13 Commits
Author SHA1 Message Date
qwsdcvghyu89 a0a288eee2 Merge branch 'main' of https://git.main.qwsdcvghyu.com/riley/wrplat-godot
Release / Export Game (push) Successful in 1m58s
Merged animations into main branch
2026-06-11 14:45:07 +10:00
qwsdcvghyu89 6ee79020ef Added new animations 2026-06-11 14:43:51 +10:00
qwsdcvghyu89 3ccf193a7c wip - fixing movement physics 2026-06-11 14:43:13 +10:00
qwsdcvghyu89 be6cad911c Added new animations
Release / Export Game (push) Successful in 1m57s
2026-06-09 22:38:07 +10:00
qwsdcvghyu89 77bc341f9b Changed run/walk to be based more off of momentum. Fixed jump bug.
Release / Export Game (push) Successful in 1m57s
2026-06-09 04:00:33 +10:00
qwsdcvghyu89 b18283ed9d Changed debug information to be hidden by default.
Release / Export Game (push) Successful in 1m59s
2026-06-07 23:19:46 +10:00
qwsdcvghyu89 eca85aa2d0 Changed LangVersion back to avoid export issues and removed experimental language features.
Release / Export Game (push) Successful in 2m0s
2026-06-07 23:15:37 +10:00
qwsdcvghyu89 b55d2d87c8 Fixed export_presets.cfg
Release / Export Game (push) Successful in 1m53s
2026-06-07 23:13:15 +10:00
qwsdcvghyu89 77d850f95e Improved platforming jump physics and added music autoplay feature. Added joystick support. Added dimmed background tiling.
Release / Export Game (push) Successful in 2m22s
2026-06-07 23:02:51 +10:00
qwsdcvghyu89 ba2ce768e4 Changed macOSX build export path to end with .dmg instead of .app
Release / Export Game (push) Failing after 1m21s
2026-06-06 22:30:29 +10:00
qwsdcvghyu89 fb29fead0d Disabled export caching feature (incompatible with gitea)
Release / Export Game (push) Successful in 1m50s
2026-06-06 21:24:49 +10:00
qwsdcvghyu89 82ce008b05 Fixed runs_on
Release / Export Game (push) Canceled after 10m48s
2026-06-06 21:14:32 +10:00
qwsdcvghyu89 08d75b55f0 Added tag-based release labeling
Release / Export Game (push) Failing after 51s
2026-06-06 21:11:23 +10:00
29 changed files with 697 additions and 63 deletions
+21 -10
View File
@@ -1,9 +1,9 @@
name: Nightly Release
name: Release
on:
push:
branches:
- main
branches: ['**'] # every commit on any branch -> nightly
tags: ['**'] # any tag push -> versioned draft
workflow_dispatch:
# The default token is read-only; release/tag operations need write.
@@ -33,14 +33,25 @@ jobs:
godot_export_templates_download_url: https://godot-releases.nbg1.your-objectstorage.com/4.6.3-stable/Godot_v4.6.3-stable_mono_export_templates.tpz
relative_project_path: ./
archive_output: true
- name: create release
# cache: true # doesn't work on gitea
# --- not tagged: rolling nightly, updates the existing release ---
- name: create nightly release
if: ${{ !startsWith(github.ref, 'refs/tags/') }}
uses: akkuman/gitea-release-action@v1
with:
# token: ${{ secrets.GITHUB_TOKEN }}
# generateReleaseNotes: true
# tag: ${{ github.ref_name }}
files: ${{ steps.export.outputs.archive_directory }}/*
# commit: ${{ gitea.sha }}
# allowUpdates: true
tag_name: nightly
target_commitish: ${{ github.sha }}
name: Latest Nightly Build
prerelease: true
files: ${{ steps.export.outputs.archive_directory }}/*
# --- tagged with a version: versioned draft release ---
- name: create versioned release draft
if: ${{ startsWith(github.ref, 'refs/tags/') }}
uses: akkuman/gitea-release-action@v1
with:
tag_name: ${{ github.ref_name }}
name: ${{ github.ref_name }}
draft: true
files: ${{ steps.export.outputs.archive_directory }}/*
+2 -2
View File
@@ -27,7 +27,7 @@ script_export_mode=2
