304 lines
11 KiB
Plaintext
304 lines
11 KiB
Plaintext
[gd_resource type="TileSet" format=3 uid="uid://bk7cbdppa3j6a"]
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[ext_resource type="Texture2D" uid="uid://cgr7fx5emk037" path="res://sprites/atlas/pool.png" id="1_otsg2"]
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[sub_resource type="TileSetAtlasSource" id="TileSetAtlasSource_blkrv"]
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texture = ExtResource("1_otsg2")
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texture_region_size = Vector2i(32, 32)
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0:0/0 = 0
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0:0/0/physics_layer_0/polygon_0/points = PackedVector2Array(-16, 16, 16, 16, 16, -16, -16, -16)
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1:0/0 = 0
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1:0/0/physics_layer_0/polygon_0/points = PackedVector2Array(-16, 16, 16, 16, 16, -16, -16, -16)
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2:0/0 = 0
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2:0/0/physics_layer_0/polygon_0/points = PackedVector2Array(-16, 16, 16, 16, 16, -16, -16, -16)
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3:0/0 = 0
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3:0/0/physics_layer_0/polygon_0/points = PackedVector2Array(-16, 16, 16, 16, 16, -16, -16, -16)
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4:0/0 = 0
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5:0/0 = 0
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6:0/0 = 0
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7:0/0 = 0
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8:0/0 = 0
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9:0/0 = 0
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10:0/0 = 0
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11:0/0 = 0
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0:1/0 = 0
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0:1/0/physics_layer_0/polygon_0/points = PackedVector2Array(-16, 16, -16, -16, 16, -16, 16, 16)
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1:1/0 = 0
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1:1/0/physics_layer_0/polygon_0/points = PackedVector2Array(-16, 16, 16, 16, 16, -16, -16, -16)
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2:1/0 = 0
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2:1/0/physics_layer_0/polygon_0/points = PackedVector2Array(-16, 16, 16, 16, 16, -16, -16, -16)
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3:1/0 = 0
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3:1/0/physics_layer_0/polygon_0/points = PackedVector2Array(-16, 16, 16, 16, 16, -16, -16, -16)
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4:1/0 = 0
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5:1/0 = 0
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6:1/0 = 0
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7:1/0 = 0
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8:1/0 = 0
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9:1/0 = 0
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10:1/0 = 0
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11:1/0 = 0
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0:2/0 = 0
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1:2/0 = 0
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1:2/0/terrain_set = 0
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1:2/0/terrain = 0
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1:2/0/physics_layer_0/polygon_0/points = PackedVector2Array(-16, -16, -16, 16, 16, 16, 16, -16)
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1:2/0/terrains_peering_bit/right_side = 0
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1:2/0/terrains_peering_bit/bottom_right_corner = 0
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1:2/0/terrains_peering_bit/bottom_side = 0
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2:2/next_alternative_id = 3
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2:2/0 = 0
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2:2/0/terrain_set = 0
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2:2/0/terrain = 0
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2:2/0/physics_layer_0/polygon_0/points = PackedVector2Array(-16, -16, -16, 16, 16, 16, 16, -16)
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2:2/0/terrains_peering_bit/right_side = 0
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2:2/0/terrains_peering_bit/bottom_right_corner = 0
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2:2/0/terrains_peering_bit/bottom_side = 0
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2:2/0/terrains_peering_bit/bottom_left_corner = 0
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2:2/0/terrains_peering_bit/left_side = 0
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2:2/1 = 1
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2:2/1/flip_h = true
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2:2/1/terrain_set = 0
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2:2/1/terrain = 0
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2:2/1/physics_layer_0/polygon_0/points = PackedVector2Array(-16, -16, -16, 16, 16, 16, 16, -16, -16, -16)
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2:2/1/terrains_peering_bit/right_side = 0
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2:2/1/terrains_peering_bit/bottom_right_corner = 0
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2:2/1/terrains_peering_bit/bottom_side = 0
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2:2/1/terrains_peering_bit/bottom_left_corner = 0
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2:2/1/terrains_peering_bit/left_side = 0
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3:2/0 = 0
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3:2/0/terrain_set = 0
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3:2/0/terrain = 0
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3:2/0/physics_layer_0/polygon_0/points = PackedVector2Array(-16, -16, -16, 16, 16, 16, 16, -16)
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3:2/0/terrains_peering_bit/bottom_side = 0
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3:2/0/terrains_peering_bit/bottom_left_corner = 0
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3:2/0/terrains_peering_bit/left_side = 0
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4:2/0 = 0
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4:2/0/terrain_set = 0
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4:2/0/terrain = 0
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4:2/0/physics_layer_0/polygon_0/points = PackedVector2Array(-16, -16, -16, 16, 16, 16, 16, -16)
