|||||||
|
[remap]
|
||||||
|
|
||||||
|
importer="wav"
|
||||||
|
type="AudioStreamWAV"
|
||||||
|
uid="uid://fhfma3rrxyfi"
|
||||||
|
path="res://.godot/imported/Asphodel.wav-f87ecbeaa99b324bd8f5df8f9b0d72e4.sample"
|
||||||
|
|
||||||
|
[deps]
|
||||||
|
|
||||||
|
source_file="res://sounds/ost/Asphodel.wav"
|
||||||
|
dest_files=["res://.godot/imported/Asphodel.wav-f87ecbeaa99b324bd8f5df8f9b0d72e4.sample"]
|
||||||
|
|
||||||
|
[params]
|
||||||
|
|
||||||
|
force/8_bit=false
|
||||||
|
force/mono=false
|
||||||
|
force/max_rate=false
|
||||||
|
force/max_rate_hz=44100
|
||||||
|
edit/trim=false
|
||||||
|
edit/normalize=false
|
||||||
|
edit/loop_mode=0
|
||||||
|
edit/loop_begin=0
|
||||||
|
edit/loop_end=-1
|
||||||
|
compress/mode=2
|
||||||
Binary file not shown.
@@ -0,0 +1,24 @@
|
|||||||
|
[remap]
|
||||||
|
|
||||||
|
importer="wav"
|
||||||
|
type="AudioStreamWAV"
|
||||||
|
uid="uid://5gnpemu56ac0"
|
||||||
|
path="res://.godot/imported/Azalea.wav-cbe1be7340fbe8dc3e31528edc546255.sample"
|
||||||
|
|
||||||
|
[deps]
|
||||||
|
|
||||||
|
source_file="res://sounds/ost/Azalea.wav"
|
||||||
|
dest_files=["res://.godot/imported/Azalea.wav-cbe1be7340fbe8dc3e31528edc546255.sample"]
|
||||||
|
|
||||||
|
[params]
|
||||||
|
|
||||||
|
force/8_bit=false
|
||||||
|
force/mono=false
|
||||||
|
force/max_rate=false
|
||||||
|
force/max_rate_hz=44100
|
||||||
|
edit/trim=false
|
||||||
|
edit/normalize=false
|
||||||
|
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|
||||||
|
importer="wav"
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type="AudioStreamWAV"
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||||||
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uid="uid://0tturucf5gxf"
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||||||
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path="res://.godot/imported/Datura.wav-78725853df39d0ef155db6eea1881728.sample"
|
||||||
|
|
||||||
|
[deps]
|
||||||
|
|
||||||
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source_file="res://sounds/ost/Datura.wav"
|
||||||
|
dest_files=["res://.godot/imported/Datura.wav-78725853df39d0ef155db6eea1881728.sample"]
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|
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|
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force/8_bit=false
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|
force/max_rate_hz=44100
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edit/trim=false
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||||||
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edit/normalize=false
|
||||||
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edit/loop_mode=0
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|
edit/loop_begin=0
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||||||
|
edit/loop_end=-1
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||||||
|
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Binary file not shown.