custom_template/debug=""
custom_template/release=""
debug/export_console_wrapper=1
binary_format/embed_pck=false
binary_format/embed_pck=true
texture_format/s3tc_bptc=true
texture_format/etc2_astc=false
shader_baker/enabled=true
@@ -365,7 +365,7 @@ script_export_mode=2
custom_template/debug=""
custom_template/release=""
debug/export_console_wrapper=1
binary_format/embed_pck=false
binary_format/embed_pck=true
texture_format/s3tc_bptc=true
texture_format/etc2_astc=false
shader_baker/enabled=false
+44 -2
View File
@@ -1,6 +1,25 @@
[gd_resource type="SpriteFrames" format=3 uid="uid://doxc4pl5hvs6k"]
[ext_resource type="Texture2D" uid="uid://bv4gsgya7wp4d" path="res://sprites/atlas/demoman_walking.png" id="1_1t22f"]
[ext_resource type="Texture2D" uid="uid://dy7fh0eg6qulr" path="res://sprites/atlas/demoman_idles.png" id="1_c2ath"]
[ext_resource type="Texture2D" uid="uid://cl3uy4d6lgspe" path="res://sprites/man_falls.png" id="1_kdeld"]
[ext_resource type="Texture2D" uid="uid://cr5bdv3hgmd4q" path="res://sprites/man_jumps.png" id="3_a1t44"]
[sub_resource type="AtlasTexture" id="AtlasTexture_w1sc6"]
atlas = ExtResource("1_c2ath")
region = Rect2(0, 0, 32, 64)
[sub_resource type="AtlasTexture" id="AtlasTexture_mcxxx"]
atlas = ExtResource("1_c2ath")
region = Rect2(0, 64, 32, 64)
[sub_resource type="AtlasTexture" id="AtlasTexture_nf227"]
atlas = ExtResource("1_c2ath")
region = Rect2(32, 0, 32, 64)
[sub_resource type="AtlasTexture" id="AtlasTexture_sbabb"]
atlas = ExtResource("1_c2ath")
region = Rect2(32, 64, 32, 64)
[sub_resource type="AtlasTexture" id="AtlasTexture_c2ath"]
atlas = ExtResource("1_1t22f")
@@ -24,12 +43,35 @@ region = Rect2(64, 0, 32, 64)
[resource]
animations = [{
"frames": [],
"frames": [{
"duration": 1.0,
"texture": ExtResource("1_kdeld")
}],
"loop": true,
"name": &"fall",
"speed": 5.0
}, {
"frames": [{
"duration": 1.0,
"texture": SubResource("AtlasTexture_w1sc6")
}, {
"duration": 1.0,
"texture": SubResource("AtlasTexture_mcxxx")
}, {
"duration": 1.0,
"texture": SubResource("AtlasTexture_nf227")
}, {
"duration": 1.0,
"texture": SubResource("AtlasTexture_sbabb")
}],
"loop": true,
"name": &"idle",
"speed": 5.0
}, {
"frames": [],
"frames": [{
"duration": 1.0,
"texture": ExtResource("3_a1t44")
}],
"loop": true,
"name": &"jump",
"speed": 5.0
+6
View File
@@ -0,0 +1,6 @@
[gd_resource type="ShaderMaterial" format=3 uid="uid://b4epp5w0awoov"]
[ext_resource type="Shader" uid="uid://dwgy05x43arpb" path="res://src/shaders/dimming_shader.tres" id="1_jm73v"]
[resource]
shader = ExtResource("1_jm73v")
File diff suppressed because one or more lines are too long
+25
View File
@@ -25,29 +25,54 @@ move_right={
"deadzone": 0.2,
"events": [Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":-1,"window_id":0,"alt_pressed":false,"shift_pressed":false,"ctrl_pressed":false,"meta_pressed":false,"pressed":false,"keycode":0,"physical_keycode":4194321,"key_label":0,"unicode":0,"location":0,"echo":false,"script":null)
, Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":-1,"window_id":0,"alt_pressed":false,"shift_pressed":false,"ctrl_pressed":false,"meta_pressed":false,"pressed":false,"keycode":0,"physical_keycode":83,"key_label":0,"unicode":115,"location":0,"echo":false,"script":null)
, Object(InputEventJoypadMotion,"resource_local_to_scene":false,"resource_name":"","device":-1,"axis":0,"axis_value":1.0,"script":null)
, Object(InputEventJoypadButton,"resource_local_to_scene":false,"resource_name":"","device":-1,"button_index":14,"pressure":0.0,"pressed":true,"script":null)
