Compare commits
13
Commits
nightly
...
744c750638
| Author | SHA1 | Date | |
|---|---|---|---|
| 744c750638 | |||
| d549edbf15 | |||
| a4d73f8697 | |||
| a0a288eee2 | |||
| 6ee79020ef | |||
| 3ccf193a7c | |||
| be6cad911c | |||
| 77bc341f9b | |||
| b18283ed9d | |||
| eca85aa2d0 | |||
| b55d2d87c8 | |||
| 77d850f95e | |||
| ba2ce768e4 |
+2
-2
@@ -27,7 +27,7 @@ script_export_mode=2
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custom_template/debug=""
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custom_template/debug=""
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custom_template/release=""
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custom_template/release=""
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debug/export_console_wrapper=1
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debug/export_console_wrapper=1
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binary_format/embed_pck=false
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binary_format/embed_pck=true
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texture_format/s3tc_bptc=true
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texture_format/s3tc_bptc=true
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texture_format/etc2_astc=false
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texture_format/etc2_astc=false
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shader_baker/enabled=true
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shader_baker/enabled=true
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@@ -365,7 +365,7 @@ script_export_mode=2
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custom_template/debug=""
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custom_template/debug=""
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custom_template/release=""
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custom_template/release=""
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debug/export_console_wrapper=1
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debug/export_console_wrapper=1
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binary_format/embed_pck=false
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binary_format/embed_pck=true
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texture_format/s3tc_bptc=true
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texture_format/s3tc_bptc=true
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texture_format/etc2_astc=false
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texture_format/etc2_astc=false
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shader_baker/enabled=false
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shader_baker/enabled=false
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@@ -0,0 +1,46 @@
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[gd_resource type="SpriteFrames" format=3 uid="uid://trcnb1ubmx5e"]
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[ext_resource type="Texture2D" uid="uid://wli5w6t8y6se" path="res://sprites/atlas/jump_point_radiates.png" id="1_3yoq3"]
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[sub_resource type="AtlasTexture" id="AtlasTexture_aokl3"]
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atlas = ExtResource("1_3yoq3")
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region = Rect2(0, 32, 32, 32)
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[sub_resource type="AtlasTexture" id="AtlasTexture_xd81c"]
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atlas = ExtResource("1_3yoq3")
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region = Rect2(0, 64, 32, 32)
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[sub_resource type="AtlasTexture" id="AtlasTexture_u618n"]
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atlas = ExtResource("1_3yoq3")
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region = Rect2(0, 96, 32, 32)
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[sub_resource type="AtlasTexture" id="AtlasTexture_twrqh"]
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atlas = ExtResource("1_3yoq3")
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region = Rect2(32, 0, 32, 32)
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[sub_resource type="AtlasTexture" id="AtlasTexture_vrk17"]
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atlas = ExtResource("1_3yoq3")
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region = Rect2(0, 0, 32, 32)
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[resource]
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animations = [{
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"frames": [{
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"duration": 1.0,
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"texture": SubResource("AtlasTexture_aokl3")
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}, {
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"duration": 1.0,
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"texture": SubResource("AtlasTexture_xd81c")
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}, {
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"duration": 1.0,
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"texture": SubResource("AtlasTexture_u618n")