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|
[remap]
|
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|
|
||||||
|
importer="wav"
|
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|
type="AudioStreamWAV"
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|
uid="uid://b5cvbx3ypbbho"
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|
path="res://.godot/imported/Hyacinth.wav-32c97df5a6b61df7f68aa21d2c6edfae.sample"
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||||||
|
|
||||||
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[deps]
|
||||||
|
|
||||||
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source_file="res://sounds/ost/Hyacinth.wav"
|
||||||
|
dest_files=["res://.godot/imported/Hyacinth.wav-32c97df5a6b61df7f68aa21d2c6edfae.sample"]
|
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|
|
||||||
|
[params]
|
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|
|
||||||
|
force/8_bit=false
|
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|
force/mono=false
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|
force/max_rate=false
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||||||
|
force/max_rate_hz=44100
|
||||||
|
edit/trim=false
|
||||||
|
edit/normalize=false
|
||||||
|
edit/loop_mode=0
|
||||||
|
edit/loop_begin=0
|
||||||
|
edit/loop_end=-1
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|
compress/mode=2
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|
[remap]
|
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|
||||||
|
importer="texture"
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type="CompressedTexture2D"
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|
uid="uid://dy7fh0eg6qulr"
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path="res://.godot/imported/demoman_idles.png-a329588d12d5e8eda94ae9b9fc61068e.ctex"
|
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|
metadata={
|
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|
"vram_texture": false
|
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|
}
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|
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|
[deps]
|
||||||
|
|
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source_file="res://sprites/atlas/demoman_idles.png"
|
||||||
|
dest_files=["res://.godot/imported/demoman_idles.png-a329588d12d5e8eda94ae9b9fc61068e.ctex"]
|
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|
|
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|
[params]
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|
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|
compress/mode=0
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|
compress/high_quality=false
|
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|
compress/lossy_quality=0.7
|
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|
compress/uastc_level=0
|
||||||
|
compress/rdo_quality_loss=0.0
|
||||||
|
compress/hdr_compression=1
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||||||
|
compress/normal_map=0
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||||||
|
compress/channel_pack=0
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||||||
|
mipmaps/generate=false
|
||||||
|
mipmaps/limit=-1
|
||||||
|
roughness/mode=0
|
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|
roughness/src_normal=""
|
||||||
|
process/channel_remap/red=0
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|
process/channel_remap/green=1
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|
process/channel_remap/blue=2
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|
process/channel_remap/alpha=3
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|
process/fix_alpha_border=true
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|
process/premult_alpha=false
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process/normal_map_invert_y=false
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|
process/hdr_as_srgb=false
|
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|
process/hdr_clamp_exposure=false
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|
process/size_limit=0
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|
detect_3d/compress_to=1
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Binary file not shown.
|
After Width: | Height: | Size: 1.2 KiB |
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|
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|
[remap]
|
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|
|
||||||
|
importer="texture"
|
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|
type="CompressedTexture2D"
|
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|
uid="uid://cl3uy4d6lgspe"
|
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|
path="res://.godot/imported/man_falls.png-61beb99173ba0b99454c416e7ba44020.ctex"
|
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|
metadata={
|
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|
"vram_texture": false
|
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|
}
|
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|
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|
[deps]
|
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|
|
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|
source_file="res://sprites/man_falls.png"
|
||||||
|
dest_files=["res://.godot/imported/man_falls.png-61beb99173ba0b99454c416e7ba44020.ctex"]
|
||||||
|
|
||||||
|
[params]
|
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|
|
||||||
|
compress/mode=0
|
||||||
|
compress/high_quality=false
|
||||||
|
compress/lossy_quality=0.7
|
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|
compress/uastc_level=0
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||||||
|
compress/rdo_quality_loss=0.0
|
||||||
|
compress/hdr_compression=1
|
||||||
|
compress/normal_map=0
|
||||||
|
compress/channel_pack=0
|
||||||
|
mipmaps/generate=false
|
||||||
|
mipmaps/limit=-1
|
||||||
|
roughness/mode=0
|
||||||
|
roughness/src_normal=""
|
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|
process/channel_remap/red=0
|
||||||
|
process/channel_remap/green=1
|
||||||
|
process/channel_remap/blue=2
|
||||||
|
process/channel_remap/alpha=3
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||||||
|
process/fix_alpha_border=true
|
||||||
|
process/premult_alpha=false
|
||||||
|
process/normal_map_invert_y=false
|
||||||
|
process/hdr_as_srgb=false
|
||||||
|
process/hdr_clamp_exposure=false
|
||||||
|
process/size_limit=0
|
||||||
|
detect_3d/compress_to=1
|
||||||
Binary file not shown.