]
}
move_left={
"deadzone": 0.2,
"events": [Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":-1,"window_id":0,"alt_pressed":false,"shift_pressed":false,"ctrl_pressed":false,"meta_pressed":false,"pressed":false,"keycode":0,"physical_keycode":4194319,"key_label":0,"unicode":0,"location":0,"echo":false,"script":null)
, Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":-1,"window_id":0,"alt_pressed":false,"shift_pressed":false,"ctrl_pressed":false,"meta_pressed":false,"pressed":false,"keycode":0,"physical_keycode":65,"key_label":0,"unicode":97,"location":0,"echo":false,"script":null)
, Object(InputEventJoypadMotion,"resource_local_to_scene":false,"resource_name":"","device":-1,"axis":0,"axis_value":-1.0,"script":null)
, Object(InputEventJoypadButton,"resource_local_to_scene":false,"resource_name":"","device":-1,"button_index":13,"pressure":0.0,"pressed":true,"script":null)
]
}
jump={
"deadzone": 0.2,
"events": [Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":-1,"window_id":0,"alt_pressed":false,"shift_pressed":false,"ctrl_pressed":false,"meta_pressed":false,"pressed":false,"keycode":0,"physical_keycode":32,"key_label":0,"unicode":32,"location":0,"echo":false,"script":null)
, Object(InputEventJoypadButton,"resource_local_to_scene":false,"resource_name":"","device":-1,"button_index":0,"pressure":0.0,"pressed":false,"script":null)
]
}
look_up={
"deadzone": 0.2,
"events": [Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":-1,"window_id":0,"alt_pressed":false,"shift_pressed":false,"ctrl_pressed":false,"meta_pressed":false,"pressed":false,"keycode":0,"physical_keycode":4194320,"key_label":0,"unicode":0,"location":0,"echo":false,"script":null)
, Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":-1,"window_id":0,"alt_pressed":false,"shift_pressed":false,"ctrl_pressed":false,"meta_pressed":false,"pressed":false,"keycode":0,"physical_keycode":87,"key_label":0,"unicode":119,"location":0,"echo":false,"script":null)
, Object(InputEventJoypadMotion,"resource_local_to_scene":false,"resource_name":"","device":-1,"axis":3,"axis_value":-1.0,"script":null)
, Object(InputEventJoypadButton,"resource_local_to_scene":false,"resource_name":"","device":-1,"button_index":11,"pressure":0.0,"pressed":true,"script":null)
]
}
look_down={
"deadzone": 0.2,
"events": [Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":-1,"window_id":0,"alt_pressed":false,"shift_pressed":false,"ctrl_pressed":false,"meta_pressed":false,"pressed":false,"keycode":0,"physical_keycode":4194322,"key_label":0,"unicode":0,"location":0,"echo":false,"script":null)
, Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":-1,"window_id":0,"alt_pressed":false,"shift_pressed":false,"ctrl_pressed":false,"meta_pressed":false,"pressed":false,"keycode":0,"physical_keycode":82,"key_label":0,"unicode":114,"location":0,"echo":false,"script":null)
, Object(InputEventJoypadMotion,"resource_local_to_scene":false,"resource_name":"","device":-1,"axis":3,"axis_value":1.0,"script":null)
, Object(InputEventJoypadButton,"resource_local_to_scene":false,"resource_name":"","device":-1,"button_index":12,"pressure":0.0,"pressed":true,"script":null)
]
}
run={
"deadzone": 0.2,
"events": [Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":-1,"window_id":0,"alt_pressed":false,"shift_pressed":false,"ctrl_pressed":false,"meta_pressed":false,"pressed":false,"keycode":0,"physical_keycode":4194325,"key_label":0,"unicode":0,"location":0,"echo":false,"script":null)