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}, {
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"duration": 1.0,
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"texture": SubResource("AtlasTexture_twrqh")
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}, {
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"duration": 1.0,
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"texture": SubResource("AtlasTexture_vrk17")
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}],
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"loop": true,
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"name": &"default",
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"speed": 16.0
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}]
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@@ -1,6 +1,25 @@
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[gd_resource type="SpriteFrames" format=3 uid="uid://doxc4pl5hvs6k"]
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[gd_resource type="SpriteFrames" format=3 uid="uid://doxc4pl5hvs6k"]
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[ext_resource type="Texture2D" uid="uid://bv4gsgya7wp4d" path="res://sprites/atlas/demoman_walking.png" id="1_1t22f"]
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[ext_resource type="Texture2D" uid="uid://bv4gsgya7wp4d" path="res://sprites/atlas/demoman_walking.png" id="1_1t22f"]
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[ext_resource type="Texture2D" uid="uid://dy7fh0eg6qulr" path="res://sprites/atlas/demoman_idles.png" id="1_c2ath"]
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[ext_resource type="Texture2D" uid="uid://cl3uy4d6lgspe" path="res://sprites/man_falls.png" id="1_kdeld"]
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[ext_resource type="Texture2D" uid="uid://cr5bdv3hgmd4q" path="res://sprites/man_jumps.png" id="3_a1t44"]
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[sub_resource type="AtlasTexture" id="AtlasTexture_w1sc6"]
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atlas = ExtResource("1_c2ath")
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region = Rect2(0, 0, 32, 64)
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[sub_resource type="AtlasTexture" id="AtlasTexture_mcxxx"]
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atlas = ExtResource("1_c2ath")
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region = Rect2(0, 64, 32, 64)
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[sub_resource type="AtlasTexture" id="AtlasTexture_nf227"]
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atlas = ExtResource("1_c2ath")
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region = Rect2(32, 0, 32, 64)
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[sub_resource type="AtlasTexture" id="AtlasTexture_sbabb"]
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atlas = ExtResource("1_c2ath")
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region = Rect2(32, 64, 32, 64)
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[sub_resource type="AtlasTexture" id="AtlasTexture_c2ath"]
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[sub_resource type="AtlasTexture" id="AtlasTexture_c2ath"]
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atlas = ExtResource("1_1t22f")
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atlas = ExtResource("1_1t22f")
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@@ -24,12 +43,35 @@ region = Rect2(64, 0, 32, 64)
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[resource]
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[resource]
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animations = [{
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animations = [{
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"frames": [],
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"frames": [{
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"duration": 1.0,
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"texture": ExtResource("1_kdeld")
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}],
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"loop": true,
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"name": &"fall",
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"speed": 5.0
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}, {
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"frames": [{
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"duration": 1.0,
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"texture": SubResource("AtlasTexture_w1sc6")
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}, {
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"duration": 1.0,
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"texture": SubResource("AtlasTexture_mcxxx")
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}, {
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"duration": 1.0,
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"texture": SubResource("AtlasTexture_nf227")
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}, {
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"duration": 1.0,
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"texture": SubResource("AtlasTexture_sbabb")
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}],