|
After Width: | Height: | Size: 1.3 KiB |
@@ -0,0 +1,40 @@
|
|||||||
|
[remap]
|
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|
|
||||||
|
importer="texture"
|
||||||
|
type="CompressedTexture2D"
|
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|
uid="uid://cr5bdv3hgmd4q"
|
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|
path="res://.godot/imported/man_jumps.png-70ad3c36f80f10d1a96a8706ccbc76b6.ctex"
|
||||||
|
metadata={
|
||||||
|
"vram_texture": false
|
||||||
|
}
|
||||||
|
|
||||||
|
[deps]
|
||||||
|
|
||||||
|
source_file="res://sprites/man_jumps.png"
|
||||||
|
dest_files=["res://.godot/imported/man_jumps.png-70ad3c36f80f10d1a96a8706ccbc76b6.ctex"]
|
||||||
|
|
||||||
|
[params]
|
||||||
|
|
||||||
|
compress/mode=0
|
||||||
|
compress/high_quality=false
|
||||||
|
compress/lossy_quality=0.7
|
||||||
|
compress/uastc_level=0
|
||||||
|
compress/rdo_quality_loss=0.0
|
||||||
|
compress/hdr_compression=1
|
||||||
|
compress/normal_map=0
|
||||||
|
compress/channel_pack=0
|
||||||
|
mipmaps/generate=false
|
||||||
|
mipmaps/limit=-1
|
||||||
|
roughness/mode=0
|
||||||
|
roughness/src_normal=""
|
||||||
|
process/channel_remap/red=0
|
||||||
|
process/channel_remap/green=1
|
||||||
|
process/channel_remap/blue=2
|
||||||
|
process/channel_remap/alpha=3
|
||||||
|
process/fix_alpha_border=true
|
||||||
|
process/premult_alpha=false
|
||||||
|
process/normal_map_invert_y=false
|
||||||
|
process/hdr_as_srgb=false
|
||||||
|
process/hdr_clamp_exposure=false
|
||||||
|
process/size_limit=0
|
||||||
|
detect_3d/compress_to=1
|
||||||
@@ -59,6 +59,7 @@ texture_region_size = Vector2i(32, 32)
|
|||||||
2:2/1/flip_h = true
|
2:2/1/flip_h = true
|
||||||
2:2/1/terrain_set = 0
|
2:2/1/terrain_set = 0
|
||||||
2:2/1/terrain = 0
|
2:2/1/terrain = 0
|
||||||
|
2:2/1/physics_layer_0/polygon_0/points = PackedVector2Array(-16, -16, -16, 16, 16, 16, 16, -16, -16, -16)
|
||||||
2:2/1/terrains_peering_bit/right_side = 0
|
2:2/1/terrains_peering_bit/right_side = 0
|
||||||
2:2/1/terrains_peering_bit/bottom_right_corner = 0
|
2:2/1/terrains_peering_bit/bottom_right_corner = 0
|
||||||
2:2/1/terrains_peering_bit/bottom_side = 0
|
2:2/1/terrains_peering_bit/bottom_side = 0
|
||||||
@@ -107,6 +108,7 @@ texture_region_size = Vector2i(32, 32)
|
|||||||
1:3/1/flip_v = true
|
1:3/1/flip_v = true
|
||||||
1:3/1/terrain_set = 0
|
1:3/1/terrain_set = 0
|
||||||
1:3/1/terrain = 0
|
1:3/1/terrain = 0
|
||||||
|
1:3/1/physics_layer_0/polygon_0/points = PackedVector2Array(-16, -16, 16, -16, 16, 16, -16, 16)
|
||||||
1:3/1/terrains_peering_bit/right_side = 0
|
1:3/1/terrains_peering_bit/right_side = 0
|
||||||
1:3/1/terrains_peering_bit/bottom_right_corner = 0
|
1:3/1/terrains_peering_bit/bottom_right_corner = 0
|
||||||
1:3/1/terrains_peering_bit/bottom_side = 0
|
1:3/1/terrains_peering_bit/bottom_side = 0
|
||||||
@@ -129,6 +131,7 @@ texture_region_size = Vector2i(32, 32)
|
|||||||
2:3/1/flip_h = true
|
2:3/1/flip_h = true
|
||||||
2:3/1/terrain_set = 0
|
2:3/1/terrain_set = 0
|
||||||
2:3/1/terrain = 0
|
2:3/1/terrain = 0
|
||||||
|