, Object(InputEventJoypadButton,"resource_local_to_scene":false,"resource_name":"","device":-1,"button_index":2,"pressure":0.0,"pressed":false,"script":null)
]
}
skip_music={
"deadzone": 0.2,
"events": [Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":-1,"window_id":0,"alt_pressed":false,"shift_pressed":true,"ctrl_pressed":false,"meta_pressed":false,"pressed":false,"keycode":0,"physical_keycode":78,"key_label":0,"unicode":78,"location":0,"echo":false,"script":null)
]
}
toggle_debug={
"deadzone": 0.2,
"events": [Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":-1,"window_id":0,"alt_pressed":false,"shift_pressed":true,"ctrl_pressed":false,"meta_pressed":false,"pressed":false,"keycode":0,"physical_keycode":75,"key_label":0,"unicode":75,"location":0,"echo":false,"script":null)
]
}
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+24
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@@ -0,0 +1,24 @@
[remap]
importer="wav"
type="AudioStreamWAV"
uid="uid://fhfma3rrxyfi"
path="res://.godot/imported/Asphodel.wav-f87ecbeaa99b324bd8f5df8f9b0d72e4.sample"
[deps]
source_file="res://sounds/ost/Asphodel.wav"
dest_files=["res://.godot/imported/Asphodel.wav-f87ecbeaa99b324bd8f5df8f9b0d72e4.sample"]
[params]
force/8_bit=false
force/mono=false
force/max_rate=false
force/max_rate_hz=44100
edit/trim=false
edit/normalize=false
edit/loop_mode=0
edit/loop_begin=0
edit/loop_end=-1
compress/mode=2
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+24
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[remap]
importer="wav"
type="AudioStreamWAV"
uid="uid://5gnpemu56ac0"
path="res://.godot/imported/Azalea.wav-cbe1be7340fbe8dc3e31528edc546255.sample"
[deps]
source_file="res://sounds/ost/Azalea.wav"
dest_files=["res://.godot/imported/Azalea.wav-cbe1be7340fbe8dc3e31528edc546255.sample"]
[params]
force/8_bit=false
force/mono=false
force/max_rate=false
force/max_rate_hz=44100
edit/trim=false
edit/normalize=false
edit/loop_mode=0
edit/loop_begin=0
edit/loop_end=-1
compress/mode=2
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+24
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[remap]
importer="wav"
type="AudioStreamWAV"
uid="uid://0tturucf5gxf"
path="res://.godot/imported/Datura.wav-78725853df39d0ef155db6eea1881728.sample"
[deps]
source_file="res://sounds/ost/Datura.wav"
dest_files=["res://.godot/imported/Datura.wav-78725853df39d0ef155db6eea1881728.sample"]
[params]
force/8_bit=false
force/mono=false
force/max_rate=false
force/max_rate_hz=44100
edit/trim=false
edit/normalize=false
edit/loop_mode=0
edit/loop_begin=0
edit/loop_end=-1
compress/mode=2
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+24
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[remap]
importer="wav"
type="AudioStreamWAV"
uid="uid://b5cvbx3ypbbho"
path="res://.godot/imported/Hyacinth.wav-32c97df5a6b61df7f68aa21d2c6edfae.sample"
[deps]
source_file="res://sounds/ost/Hyacinth.wav"
dest_files=["res://.godot/imported/Hyacinth.wav-32c97df5a6b61df7f68aa21d2c6edfae.sample"]
[params]
force/8_bit=false
force/mono=false
force/max_rate=false
force/max_rate_hz=44100
edit/trim=false
edit/normalize=false
edit/loop_mode=0
edit/loop_begin=0
edit/loop_end=-1
compress/mode=2
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[remap]
importer="texture"
type="CompressedTexture2D"
uid="uid://dy7fh0eg6qulr"
path="res://.godot/imported/demoman_idles.png-a329588d12d5e8eda94ae9b9fc61068e.ctex"
metadata={
"vram_texture": false
}
[deps]