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"loop": true,
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"loop": true,
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"name": &"idle",
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"name": &"idle",
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"speed": 5.0
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"speed": 5.0
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}, {
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}, {
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"frames": [],
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"frames": [{
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"duration": 1.0,
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"texture": ExtResource("3_a1t44")
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}],
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"loop": true,
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"loop": true,
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"name": &"jump",
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"name": &"jump",
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"speed": 5.0
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"speed": 5.0
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@@ -0,0 +1,4 @@
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[gd_resource type="CircleShape2D" format=3 uid="uid://duhxyfwoh6ndb"]
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[resource]
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radius = 3.0
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@@ -0,0 +1,6 @@
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[gd_resource type="ShaderMaterial" format=3 uid="uid://b4epp5w0awoov"]
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[ext_resource type="Shader" uid="uid://dwgy05x43arpb" path="res://src/shaders/dimming_shader.tres" id="1_jm73v"]
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[resource]
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shader = ExtResource("1_jm73v")
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+256
-13
File diff suppressed because one or more lines are too long
+49
-2
@@ -25,29 +25,76 @@ move_right={
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"deadzone": 0.2,
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"deadzone": 0.2,
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"events": [Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":-1,"window_id":0,"alt_pressed":false,"shift_pressed":false,"ctrl_pressed":false,"meta_pressed":false,"pressed":false,"keycode":0,"physical_keycode":4194321,"key_label":0,"unicode":0,"location":0,"echo":false,"script":null)
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"events": [Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":-1,"window_id":0,"alt_pressed":false,"shift_pressed":false,"ctrl_pressed":false,"meta_pressed":false,"pressed":false,"keycode":0,"physical_keycode":4194321,"key_label":0,"unicode":0,"location":0,"echo":false,"script":null)
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, Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":-1,"window_id":0,"alt_pressed":false,"shift_pressed":false,"ctrl_pressed":false,"meta_pressed":false,"pressed":false,"keycode":0,"physical_keycode":83,"key_label":0,"unicode":115,"location":0,"echo":false,"script":null)
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, Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":-1,"window_id":0,"alt_pressed":false,"shift_pressed":false,"ctrl_pressed":false,"meta_pressed":false,"pressed":false,"keycode":0,"physical_keycode":83,"key_label":0,"unicode":115,"location":0,"echo":false,"script":null)
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, Object(InputEventJoypadMotion,"resource_local_to_scene":false,"resource_name":"","device":-1,"axis":0,"axis_value":1.0,"script":null)
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, Object(InputEventJoypadButton,"resource_local_to_scene":false,"resource_name":"","device":-1,"button_index":14,"pressure":0.0,"pressed":true,"script":null)
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]
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]
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}
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}
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move_left={
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move_left={
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"deadzone": 0.2,
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"deadzone": 0.2,
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"events": [Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":-1,"window_id":0,"alt_pressed":false,"shift_pressed":false,"ctrl_pressed":false,"meta_pressed":false,"pressed":false,"keycode":0,"physical_keycode":4194319,"key_label":0,"unicode":0,"location":0,"echo":false,"script":null)
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"events": [Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":-1,"window_id":0,"alt_pressed":false,"shift_pressed":false,"ctrl_pressed":false,"meta_pressed":false,"pressed":false,"keycode":0,"physical_keycode":4194319,"key_label":0,"unicode":0,"location":0,"echo":false,"script":null)
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||||||
, Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":-1,"window_id":0,"alt_pressed":false,"shift_pressed":false,"ctrl_pressed":false,"meta_pressed":false,"pressed":false,"keycode":0,"physical_keycode":65,"key_label":0,"unicode":97,"location":0,"echo":false,"script":null)
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, Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":-1,"window_id":0,"alt_pressed":false,"shift_pressed":false,"ctrl_pressed":false,"meta_pressed":false,"pressed":false,"keycode":0,"physical_keycode":65,"key_label":0,"unicode":97,"location":0,"echo":false,"script":null)
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, Object(InputEventJoypadMotion,"resource_local_to_scene":false,"resource_name":"","device":-1,"axis":0,"axis_value":-1.0,"script":null)
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, Object(InputEventJoypadButton,"resource_local_to_scene":false,"resource_name":"","device":-1,"button_index":13,"pressure":0.0,"pressed":true,"script":null)
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]
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]
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}
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}
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jump={
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jump={
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"deadzone": 0.2,
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"deadzone": 0.2,
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"events": [Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":-1,"window_id":0,"alt_pressed":false,"shift_pressed":false,"ctrl_pressed":false,"meta_pressed":false,"pressed":false,"keycode":0,"physical_keycode":32,"key_label":0,"unicode":32,"location":0,"echo":false,"script":null)
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"events": [Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":-1,"window_id":0,"alt_pressed":false,"shift_pressed":false,"ctrl_pressed":false,"meta_pressed":false,"pressed":false,"keycode":0,"physical_keycode":32,"key_label":0,"unicode":32,"location":0,"echo":false,"script":null)
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, Object(InputEventJoypadButton,"resource_local_to_scene":false,"resource_name":"","device":-1,"button_index":0,"pressure":0.0,"pressed":false,"script":null)
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]
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]
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}
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}
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look_up={
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look_up={
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"deadzone": 0.2,
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"deadzone": 0.2,
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"events": [Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":-1,"window_id":0,"alt_pressed":false,"shift_pressed":false,"ctrl_pressed":false,"meta_pressed":false,"pressed":false,"keycode":0,"physical_keycode":4194320,"key_label":0,"unicode":0,"location":0,"echo":false,"script":null)
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"events": [Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":-1,"window_id":0,"alt_pressed":false,"shift_pressed":false,"ctrl_pressed":true,"meta_pressed":false,"pressed":false,"keycode":0,"physical_keycode":4194320,"key_label":0,"unicode":0,"location":0,"echo":false,"script":null)
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||||||
, Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":-1,"window_id":0,"alt_pressed":false,"shift_pressed":false,"ctrl_pressed":false,"meta_pressed":false,"pressed":false,"keycode":0,"physical_keycode":87,"key_label":0,"unicode":119,"location":0,"echo":false,"script":null)
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, Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":-1,"window_id":0,"alt_pressed":false,"shift_pressed":false,"ctrl_pressed":true,"meta_pressed":false,"pressed":false,"keycode":0,"physical_keycode":87,"key_label":0,"unicode":0,"location":0,"echo":false,"script":null)
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||||||
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, Object(InputEventJoypadMotion,"resource_local_to_scene":false,"resource_name":"","device":-1,"axis":3,"axis_value":-1.0,"script":null)
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, Object(InputEventJoypadButton,"resource_local_to_scene":false,"resource_name":"","device":-1,"button_index":11,"pressure":0.0,"pressed":true,"script":null)
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]
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]
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}
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}
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look_down={
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look_down={
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"deadzone": 0.2,
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"deadzone": 0.2,
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"events": [Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":-1,"window_id":0,"alt_pressed":false,"shift_pressed":false,"ctrl_pressed":true,"meta_pressed":false,"pressed":false,"keycode":0,"physical_keycode":4194322,"key_label":0,"unicode":0,"location":0,"echo":false,"script":null)