2:3/1/physics_layer_0/polygon_0/points = PackedVector2Array(-16, -16, 16, -16, 16, 16, -16, 16)
|
||||||
2:3/1/terrains_peering_bit/right_side = 0
|
2:3/1/terrains_peering_bit/right_side = 0
|
||||||
2:3/1/terrains_peering_bit/bottom_right_corner = 0
|
2:3/1/terrains_peering_bit/bottom_right_corner = 0
|
||||||
2:3/1/terrains_peering_bit/bottom_side = 0
|
2:3/1/terrains_peering_bit/bottom_side = 0
|
||||||
@@ -141,6 +144,7 @@ texture_region_size = Vector2i(32, 32)
|
|||||||
2:3/2/flip_v = true
|
2:3/2/flip_v = true
|
||||||
2:3/2/terrain_set = 0
|
2:3/2/terrain_set = 0
|
||||||
2:3/2/terrain = 0
|
2:3/2/terrain = 0
|
||||||
|
2:3/2/physics_layer_0/polygon_0/points = PackedVector2Array(-16, -16, 16, -16, 16, 16, -16, 16)
|
||||||
2:3/2/terrains_peering_bit/right_side = 0
|
2:3/2/terrains_peering_bit/right_side = 0
|
||||||
2:3/2/terrains_peering_bit/bottom_right_corner = 0
|
2:3/2/terrains_peering_bit/bottom_right_corner = 0
|
||||||
2:3/2/terrains_peering_bit/bottom_side = 0
|
2:3/2/terrains_peering_bit/bottom_side = 0
|
||||||
@@ -153,6 +157,7 @@ texture_region_size = Vector2i(32, 32)
|
|||||||
2:3/4/transpose = true
|
2:3/4/transpose = true
|
||||||
2:3/4/terrain_set = 0
|
2:3/4/terrain_set = 0
|
||||||
2:3/4/terrain = 0
|
2:3/4/terrain = 0
|
||||||
|
2:3/4/physics_layer_0/polygon_0/points = PackedVector2Array(-16, -16, 16, -16, 16, 16, -16, 16)
|
||||||
2:3/4/terrains_peering_bit/right_side = 0
|
2:3/4/terrains_peering_bit/right_side = 0
|
||||||
2:3/4/terrains_peering_bit/bottom_right_corner = 0
|
2:3/4/terrains_peering_bit/bottom_right_corner = 0
|
||||||
2:3/4/terrains_peering_bit/bottom_side = 0
|
2:3/4/terrains_peering_bit/bottom_side = 0
|
||||||
@@ -166,6 +171,7 @@ texture_region_size = Vector2i(32, 32)
|
|||||||
2:3/5/transpose = true
|
2:3/5/transpose = true
|
||||||
2:3/5/terrain_set = 0
|
2:3/5/terrain_set = 0
|
||||||
2:3/5/terrain = 0
|
2:3/5/terrain = 0
|
||||||
|
2:3/5/physics_layer_0/polygon_0/points = PackedVector2Array(-16, -16, 16, -16, 16, 16, -16, 16)
|
||||||
2:3/5/terrains_peering_bit/right_side = 0
|
2:3/5/terrains_peering_bit/right_side = 0
|
||||||
2:3/5/terrains_peering_bit/bottom_right_corner = 0
|
2:3/5/terrains_peering_bit/bottom_right_corner = 0
|
||||||
2:3/5/terrains_peering_bit/bottom_side = 0
|
2:3/5/terrains_peering_bit/bottom_side = 0
|
||||||
@@ -188,6 +194,7 @@ texture_region_size = Vector2i(32, 32)
|
|||||||
3:3/1/flip_v = true
|
3:3/1/flip_v = true
|
||||||
3:3/1/terrain_set = 0
|
3:3/1/terrain_set = 0
|
||||||
3:3/1/terrain = 0
|
3:3/1/terrain = 0
|
||||||
|
3:3/1/physics_layer_0/polygon_0/points = PackedVector2Array(-16, -16, 16, -16, 16, 16, -16, 16)
|
||||||
3:3/1/terrains_peering_bit/bottom_side = 0
|
3:3/1/terrains_peering_bit/bottom_side = 0
|
||||||
3:3/1/terrains_peering_bit/bottom_left_corner = 0
|
3:3/1/terrains_peering_bit/bottom_left_corner = 0
|
||||||
3:3/1/terrains_peering_bit/left_side = 0
|
3:3/1/terrains_peering_bit/left_side = 0
|
||||||
@@ -247,6 +254,7 @@ texture_region_size = Vector2i(32, 32)
|
|||||||
2:4/1/flip_h = true
|
2:4/1/flip_h = true
|
||||||