source_file="res://sprites/atlas/demoman_idles.png"
dest_files=["res://.godot/imported/demoman_idles.png-a329588d12d5e8eda94ae9b9fc61068e.ctex"]
[params]
compress/mode=0
compress/high_quality=false
compress/lossy_quality=0.7
compress/uastc_level=0
compress/rdo_quality_loss=0.0
compress/hdr_compression=1
compress/normal_map=0
compress/channel_pack=0
mipmaps/generate=false
mipmaps/limit=-1
roughness/mode=0
roughness/src_normal=""
process/channel_remap/red=0
process/channel_remap/green=1
process/channel_remap/blue=2
process/channel_remap/alpha=3
process/fix_alpha_border=true
process/premult_alpha=false
process/normal_map_invert_y=false
process/hdr_as_srgb=false
process/hdr_clamp_exposure=false
process/size_limit=0
detect_3d/compress_to=1
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[remap]
importer="texture"
type="CompressedTexture2D"
uid="uid://cl3uy4d6lgspe"
path="res://.godot/imported/man_falls.png-61beb99173ba0b99454c416e7ba44020.ctex"
metadata={
"vram_texture": false
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[deps]
source_file="res://sprites/man_falls.png"
dest_files=["res://.godot/imported/man_falls.png-61beb99173ba0b99454c416e7ba44020.ctex"]
[params]
compress/mode=0
compress/high_quality=false
compress/lossy_quality=0.7
compress/uastc_level=0
compress/rdo_quality_loss=0.0
compress/hdr_compression=1
compress/normal_map=0
compress/channel_pack=0
mipmaps/generate=false
mipmaps/limit=-1
roughness/mode=0
roughness/src_normal=""
process/channel_remap/red=0
process/channel_remap/green=1
process/channel_remap/blue=2
process/channel_remap/alpha=3
process/fix_alpha_border=true
process/premult_alpha=false
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detect_3d/compress_to=1
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[remap]
importer="texture"
type="CompressedTexture2D"
uid="uid://cr5bdv3hgmd4q"
path="res://.godot/imported/man_jumps.png-70ad3c36f80f10d1a96a8706ccbc76b6.ctex"
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[deps]
source_file="res://sprites/man_jumps.png"
dest_files=["res://.godot/imported/man_jumps.png-70ad3c36f80f10d1a96a8706ccbc76b6.ctex"]
[params]
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compress/high_quality=false
compress/lossy_quality=0.7
compress/uastc_level=0
compress/rdo_quality_loss=0.0
compress/hdr_compression=1
compress/normal_map=0
compress/channel_pack=0
mipmaps/generate=false
mipmaps/limit=-1
roughness/mode=0
roughness/src_normal=""
process/channel_remap/red=0
process/channel_remap/green=1
process/channel_remap/blue=2
process/channel_remap/alpha=3
process/fix_alpha_border=true
process/premult_alpha=false
process/normal_map_invert_y=false
process/hdr_as_srgb=false
process/hdr_clamp_exposure=false
process/size_limit=0
detect_3d/compress_to=1
+8
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@@ -59,6 +59,7 @@ texture_region_size = Vector2i(32, 32)
2:2/1/flip_h = true
2:2/1/terrain_set = 0
2:2/1/terrain = 0
2:2/1/physics_layer_0/polygon_0/points = PackedVector2Array(-16, -16, -16, 16, 16, 16, 16, -16, -16, -16)
2:2/1/terrains_peering_bit/right_side = 0
2:2/1/terrains_peering_bit/bottom_right_corner = 0
2:2/1/terrains_peering_bit/bottom_side = 0
@@ -107,6 +108,7 @@ texture_region_size = Vector2i(32, 32)
1:3/1/flip_v = true
1:3/1/terrain_set = 0
1:3/1/terrain = 0
1:3/1/physics_layer_0/polygon_0/points = PackedVector2Array(-16, -16, 16, -16, 16, 16, -16, 16)
1:3/1/terrains_peering_bit/right_side = 0
1:3/1/terrains_peering_bit/bottom_right_corner = 0
1:3/1/terrains_peering_bit/bottom_side = 0