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4:2/0/terrains_peering_bit/right_side = 0
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5:2/0 = 0
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5:2/0/terrain_set = 0
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5:2/0/terrain = 0
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5:2/0/physics_layer_0/polygon_0/points = PackedVector2Array(-16, -16, -16, 16, 16, 16, 16, -16)
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5:2/0/terrains_peering_bit/right_side = 0
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5:2/0/terrains_peering_bit/left_side = 0
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6:2/0 = 0
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6:2/0/terrain_set = 0
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6:2/0/terrain = 0
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6:2/0/physics_layer_0/polygon_0/points = PackedVector2Array(-16, -16, -16, 16, 16, 16, 16, -16)
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6:2/0/terrains_peering_bit/left_side = 0
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7:2/0 = 0
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8:2/0 = 0
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9:2/0 = 0
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10:2/0 = 0
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11:2/0 = 0
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0:3/0 = 0
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1:3/next_alternative_id = 2
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1:3/0 = 0
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1:3/0/terrain_set = 0
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1:3/0/terrain = 0
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1:3/0/physics_layer_0/polygon_0/points = PackedVector2Array(-16, -16, -16, 16, 16, 16, 16, -16)
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1:3/0/terrains_peering_bit/right_side = 0
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1:3/0/terrains_peering_bit/bottom_right_corner = 0
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1:3/0/terrains_peering_bit/bottom_side = 0
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1:3/0/terrains_peering_bit/top_side = 0
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1:3/0/terrains_peering_bit/top_right_corner = 0
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1:3/1 = 1
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1:3/1/flip_v = true
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1:3/1/terrain_set = 0
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1:3/1/terrain = 0
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1:3/1/physics_layer_0/polygon_0/points = PackedVector2Array(-16, -16, 16, -16, 16, 16, -16, 16)
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1:3/1/terrains_peering_bit/right_side = 0
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1:3/1/terrains_peering_bit/bottom_right_corner = 0
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1:3/1/terrains_peering_bit/bottom_side = 0
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1:3/1/terrains_peering_bit/top_side = 0
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1:3/1/terrains_peering_bit/top_right_corner = 0
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2:3/next_alternative_id = 6
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2:3/0 = 0
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2:3/0/terrain_set = 0
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2:3/0/terrain = 0
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2:3/0/physics_layer_0/polygon_0/points = PackedVector2Array(-16, -16, -16, 16, 16, 16, 16, -16)
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2:3/0/terrains_peering_bit/right_side = 0
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2:3/0/terrains_peering_bit/bottom_right_corner = 0
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2:3/0/terrains_peering_bit/bottom_side = 0
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2:3/0/terrains_peering_bit/bottom_left_corner = 0
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2:3/0/terrains_peering_bit/left_side = 0
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2:3/0/terrains_peering_bit/top_left_corner = 0
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2:3/0/terrains_peering_bit/top_side = 0
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2:3/0/terrains_peering_bit/top_right_corner = 0
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2:3/1 = 1
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2:3/1/flip_h = true
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2:3/1/terrain_set = 0
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2:3/1/terrain = 0
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2:3/1/physics_layer_0/polygon_0/points = PackedVector2Array(-16, -16, 16, -16, 16, 16, -16, 16)
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2:3/1/terrains_peering_bit/right_side = 0
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2:3/1/terrains_peering_bit/bottom_right_corner = 0
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2:3/1/terrains_peering_bit/bottom_side = 0
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2:3/1/terrains_peering_bit/bottom_left_corner = 0
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2:3/1/terrains_peering_bit/left_side = 0
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2:3/1/terrains_peering_bit/top_left_corner = 0
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2:3/1/terrains_peering_bit/top_side = 0
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2:3/1/terrains_peering_bit/top_right_corner = 0
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2:3/2 = 2
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2:3/2/flip_v = true
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2:3/2/terrain_set = 0
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2:3/2/terrain = 0
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2:3/2/physics_layer_0/polygon_0/points = PackedVector2Array(-16, -16, 16, -16, 16, 16, -16, 16)
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2:3/2/terrains_peering_bit/right_side = 0
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2:3/2/terrains_peering_bit/bottom_right_corner = 0
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2:3/2/terrains_peering_bit/bottom_side = 0
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2:3/2/terrains_peering_bit/bottom_left_corner = 0
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2:3/2/terrains_peering_bit/left_side = 0
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2:3/2/terrains_peering_bit/top_left_corner = 0
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2:3/2/terrains_peering_bit/top_side = 0