2:4/1/terrain_set = 0
|
2:4/1/terrain_set = 0
|
||||||
2:4/1/terrain = 0
|
2:4/1/terrain = 0
|
||||||
|
2:4/1/physics_layer_0/polygon_0/points = PackedVector2Array(-16, -16, 16, -16, 16, 16, -16, 16)
|
||||||
2:4/1/terrains_peering_bit/right_side = 0
|
2:4/1/terrains_peering_bit/right_side = 0
|
||||||
2:4/1/terrains_peering_bit/left_side = 0
|
2:4/1/terrains_peering_bit/left_side = 0
|
||||||
2:4/1/terrains_peering_bit/top_left_corner = 0
|
2:4/1/terrains_peering_bit/top_left_corner = 0
|
||||||
|
|||||||
@@ -0,0 +1,5 @@
|
|||||||
|
extends CanvasItem
|
||||||
|
|
||||||
|
func _process(_delta: float) -> void:
|
||||||
|
if Input.is_action_just_pressed("toggle_debug"):
|
||||||
|
visible = !visible;
|
||||||
@@ -0,0 +1 @@
|
|||||||
|
uid://1mjqnyofaeo8
|
||||||
@@ -0,0 +1,18 @@
|
|||||||
|
extends AudioStreamPlayer
|
||||||
|
|
||||||
|
@export var music : Array[AudioStream];
|
||||||
|
|
||||||
|
func skip_music():
|
||||||
|
var piece = music[randi_range(0, music.size() - 1)];
|
||||||
|
stream = piece;
|
||||||
|
play()
|
||||||
|
|
||||||
|
func _ready() -> void:
|
||||||
|
skip_music()
|
||||||
|
|
||||||
|
func _on_finished() -> void:
|
||||||
|
skip_music()
|
||||||
|
|
||||||
|
func _process(_delta: float) -> void:
|
||||||
|
if Input.is_action_just_pressed(("skip_music")):
|
||||||
|
skip_music()
|
||||||
@@ -0,0 +1 @@
|
|||||||
|
uid://b3unn3dqhg2vl
|
||||||
@@ -4,20 +4,27 @@ using System.Diagnostics;
|
|||||||
|
|
||||||
public partial class PlayerPhysicsController : CharacterBody2D {
|
public partial class PlayerPhysicsController : CharacterBody2D {
|
||||||
[Export]
|
[Export]
|
||||||
public float FloatingMovePenalty { get; set; } = 0.1f;
|
public float FloatingWalkAcceleration { get; set; } = 1f;
|
||||||
[Export]
|
[Export]
|
||||||
public float FloatingJumpPenalty { get; set; } = 0.1f;
|
public float RunMultiplier { get; set; } = 1.84f;
|
||||||
[Export]
|
[Export]
|
||||||
public float JumpStrengthDecay { get; set; } = 2;
|
public float WalkAcceleration { get; set; } = 3f;
|
||||||
[Export]
|
|
||||||
public float MovementDecay { get; set; } = 2;
|
|
||||||
[Export]
|
|
||||||
public float MovementScale { get; set; } = 10;
|
|
||||||
[Export]
|
|
||||||
public float JumpScale { get; set; } = 12;
|
|
||||||
|
|
||||||
[Export]
|
[Export]
|
||||||
public float FrictionCoefficent { get; set; } = 0.1f;
|
public float JumpHeight { get; set; } = 5.5f;
|
||||||
|
|
||||||
|
private float PeakTime { get; set; } = 0.1f;
|
||||||
|
|
||||||
|
[Export]
|
||||||
|
public float DragArea { get; set; } = 4f;
|
||||||
|
|
||||||
|
[Export]
|
||||||
|
public float AirDensity { get; set; } = 37.26982f;
|
||||||
|
|
||||||
|
[Export]
|
||||||
|
public float DragCoefficient { get; set; } = 1.3f;
|
||||||
|
[Export]
|
||||||
|
public float FloatingDragCoefficientMultiplier { get; set; } = 0.8f;
|
||||||
|
|
||||||
[Export]
|
[Export]
|
||||||
public Label DebugTextLabel { get; set; }
|
public Label DebugTextLabel { get; set; }
|
||||||
@@ -26,60 +33,137 @@ public partial class PlayerPhysicsController : CharacterBody2D {
|
|||||||