@@ -129,6 +131,7 @@ texture_region_size = Vector2i(32, 32)
2:3/1/flip_h = true
2:3/1/terrain_set = 0
2:3/1/terrain = 0
2:3/1/physics_layer_0/polygon_0/points = PackedVector2Array(-16, -16, 16, -16, 16, 16, -16, 16)
2:3/1/terrains_peering_bit/right_side = 0
2:3/1/terrains_peering_bit/bottom_right_corner = 0
2:3/1/terrains_peering_bit/bottom_side = 0
@@ -141,6 +144,7 @@ texture_region_size = Vector2i(32, 32)
2:3/2/flip_v = true
2:3/2/terrain_set = 0
2:3/2/terrain = 0
2:3/2/physics_layer_0/polygon_0/points = PackedVector2Array(-16, -16, 16, -16, 16, 16, -16, 16)
2:3/2/terrains_peering_bit/right_side = 0
2:3/2/terrains_peering_bit/bottom_right_corner = 0
2:3/2/terrains_peering_bit/bottom_side = 0
@@ -153,6 +157,7 @@ texture_region_size = Vector2i(32, 32)
2:3/4/transpose = true
2:3/4/terrain_set = 0
2:3/4/terrain = 0
2:3/4/physics_layer_0/polygon_0/points = PackedVector2Array(-16, -16, 16, -16, 16, 16, -16, 16)
2:3/4/terrains_peering_bit/right_side = 0
2:3/4/terrains_peering_bit/bottom_right_corner = 0
2:3/4/terrains_peering_bit/bottom_side = 0
@@ -166,6 +171,7 @@ texture_region_size = Vector2i(32, 32)
2:3/5/transpose = true
2:3/5/terrain_set = 0
2:3/5/terrain = 0
2:3/5/physics_layer_0/polygon_0/points = PackedVector2Array(-16, -16, 16, -16, 16, 16, -16, 16)
2:3/5/terrains_peering_bit/right_side = 0
2:3/5/terrains_peering_bit/bottom_right_corner = 0
2:3/5/terrains_peering_bit/bottom_side = 0
@@ -188,6 +194,7 @@ texture_region_size = Vector2i(32, 32)
3:3/1/flip_v = true
3:3/1/terrain_set = 0
3:3/1/terrain = 0
3:3/1/physics_layer_0/polygon_0/points = PackedVector2Array(-16, -16, 16, -16, 16, 16, -16, 16)
3:3/1/terrains_peering_bit/bottom_side = 0
3:3/1/terrains_peering_bit/bottom_left_corner = 0
3:3/1/terrains_peering_bit/left_side = 0
@@ -247,6 +254,7 @@ texture_region_size = Vector2i(32, 32)
2:4/1/flip_h = true
2:4/1/terrain_set = 0
2:4/1/terrain = 0
2:4/1/physics_layer_0/polygon_0/points = PackedVector2Array(-16, -16, 16, -16, 16, 16, -16, 16)
2:4/1/terrains_peering_bit/right_side = 0
2:4/1/terrains_peering_bit/left_side = 0
2:4/1/terrains_peering_bit/top_left_corner = 0
+5
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@@ -0,0 +1,5 @@
extends CanvasItem
func _process(_delta: float) -> void:
if Input.is_action_just_pressed("toggle_debug"):
visible = !visible;
+1
View File
@@ -0,0 +1 @@
uid://1mjqnyofaeo8
+18
View File
@@ -0,0 +1,18 @@
extends AudioStreamPlayer
@export var music : Array[AudioStream];
func skip_music():
var piece = music[randi_range(0, music.size() - 1)];
stream = piece;
play()
func _ready() -> void:
skip_music()
func _on_finished() -> void:
skip_music()
func _process(_delta: float) -> void:
if Input.is_action_just_pressed(("skip_music")):
skip_music()
+1
View File
@@ -0,0 +1 @@
uid://b3unn3dqhg2vl
+126 -42
View File
@@ -4,20 +4,27 @@ using System.Diagnostics;
public partial class PlayerPhysicsController : CharacterBody2D {
[Export]
public float FloatingMovePenalty { get; set; } = 0.1f;
public float FloatingWalkAcceleration { get; set; } = 1f;
[Export]
public float FloatingJumpPenalty { get; set; } = 0.1f;
public float RunMultiplier { get; set; } = 1.84f;
[Export]
public float JumpStrengthDecay { get; set; } = 2;
[Export]
public float MovementDecay { get; set; } = 2;
[Export]
public float MovementScale { get; set; } = 10;
[Export]
public float JumpScale { get; set; } = 12;
public float WalkAcceleration { get; set; } = 3f;
[Export]
public float FrictionCoefficent { get; set; } = 0.1f;