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2:3/2/terrains_peering_bit/top_right_corner = 0
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2:3/4 = 4
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2:3/4/transpose = true
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2:3/4/terrain_set = 0
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2:3/4/terrain = 0
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2:3/4/physics_layer_0/polygon_0/points = PackedVector2Array(-16, -16, 16, -16, 16, 16, -16, 16)
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2:3/4/terrains_peering_bit/right_side = 0
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2:3/4/terrains_peering_bit/bottom_right_corner = 0
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2:3/4/terrains_peering_bit/bottom_side = 0
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2:3/4/terrains_peering_bit/bottom_left_corner = 0
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2:3/4/terrains_peering_bit/left_side = 0
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2:3/4/terrains_peering_bit/top_left_corner = 0
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2:3/4/terrains_peering_bit/top_side = 0
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2:3/4/terrains_peering_bit/top_right_corner = 0
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2:3/5 = 5
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2:3/5/flip_h = true
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2:3/5/transpose = true
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2:3/5/terrain_set = 0
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2:3/5/terrain = 0
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2:3/5/physics_layer_0/polygon_0/points = PackedVector2Array(-16, -16, 16, -16, 16, 16, -16, 16)
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2:3/5/terrains_peering_bit/right_side = 0
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2:3/5/terrains_peering_bit/bottom_right_corner = 0
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2:3/5/terrains_peering_bit/bottom_side = 0
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2:3/5/terrains_peering_bit/bottom_left_corner = 0
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2:3/5/terrains_peering_bit/left_side = 0
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2:3/5/terrains_peering_bit/top_left_corner = 0
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2:3/5/terrains_peering_bit/top_side = 0
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2:3/5/terrains_peering_bit/top_right_corner = 0
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3:3/next_alternative_id = 2
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3:3/0 = 0
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3:3/0/terrain_set = 0
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3:3/0/terrain = 0
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3:3/0/physics_layer_0/polygon_0/points = PackedVector2Array(-16, -16, -16, 16, 16, 16, 16, -16)
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3:3/0/terrains_peering_bit/bottom_side = 0
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3:3/0/terrains_peering_bit/bottom_left_corner = 0
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3:3/0/terrains_peering_bit/left_side = 0
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3:3/0/terrains_peering_bit/top_left_corner = 0
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3:3/0/terrains_peering_bit/top_side = 0
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3:3/1 = 1
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3:3/1/flip_v = true
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3:3/1/terrain_set = 0
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3:3/1/terrain = 0
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3:3/1/physics_layer_0/polygon_0/points = PackedVector2Array(-16, -16, 16, -16, 16, 16, -16, 16)
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3:3/1/terrains_peering_bit/bottom_side = 0
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3:3/1/terrains_peering_bit/bottom_left_corner = 0
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3:3/1/terrains_peering_bit/left_side = 0
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3:3/1/terrains_peering_bit/top_left_corner = 0
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3:3/1/terrains_peering_bit/top_side = 0
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4:3/0 = 0
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4:3/0/physics_layer_0/polygon_0/points = PackedVector2Array(-16, -16, -16, 16, 16, 16, 16, -16)
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5:3/0 = 0
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5:3/0/physics_layer_0/polygon_0/points = PackedVector2Array(-16, -16, -16, 16, 16, 16, 16, -16)
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6:3/0 = 0
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6:3/0/terrain_set = 0
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6:3/0/terrain = 0
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6:3/0/physics_layer_0/polygon_0/points = PackedVector2Array(-16, -16, -16, 16, 16, 16, 16, -16)
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6:3/0/terrains_peering_bit/right_side = 0
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6:3/0/terrains_peering_bit/bottom_side = 0
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6:3/0/terrains_peering_bit/bottom_left_corner = 0
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6:3/0/terrains_peering_bit/left_side = 0
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6:3/0/terrains_peering_bit/top_left_corner = 0
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6:3/0/terrains_peering_bit/top_side = 0
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6:3/0/terrains_peering_bit/top_right_corner = 0
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7:3/0 = 0
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7:3/0/terrain_set = 0
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7:3/0/terrain = 0
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7:3/0/physics_layer_0/polygon_0/points = PackedVector2Array(-16, -16, -16, 16, 16, 16, 16, -16)
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7:3/0/terrains_peering_bit/right_side = 0
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7:3/0/terrains_peering_bit/bottom_right_corner = 0
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7:3/0/terrains_peering_bit/bottom_side = 0
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7:3/0/terrains_peering_bit/left_side = 0
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7:3/0/terrains_peering_bit/top_left_corner = 0
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7:3/0/terrains_peering_bit/top_side = 0