public AnimatedSprite2D Sprite { get; set; }
|
public AnimatedSprite2D Sprite { get; set; }
|
||||||
|
|
||||||
[Export]
|
[Export]
|
||||||
public float Gravity { get; set; } = 980f;
|
public float Gravity { get; set; } = 30.625f;
|
||||||
|
|
||||||
private float _timeInFlight = 0;
|
private float TilesToMeters => 9.81f / Gravity;
|
||||||
|
|
||||||
|
private float PxToMeters => (1 / UnitToPx) * TilesToMeters;
|
||||||
|
|
||||||
|
[Export]
|
||||||
|
public float UnitToPx { get; set; } = 32;
|
||||||
|
|
||||||
|
private float _lv = 0.0f;
|
||||||
|
private float _invmass = 1/2f;
|
||||||
|
[Export]
|
||||||
|
public float Mass { get => 1/_invmass; set => _invmass = 1/value; }
|
||||||
|
|
||||||
private float epsilon = 10e-5f;
|
private float epsilon = 10e-5f;
|
||||||
|
|
||||||
|
private void RecalculateLv() {
|
||||||
|
_lv = Mathf.Sqrt(Mathf.Pow(Gravity * PeakTime / 2, 2) + 2 * Gravity * JumpHeight);
|
||||||
|
}
|
||||||
|
|
||||||
|
private float CalculateDrag(float velocity, float delta) {
|
||||||
|
var minopposing = Mathf.Abs(velocity * 0.99f);
|
||||||
|
return Mathf.Clamp(
|
||||||
|
0.5f *
|
||||||
|
(this.IsOnFloor() ? DragCoefficient : DragCoefficient * FloatingDragCoefficientMultiplier) *
|
||||||
|
(Mathf.Pow(TilesToMeters, 3) * AirDensity) *
|
||||||
|
(Mathf.Pow(TilesToMeters, 2) * DragArea) *
|
||||||
|
Mathf.Pow(velocity * PxToMeters, 2) *
|
||||||
|
_invmass *
|
||||||
|
-Mathf.Sign(velocity) *
|
||||||
|
delta *
|
||||||
|
(1f / TilesToMeters),
|
||||||
|
-minopposing,
|
||||||
|
minopposing);
|
||||||
|
}
|
||||||
|
|
||||||
|
public override void _Ready() {
|
||||||
|
RecalculateLv();
|
||||||
|
base._Ready();
|
||||||
|
}
|
||||||
|
|
||||||
|
|
||||||
public override void _Process(double delta) {
|
public override void _Process(double delta) {
|
||||||
var grounded = this.IsOnFloor();
|
var grounded = this.IsOnFloor();
|
||||||
var absvel = new Vector2(Mathf.Abs(Velocity.X), Mathf.Abs(Velocity.Y));
|
var absvel = new Vector2(Mathf.Abs(Velocity.X), Mathf.Abs(Velocity.Y));
|
||||||
Sprite.FlipH = Velocity.X < 0;
|
var xAxis = Input.GetAxis("move_left", "move_right");
|
||||||
if (grounded && absvel.X > 0) {
|
Sprite.FlipH = xAxis < 0;
|
||||||
Sprite.Play("walk", absvel.X switch {
|
if (grounded && absvel.X > 0.1) {
|
||||||
|
Sprite.Animation = "walk";
|
||||||
|
Sprite.SpeedScale = absvel.X switch {
|
||||||
< 10 => 1,
|
< 10 => 1,
|
||||||
< 150 => 2,
|
< 150 => 2,
|
||||||
< 300 => 4,
|
< 300 => 4,
|
||||||
_ => 1
|
_ => 1
|
||||||
});
|
};
|
||||||
} else if (grounded && absvel.X < epsilon && absvel.Y < epsilon) {
|
} else {
|
||||||
Sprite.Play("idle");
|
Sprite.SpeedScale = 1;
|
||||||
|
}
|
||||||
|
|
||||||
|
if (grounded && absvel.X < 0.1) {
|
||||||
|
Sprite.Animation = "idle";
|
||||||
|
}
|
||||||
|
|
||||||
|
if (!grounded && Velocity.Y > 0.1) {
|
||||||
|
Sprite.Animation = "fall";
|
||||||
|
}
|
||||||
|
|
||||||
|
if (!grounded && Velocity.Y < 0.1) {
|
||||||
|
Sprite.Animation = "jump";
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
|
private float _timeOffGround = 0.0f;
|
||||||