public float JumpHeight { get; set; } = 5.5f;
private float PeakTime { get; set; } = 0.1f;
[Export]
public float DragArea { get; set; } = 4f;
[Export]
public float AirDensity { get; set; } = 37.26982f;
[Export]
public float DragCoefficient { get; set; } = 1.3f;
[Export]
public float FloatingDragCoefficientMultiplier { get; set; } = 0.8f;
[Export]
public Label DebugTextLabel { get; set; }
@@ -26,60 +33,137 @@ public partial class PlayerPhysicsController : CharacterBody2D {
public AnimatedSprite2D Sprite { get; set; }
[Export]
public float Gravity { get; set; } = 980f;
public float Gravity { get; set; } = 30.625f;
private float _timeInFlight = 0;
private float TilesToMeters => 9.81f / Gravity;
private float PxToMeters => (1 / UnitToPx) * TilesToMeters;
[Export]
public float UnitToPx { get; set; } = 32;
private float _lv = 0.0f;
private float _invmass = 1/2f;
[Export]
public float Mass { get => 1/_invmass; set => _invmass = 1/value; }
private float epsilon = 10e-5f;
private void RecalculateLv() {
_lv = Mathf.Sqrt(Mathf.Pow(Gravity * PeakTime / 2, 2) + 2 * Gravity * JumpHeight);
}
private float CalculateDrag(float velocity, float delta) {
var minopposing = Mathf.Abs(velocity * 0.99f);
return Mathf.Clamp(
0.5f *
(this.IsOnFloor() ? DragCoefficient : DragCoefficient * FloatingDragCoefficientMultiplier) *
(Mathf.Pow(TilesToMeters, 3) * AirDensity) *
(Mathf.Pow(TilesToMeters, 2) * DragArea) *
Mathf.Pow(velocity * PxToMeters, 2) *
_invmass *
-Mathf.Sign(velocity) *
delta *
(1f / TilesToMeters),
-minopposing,
minopposing);
}
public override void _Ready() {
RecalculateLv();
base._Ready();
}
public override void _Process(double delta) {
var grounded = this.IsOnFloor();
var absvel = new Vector2(Mathf.Abs(Velocity.X), Mathf.Abs(Velocity.Y));
Sprite.FlipH = Velocity.X < 0;
if (grounded && absvel.X > 0) {
Sprite.Play("walk", absvel.X switch {
var xAxis = Input.GetAxis("move_left", "move_right");
Sprite.FlipH = xAxis < 0;
if (grounded && absvel.X > 0.1) {
Sprite.Animation = "walk";
Sprite.SpeedScale = absvel.X switch {
< 10 => 1,
< 150 => 2,
< 300 => 4,
_ => 1
});
} else if (grounded && absvel.X < epsilon && absvel.Y < epsilon) {
Sprite.Play("idle");
};
} else {
Sprite.SpeedScale = 1;
}
if (grounded && absvel.X < 0.1) {
Sprite.Animation = "idle";
}
if (!grounded && Velocity.Y > 0.1) {
Sprite.Animation = "fall";
}
if (!grounded && Velocity.Y < 0.1) {
Sprite.Animation = "jump";
}
}
private float _timeOffGround = 0.0f;
[Export]
public float CoyoteTiming { get; set; } = 0.1f;
public override void _PhysicsProcess(double delta) {
var xAxis = Input.GetAxis("move_left", "move_right") * MovementScale;
var xAxis = Input.GetAxis("move_left", "move_right");
var yAxis = Input.GetAxis("look_up", "look_down");
var jumpStrength = -Input.GetActionStrength("jump") * JumpScale;
// var jumpStrength = -Input.GetActionStrength("jump");
var lastCollision = this.IsOnCeiling();
RecalculateLv();
float velx = (Velocity.X / UnitToPx) + CalculateDrag(Velocity.X, (float)delta);
float vely = (Velocity.Y / UnitToPx) + Gravity * (float)delta + CalculateDrag(Velocity.Y, (float)delta);
if (Mathf.Abs(velx) < 0.3) velx = 0;
var grounded = this.IsOnFloor();
if (!grounded) {
xAxis *= FloatingMovePenalty;
jumpStrength *= FloatingJumpPenalty;
var coyoteGrounded = _timeOffGround < CoyoteTiming;
if (grounded || coyoteGrounded) {
if (grounded) _timeOffGround = 0;
else _timeOffGround += (float)delta;
if (Input.IsActionJustPressed("jump")) {
vely = -_lv;
}