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||||||
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, Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":-1,"window_id":0,"alt_pressed":false,"shift_pressed":false,"ctrl_pressed":true,"meta_pressed":false,"pressed":false,"keycode":0,"physical_keycode":82,"key_label":0,"unicode":0,"location":0,"echo":false,"script":null)
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||||||
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, Object(InputEventJoypadMotion,"resource_local_to_scene":false,"resource_name":"","device":-1,"axis":3,"axis_value":1.0,"script":null)
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, Object(InputEventJoypadButton,"resource_local_to_scene":false,"resource_name":"","device":-1,"button_index":12,"pressure":0.0,"pressed":true,"script":null)
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||||||
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]
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||||||
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}
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run={
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||||||
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"deadzone": 0.2,
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||||||
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"events": [Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":-1,"window_id":0,"alt_pressed":false,"shift_pressed":false,"ctrl_pressed":false,"meta_pressed":false,"pressed":false,"keycode":0,"physical_keycode":4194325,"key_label":0,"unicode":0,"location":0,"echo":false,"script":null)
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||||||
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, Object(InputEventJoypadButton,"resource_local_to_scene":false,"resource_name":"","device":-1,"button_index":9,"pressure":0.0,"pressed":true,"script":null)
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||||||
|
]
|
||||||
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}
|
||||||
|
skip_music={
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||||||
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"deadzone": 0.2,
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||||||
|
"events": [Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":-1,"window_id":0,"alt_pressed":false,"shift_pressed":true,"ctrl_pressed":false,"meta_pressed":false,"pressed":false,"keycode":0,"physical_keycode":78,"key_label":0,"unicode":78,"location":0,"echo":false,"script":null)
|
||||||
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]
|
||||||
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}
|
||||||
|
toggle_debug={
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||||||
|
"deadzone": 0.2,
|
||||||
|
"events": [Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":-1,"window_id":0,"alt_pressed":false,"shift_pressed":true,"ctrl_pressed":false,"meta_pressed":false,"pressed":false,"keycode":0,"physical_keycode":75,"key_label":0,"unicode":75,"location":0,"echo":false,"script":null)
|
||||||
|
]
|
||||||
|
}
|
||||||
|
move_up={
|
||||||
|
"deadzone": 0.2,
|
||||||
|
"events": [Object(InputEventJoypadMotion,"resource_local_to_scene":false,"resource_name":"","device":-1,"axis":1,"axis_value":-1.0,"script":null)
|
||||||
|
, Object(InputEventJoypadButton,"resource_local_to_scene":false,"resource_name":"","device":-1,"button_index":11,"pressure":0.0,"pressed":true,"script":null)
|
||||||
|
, Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":-1,"window_id":0,"alt_pressed":false,"shift_pressed":false,"ctrl_pressed":false,"meta_pressed":false,"pressed":false,"keycode":0,"physical_keycode":4194320,"key_label":0,"unicode":0,"location":0,"echo":false,"script":null)
|
||||||
|
, Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":-1,"window_id":0,"alt_pressed":false,"shift_pressed":false,"ctrl_pressed":false,"meta_pressed":false,"pressed":false,"keycode":0,"physical_keycode":87,"key_label":0,"unicode":119,"location":0,"echo":false,"script":null)
|
||||||
|
]
|
||||||
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}
|
||||||
|
move_down={
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||||||
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"deadzone": 0.2,
|
||||||
"events": [Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":-1,"window_id":0,"alt_pressed":false,"shift_pressed":false,"ctrl_pressed":false,"meta_pressed":false,"pressed":false,"keycode":0,"physical_keycode":4194322,"key_label":0,"unicode":0,"location":0,"echo":false,"script":null)
|
"events": [Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":-1,"window_id":0,"alt_pressed":false,"shift_pressed":false,"ctrl_pressed":false,"meta_pressed":false,"pressed":false,"keycode":0,"physical_keycode":4194322,"key_label":0,"unicode":0,"location":0,"echo":false,"script":null)
|
||||||
, Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":-1,"window_id":0,"alt_pressed":false,"shift_pressed":false,"ctrl_pressed":false,"meta_pressed":false,"pressed":false,"keycode":0,"physical_keycode":82,"key_label":0,"unicode":114,"location":0,"echo":false,"script":null)
|
, Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":-1,"window_id":0,"alt_pressed":false,"shift_pressed":false,"ctrl_pressed":false,"meta_pressed":false,"pressed":false,"keycode":0,"physical_keycode":82,"key_label":0,"unicode":114,"location":0,"echo":false,"script":null)
|
||||||
|
, Object(InputEventJoypadButton,"resource_local_to_scene":false,"resource_name":"","device":-1,"button_index":12,"pressure":0.0,"pressed":true,"script":null)
|
||||||
|
, Object(InputEventJoypadMotion,"resource_local_to_scene":false,"resource_name":"","device":-1,"axis":1,"axis_value":1.0,"script":null)
|
||||||
|
]
|
||||||
|
}
|
||||||
|
turn_back={
|
||||||
|
"deadzone": 0.2,
|
||||||
|
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process/channel_remap/blue=2
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process/channel_remap/blue=2
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detect_3d/compress_to=1
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@@ -59,6 +59,7 @@ texture_region_size = Vector2i(32, 32)
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2:2/1/flip_h = true
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2:2/1/flip_h = true
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2:2/1/terrain_set = 0
|
2:2/1/terrain_set = 0
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2:2/1/terrain = 0
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2:2/1/terrain = 0
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2:2/1/physics_layer_0/polygon_0/points = PackedVector2Array(-16, -16, -16, 16, 16, 16, 16, -16, -16, -16)
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2:2/1/terrains_peering_bit/right_side = 0
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2:2/1/terrains_peering_bit/right_side = 0
|
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2:2/1/terrains_peering_bit/bottom_right_corner = 0
|
2:2/1/terrains_peering_bit/bottom_right_corner = 0
|
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2:2/1/terrains_peering_bit/bottom_side = 0
|
2:2/1/terrains_peering_bit/bottom_side = 0
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@@ -107,6 +108,7 @@ texture_region_size = Vector2i(32, 32)
|
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1:3/1/flip_v = true
|
1:3/1/flip_v = true
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1:3/1/terrain_set = 0
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1:3/1/terrain_set = 0
|
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1:3/1/terrain = 0
|
1:3/1/terrain = 0
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1:3/1/physics_layer_0/polygon_0/points = PackedVector2Array(-16, -16, 16, -16, 16, 16, -16, 16)
|
||||||
1:3/1/terrains_peering_bit/right_side = 0
|
1:3/1/terrains_peering_bit/right_side = 0
|
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1:3/1/terrains_peering_bit/bottom_right_corner = 0
|
1:3/1/terrains_peering_bit/bottom_right_corner = 0
|
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1:3/1/terrains_peering_bit/bottom_side = 0
|
1:3/1/terrains_peering_bit/bottom_side = 0
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@@ -129,6 +131,7 @@ texture_region_size = Vector2i(32, 32)
|
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2:3/1/flip_h = true
|
2:3/1/flip_h = true
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2:3/1/terrain_set = 0
|
2:3/1/terrain_set = 0
|
||||||
2:3/1/terrain = 0
|
2:3/1/terrain = 0
|
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|
2:3/1/physics_layer_0/polygon_0/points = PackedVector2Array(-16, -16, 16, -16, 16, 16, -16, 16)
|
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2:3/1/terrains_peering_bit/right_side = 0
|
2:3/1/terrains_peering_bit/right_side = 0
|
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2:3/1/terrains_peering_bit/bottom_right_corner = 0
|
2:3/1/terrains_peering_bit/bottom_right_corner = 0
|
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2:3/1/terrains_peering_bit/bottom_side = 0
|
2:3/1/terrains_peering_bit/bottom_side = 0
|
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@@ -141,6 +144,7 @@ texture_region_size = Vector2i(32, 32)
|
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2:3/2/flip_v = true
|
2:3/2/flip_v = true
|
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2:3/2/terrain_set = 0
|
2:3/2/terrain_set = 0
|
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2:3/2/terrain = 0
|
2:3/2/terrain = 0
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|
2:3/2/physics_layer_0/polygon_0/points = PackedVector2Array(-16, -16, 16, -16, 16, 16, -16, 16)
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2:3/2/terrains_peering_bit/right_side = 0
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2:3/2/terrains_peering_bit/right_side = 0
|
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2:3/2/terrains_peering_bit/bottom_right_corner = 0
|
2:3/2/terrains_peering_bit/bottom_right_corner = 0
|
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2:3/2/terrains_peering_bit/bottom_side = 0
|
2:3/2/terrains_peering_bit/bottom_side = 0
|
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@@ -153,6 +157,7 @@ texture_region_size = Vector2i(32, 32)
|
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2:3/4/transpose = true
|
2:3/4/transpose = true
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2:3/4/terrain_set = 0
|
2:3/4/terrain_set = 0
|