|
|
||||||
|
[Export]
|
||||||
|
public float CoyoteTiming { get; set; } = 0.1f;
|
||||||
|
|
||||||
|
|
||||||
public override void _PhysicsProcess(double delta) {
|
public override void _PhysicsProcess(double delta) {
|
||||||
var xAxis = Input.GetAxis("move_left", "move_right") * MovementScale;
|
var xAxis = Input.GetAxis("move_left", "move_right");
|
||||||
var yAxis = Input.GetAxis("look_up", "look_down");
|
var yAxis = Input.GetAxis("look_up", "look_down");
|
||||||
var jumpStrength = -Input.GetActionStrength("jump") * JumpScale;
|
// var jumpStrength = -Input.GetActionStrength("jump");
|
||||||
|
|
||||||
|
var lastCollision = this.IsOnCeiling();
|
||||||
|
RecalculateLv();
|
||||||
|
|
||||||
|
float velx = (Velocity.X / UnitToPx) + CalculateDrag(Velocity.X, (float)delta);
|
||||||
|
float vely = (Velocity.Y / UnitToPx) + Gravity * (float)delta + CalculateDrag(Velocity.Y, (float)delta);
|
||||||
|
|
||||||
|
if (Mathf.Abs(velx) < 0.3) velx = 0;
|
||||||
|
|
||||||
var grounded = this.IsOnFloor();
|
var grounded = this.IsOnFloor();
|
||||||
if (!grounded) {
|
var coyoteGrounded = _timeOffGround < CoyoteTiming;
|
||||||
xAxis *= FloatingMovePenalty;
|
if (grounded || coyoteGrounded) {
|
||||||
jumpStrength *= FloatingJumpPenalty;
|
if (grounded) _timeOffGround = 0;
|
||||||
|
else _timeOffGround += (float)delta;
|
||||||
|
|
||||||
|
if (Input.IsActionJustPressed("jump")) {
|
||||||
|
vely = -_lv;
|
||||||
|
}
|
||||||
|
|
||||||
|
if (!grounded && coyoteGrounded && Input.IsActionJustReleased("jump") && vely < 0) {
|
||||||
|
vely *= 1/4f;
|
||||||
|
}
|
||||||
|
|
||||||
|
if (Input.IsActionPressed("run")) {
|
||||||
|
velx += xAxis * WalkAcceleration * (float)delta * RunMultiplier;
|
||||||
|
} else {
|
||||||
|
velx += xAxis * WalkAcceleration * (float)delta;
|
||||||
|
}
|
||||||
|
} else {
|
||||||
|
if (Input.IsActionJustReleased("jump") && vely < 0) {
|
||||||
|
vely *= 1/4f;
|
||||||
|
}
|
||||||
|
|
||||||
|
if (Input.IsActionPressed("run")) {
|
||||||
|
velx += xAxis * FloatingWalkAcceleration * (float)delta * RunMultiplier;
|
||||||
|
} else {
|
||||||
|
velx += xAxis * FloatingWalkAcceleration * (float)delta;
|
||||||
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
if (grounded && jumpStrength < 0)
|
DebugTextLabel.Text =
|
||||||
_timeInFlight = 0;
|
$"grounded: {grounded}\n" +
|
||||||
|
$"vely: {vely}\n" +
|
||||||
|
$"velx: {velx}\n" +
|
||||||
|
$"lv : {_lv:F2} or {_lv/(float)delta:F2}\n" +
|
||||||
|
$"rd : {CalculateDrag(Velocity.X, (float)delta):F2}, {CalculateDrag(Velocity.Y, (float)delta):F2}";
|
||||||
|
// Force = new Vector2(0, forcey);
|
||||||
|
Velocity = new Vector2(velx, vely) * UnitToPx;
|
||||||
|
|
||||||
jumpStrength *= Mathf.Exp(-JumpStrengthDecay * _timeInFlight);
|
|
||||||
|
|
||||||
// autorun
|
|
||||||
var friction = Mathf.Abs(Velocity.X) > 125 ? FrictionCoefficent * 1/8f : FrictionCoefficent;
|
|
||||||
// var decay = Mathf.Abs(Velocity.X) > 125 ? MovementDecay * 1/4f : MovementDecay;
|
|
||||||
xAxis *= Mathf.Exp(-MovementDecay * Mathf.Abs(Velocity.X));
|
|
||||||