if (!grounded && coyoteGrounded && Input.IsActionJustReleased("jump") && vely < 0) {
vely *= 1/4f;
}
if (Input.IsActionPressed("run")) {
velx += xAxis * WalkAcceleration * (float)delta * RunMultiplier;
} else {
velx += xAxis * WalkAcceleration * (float)delta;
}
} else {
if (Input.IsActionJustReleased("jump") && vely < 0) {
vely *= 1/4f;
}
if (Input.IsActionPressed("run")) {
velx += xAxis * FloatingWalkAcceleration * (float)delta * RunMultiplier;
} else {
velx += xAxis * FloatingWalkAcceleration * (float)delta;
}
}
if (grounded && jumpStrength < 0)
_timeInFlight = 0;
jumpStrength *= Mathf.Exp(-JumpStrengthDecay * _timeInFlight);
// autorun
var friction = Mathf.Abs(Velocity.X) > 125 ? FrictionCoefficent * 1/8f : FrictionCoefficent;
// var decay = Mathf.Abs(Velocity.X) > 125 ? MovementDecay * 1/4f : MovementDecay;
xAxis *= Mathf.Exp(-MovementDecay * Mathf.Abs(Velocity.X));
xAxis -= Velocity.X * friction;
DebugTextLabel.Text =
$"grounded: {grounded}\n" +
$"vely: {vely}\n" +
$"velx: {velx}\n" +
$"lv : {_lv:F2} or {_lv/(float)delta:F2}\n" +
$"rd : {CalculateDrag(Velocity.X, (float)delta):F2}, {CalculateDrag(Velocity.Y, (float)delta):F2}";
// Force = new Vector2(0, forcey);
Velocity = new Vector2(velx, vely) * UnitToPx;
var moveVector = new Vector2((float)(delta * xAxis), (float)( delta * (Gravity + jumpStrength)));
DebugTextLabel.Text = $"grounded: {grounded}\nmv: {moveVector}\n vel: {Velocity}\n jumpStrength: {jumpStrength}\ntimeInFlight: {_timeInFlight}";
Velocity += moveVector;
MoveAndSlide();
if (!grounded)
_timeInFlight += (float)delta;
base._PhysicsProcess(delta);
}
}
+21
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@@ -0,0 +1,21 @@
using Godot;
using System;
public partial class ResetPlayer : Area2D {
[Export]
public Node2D Player { get; set; }
[Export]
public Vector2 ResetPosition { get; set; }
public override void _Ready() {
this.BodyShapeEntered += OnBodyShapeEntered;
base._Ready();
}
private void OnBodyShapeEntered(Rid bodyRid, Node2D body, long bodyShapeIndex, long localShapeIndex) {
if (Player == body) {
Player.Position = ResetPosition;
}
}
}
+1
View File
@@ -0,0 +1 @@
uid://d0qoxtv6ld1ef
+33
View File
@@ -0,0 +1,33 @@
[gd_resource type="VisualShader" format=3 uid="uid://dwgy05x43arpb"]
[sub_resource type="VisualShaderNodeInput" id="VisualShaderNodeInput_46mxo"]
input_name = "color"
[sub_resource type="VisualShaderNodeFloatParameter" id="VisualShaderNodeFloatParameter_paeta"]
parameter_name = "FloatParameter"
qualifier = 2
hint = 1
default_value_enabled = true
default_value = 0.5
[sub_resource type="VisualShaderNodeVectorCompose" id="VisualShaderNodeVectorCompose_282el"]
default_input_values = [0, 0.0, 1, 0.0, 2, 0.0, 3, 0.0]
op_type = 2
[sub_resource type="VisualShaderNodeVectorOp" id="VisualShaderNodeVectorOp_ivc0m"]
default_input_values = [0, Quaternion(0, 0, 0, 0), 1, Quaternion(0, 0, 0, 0)]
op_type = 2
operator = 2
[resource]
mode = 1
flags/light_only = false
nodes/vertex/3/node = SubResource("VisualShaderNodeInput_46mxo")
nodes/vertex/3/position = Vector2(-280, 160)
nodes/vertex/7/node = SubResource("VisualShaderNodeFloatParameter_paeta")
nodes/vertex/7/position = Vector2(-460, 340)
nodes/vertex/8/node = SubResource("VisualShaderNodeVectorCompose_282el")
nodes/vertex/8/position = Vector2(-140, 300)
nodes/vertex/9/node = SubResource("VisualShaderNodeVectorOp_ivc0m")
nodes/vertex/9/position = Vector2(80, 160)
nodes/vertex/connections = PackedInt32Array(3, 0, 9, 0, 8, 0, 9, 1, 7, 0, 8, 0, 7, 0, 8, 1, 7, 0, 8, 2, 7, 0, 8, 3, 9, 0, 0, 2)