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7:3/0/terrains_peering_bit/top_right_corner = 0
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8:3/0 = 0
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9:3/0 = 0
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10:3/0 = 0
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11:3/0 = 0
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0:4/0 = 0
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1:4/0 = 0
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1:4/0/terrain_set = 0
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1:4/0/terrain = 0
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1:4/0/physics_layer_0/polygon_0/points = PackedVector2Array(-16, -16, -16, 16, 16, 16, 16, -16)
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1:4/0/terrains_peering_bit/right_side = 0
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1:4/0/terrains_peering_bit/top_side = 0
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1:4/0/terrains_peering_bit/top_right_corner = 0
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0:5/0 = 0
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1:5/0 = 0
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2:4/next_alternative_id = 2
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2:4/0 = 0
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2:4/0/terrain_set = 0
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2:4/0/terrain = 0
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2:4/0/physics_layer_0/polygon_0/points = PackedVector2Array(-16, -16, -16, 16, 16, 16, 16, -16)
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2:4/0/terrains_peering_bit/right_side = 0
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2:4/0/terrains_peering_bit/left_side = 0
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2:4/0/terrains_peering_bit/top_left_corner = 0
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2:4/0/terrains_peering_bit/top_side = 0
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2:4/0/terrains_peering_bit/top_right_corner = 0
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2:4/1 = 1
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2:4/1/flip_h = true
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2:4/1/terrain_set = 0
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2:4/1/terrain = 0
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2:4/1/physics_layer_0/polygon_0/points = PackedVector2Array(-16, -16, 16, -16, 16, 16, -16, 16)
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2:4/1/terrains_peering_bit/right_side = 0
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2:4/1/terrains_peering_bit/left_side = 0
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2:4/1/terrains_peering_bit/top_left_corner = 0
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2:4/1/terrains_peering_bit/top_side = 0
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2:4/1/terrains_peering_bit/top_right_corner = 0
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3:4/0 = 0
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3:4/0/terrain_set = 0
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3:4/0/terrain = 0
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3:4/0/physics_layer_0/polygon_0/points = PackedVector2Array(-16, -16, -16, 16, 16, 16, 16, -16)
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3:4/0/terrains_peering_bit/left_side = 0
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3:4/0/terrains_peering_bit/top_left_corner = 0
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3:4/0/terrains_peering_bit/top_side = 0
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6:4/0 = 0
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6:4/0/terrain_set = 0
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6:4/0/terrain = 0
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6:4/0/physics_layer_0/polygon_0/points = PackedVector2Array(-16, -16, -16, 16, 16, 16, 16, -16)
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6:4/0/terrains_peering_bit/right_side = 0
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6:4/0/terrains_peering_bit/bottom_right_corner = 0
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6:4/0/terrains_peering_bit/bottom_side = 0
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6:4/0/terrains_peering_bit/bottom_left_corner = 0
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6:4/0/terrains_peering_bit/left_side = 0
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6:4/0/terrains_peering_bit/top_left_corner = 0
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6:4/0/terrains_peering_bit/top_side = 0
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7:4/0 = 0
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7:4/0/terrain_set = 0
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7:4/0/terrain = 0
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7:4/0/physics_layer_0/polygon_0/points = PackedVector2Array(-16, -16, -16, 16, 16, 16, 16, -16)
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7:4/0/terrains_peering_bit/right_side = 0
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7:4/0/terrains_peering_bit/bottom_right_corner = 0
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7:4/0/terrains_peering_bit/bottom_side = 0
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7:4/0/terrains_peering_bit/bottom_left_corner = 0
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7:4/0/terrains_peering_bit/left_side = 0
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7:4/0/terrains_peering_bit/top_side = 0
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7:4/0/terrains_peering_bit/top_right_corner = 0
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4:4/0 = 0
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4:4/0/physics_layer_0/polygon_0/points = PackedVector2Array(-16, -16, -16, 16, 16, 16, 16, -16)
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5:4/0 = 0
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5:4/0/physics_layer_0/polygon_0/points = PackedVector2Array(-16, -16, -16, 16, 16, 16, 16, -16)
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[resource]
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tile_size = Vector2i(32, 32)
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physics_layer_0/collision_layer = 1
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terrain_set_0/mode = 0
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terrain_set_0/terrain_0/name = "Brick"
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terrain_set_0/terrain_0/color = Color(0.5, 0.34375, 0.25, 1)
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sources/0 = SubResource("TileSetAtlasSource_blkrv")
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