xAxis -= Velocity.X * friction;
|
|
||||||
|
|
||||||
var moveVector = new Vector2((float)(delta * xAxis), (float)( delta * (Gravity + jumpStrength)));
|
|
||||||
DebugTextLabel.Text = $"grounded: {grounded}\nmv: {moveVector}\n vel: {Velocity}\n jumpStrength: {jumpStrength}\ntimeInFlight: {_timeInFlight}";
|
|
||||||
Velocity += moveVector;
|
|
||||||
MoveAndSlide();
|
MoveAndSlide();
|
||||||
|
|
||||||
if (!grounded)
|
|
||||||
_timeInFlight += (float)delta;
|
|
||||||
base._PhysicsProcess(delta);
|
|
||||||
|
|
||||||
}
|
}
|
||||||
|
|
||||||
}
|
}
|
||||||
|
|||||||
@@ -0,0 +1,21 @@
|
|||||||
|
using Godot;
|
||||||
|
using System;
|
||||||
|
|
||||||
|
public partial class ResetPlayer : Area2D {
|
||||||
|
[Export]
|
||||||
|
public Node2D Player { get; set; }
|
||||||
|
|
||||||
|
[Export]
|
||||||
|
public Vector2 ResetPosition { get; set; }
|
||||||
|
|
||||||
|
public override void _Ready() {
|
||||||
|
this.BodyShapeEntered += OnBodyShapeEntered;
|
||||||
|
base._Ready();
|
||||||
|
}
|
||||||
|
|
||||||
|
private void OnBodyShapeEntered(Rid bodyRid, Node2D body, long bodyShapeIndex, long localShapeIndex) {
|
||||||
|
if (Player == body) {
|
||||||
|
Player.Position = ResetPosition;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
@@ -0,0 +1 @@
|
|||||||
|
uid://d0qoxtv6ld1ef
|
||||||
@@ -0,0 +1,33 @@
|
|||||||
|
[gd_resource type="VisualShader" format=3 uid="uid://dwgy05x43arpb"]
|
||||||
|
|
||||||
|
[sub_resource type="VisualShaderNodeInput" id="VisualShaderNodeInput_46mxo"]
|
||||||
|
input_name = "color"
|
||||||
|
|
||||||
|
[sub_resource type="VisualShaderNodeFloatParameter" id="VisualShaderNodeFloatParameter_paeta"]
|
||||||
|
parameter_name = "FloatParameter"
|
||||||
|
qualifier = 2
|
||||||
|
hint = 1
|
||||||
|
default_value_enabled = true
|
||||||
|
default_value = 0.5
|
||||||
|
|
||||||
|
[sub_resource type="VisualShaderNodeVectorCompose" id="VisualShaderNodeVectorCompose_282el"]
|
||||||
|
default_input_values = [0, 0.0, 1, 0.0, 2, 0.0, 3, 0.0]
|
||||||
|
op_type = 2
|
||||||
|
|
||||||
|
[sub_resource type="VisualShaderNodeVectorOp" id="VisualShaderNodeVectorOp_ivc0m"]
|
||||||
|
default_input_values = [0, Quaternion(0, 0, 0, 0), 1, Quaternion(0, 0, 0, 0)]
|
||||||
|
op_type = 2
|
||||||
|
operator = 2
|
||||||
|
|
||||||
|
[resource]
|
||||||
|
mode = 1
|
||||||
|
flags/light_only = false
|
||||||
|
nodes/vertex/3/node = SubResource("VisualShaderNodeInput_46mxo")
|
||||||
|
nodes/vertex/3/position = Vector2(-280, 160)
|
||||||
|
nodes/vertex/7/node = SubResource("VisualShaderNodeFloatParameter_paeta")
|
||||||
|
nodes/vertex/7/position = Vector2(-460, 340)
|
||||||
|
nodes/vertex/8/node = SubResource("VisualShaderNodeVectorCompose_282el")
|
||||||
|
nodes/vertex/8/position = Vector2(-140, 300)
|
||||||
|
nodes/vertex/9/node = SubResource("VisualShaderNodeVectorOp_ivc0m")
|
||||||
|
nodes/vertex/9/position = Vector2(80, 160)
|
||||||
|
nodes/vertex/connections = PackedInt32Array(3, 0, 9, 0, 8, 0, 9, 1, 7, 0, 8, 0, 7, 0, 8, 1, 7, 0, 8, 2, 7, 0, 8, 3, 9, 0, 0, 2)
|
||||||
Reference in New Issue
Block a user