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2:3/4/terrain = 0
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2:3/4/terrain = 0
|
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|
2:3/4/physics_layer_0/polygon_0/points = PackedVector2Array(-16, -16, 16, -16, 16, 16, -16, 16)
|
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2:3/4/terrains_peering_bit/right_side = 0
|
2:3/4/terrains_peering_bit/right_side = 0
|
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2:3/4/terrains_peering_bit/bottom_right_corner = 0
|
2:3/4/terrains_peering_bit/bottom_right_corner = 0
|
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2:3/4/terrains_peering_bit/bottom_side = 0
|
2:3/4/terrains_peering_bit/bottom_side = 0
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@@ -166,6 +171,7 @@ texture_region_size = Vector2i(32, 32)
|
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2:3/5/transpose = true
|
2:3/5/transpose = true
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2:3/5/terrain_set = 0
|
2:3/5/terrain_set = 0
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2:3/5/terrain = 0
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2:3/5/terrain = 0
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|
2:3/5/physics_layer_0/polygon_0/points = PackedVector2Array(-16, -16, 16, -16, 16, 16, -16, 16)
|
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2:3/5/terrains_peering_bit/right_side = 0
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2:3/5/terrains_peering_bit/right_side = 0
|
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2:3/5/terrains_peering_bit/bottom_right_corner = 0
|
2:3/5/terrains_peering_bit/bottom_right_corner = 0
|
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2:3/5/terrains_peering_bit/bottom_side = 0
|
2:3/5/terrains_peering_bit/bottom_side = 0
|
||||||
@@ -188,6 +194,7 @@ texture_region_size = Vector2i(32, 32)
|
|||||||
3:3/1/flip_v = true
|
3:3/1/flip_v = true
|
||||||
3:3/1/terrain_set = 0
|
3:3/1/terrain_set = 0
|
||||||
3:3/1/terrain = 0
|
3:3/1/terrain = 0
|
||||||
|
3:3/1/physics_layer_0/polygon_0/points = PackedVector2Array(-16, -16, 16, -16, 16, 16, -16, 16)
|
||||||
3:3/1/terrains_peering_bit/bottom_side = 0
|
3:3/1/terrains_peering_bit/bottom_side = 0
|
||||||
3:3/1/terrains_peering_bit/bottom_left_corner = 0
|
3:3/1/terrains_peering_bit/bottom_left_corner = 0
|
||||||
3:3/1/terrains_peering_bit/left_side = 0
|
3:3/1/terrains_peering_bit/left_side = 0
|
||||||
@@ -247,6 +254,7 @@ texture_region_size = Vector2i(32, 32)
|
|||||||
2:4/1/flip_h = true
|
2:4/1/flip_h = true
|
||||||
2:4/1/terrain_set = 0
|
2:4/1/terrain_set = 0
|
||||||
2:4/1/terrain = 0
|
2:4/1/terrain = 0
|
||||||
|
2:4/1/physics_layer_0/polygon_0/points = PackedVector2Array(-16, -16, 16, -16, 16, 16, -16, 16)
|
||||||
2:4/1/terrains_peering_bit/right_side = 0
|
2:4/1/terrains_peering_bit/right_side = 0
|
||||||
2:4/1/terrains_peering_bit/left_side = 0
|
2:4/1/terrains_peering_bit/left_side = 0
|
||||||
2:4/1/terrains_peering_bit/top_left_corner = 0
|
2:4/1/terrains_peering_bit/top_left_corner = 0
|
||||||
|
|||||||
@@ -0,0 +1,5 @@
|
|||||||
|
extends CanvasItem
|
||||||
|
|
||||||
|
func _process(_delta: float) -> void:
|
||||||
|
if Input.is_action_just_pressed("toggle_debug"):
|
||||||
|
visible = !visible;
|
||||||
@@ -0,0 +1 @@
|
|||||||
|
uid://1mjqnyofaeo8
|
||||||
@@ -0,0 +1,18 @@
|
|||||||
|
extends AudioStreamPlayer
|
||||||
|
|
||||||
|
@export var music : Array[AudioStream];
|
||||||
|
|
||||||
|
func skip_music():
|
||||||
|
var piece = music[randi_range(0, music.size() - 1)];
|
||||||
|
stream = piece;
|
||||||
|
play()
|
||||||
|
|
||||||
|
func _ready() -> void:
|
||||||
|
skip_music()
|
||||||
|
|
||||||
|
func _on_finished() -> void:
|
||||||
|
skip_music()
|
||||||
|
|
||||||
|
func _process(_delta: float) -> void:
|
||||||
|
if Input.is_action_just_pressed(("skip_music")):
|
||||||
|
skip_music()
|
||||||
@@ -0,0 +1 @@
|
|||||||
|
uid://b3unn3dqhg2vl
|
||||||
@@ -1,24 +1,42 @@
|
|||||||
using Godot;
|
using Godot;
|
||||||
using System;
|
using System;
|
||||||
|
using System.Collections.Generic;
|
||||||
using System.Diagnostics;
|
using System.Diagnostics;
|
||||||
|
using System.Linq;
|
||||||
|
|
||||||
public partial class PlayerPhysicsController : CharacterBody2D {
|
public partial class PlayerPhysicsController : CharacterBody2D {
|
||||||
|
// [Export]
|
||||||
|
// public float RunMultiplier { get; set; } = 1.84f;
|
||||||
|
|
||||||
|
[Signal]
|
||||||
|
public delegate void OnTurnbackJumpEventHandler(bool onJumpPoint, bool isOnWall);
|
||||||
|
|
||||||
|
[ExportCategory("Accelerations and Impulses")]
|
||||||
[Export]
|
[Export]
|
||||||
public float FloatingMovePenalty { get; set; } = 0.1f;
|
public float WalkAcceleration { get; set; } = 3f;
|
||||||
[Export]
|
[Export]
|
||||||
public float FloatingJumpPenalty { get; set; } = 0.1f;
|
public float StoppingDeceleration { get; set; } = 8f;
|
||||||
[Export]
|
[Export]
|
||||||
public float JumpStrengthDecay { get; set; } = 2;
|
public float CancellationAcceleration { get; set; } = 4f;
|
||||||
[Export]
|
[Export]
|
||||||
public float MovementDecay { get; set; } = 2;
|
public float AirAcceleration { get; set; } = 0.5f;
|
||||||
[Export]
|
|
||||||
public float MovementScale { get; set; } = 10;
|
|
||||||
[Export]
|
|
||||||
public float JumpScale { get; set; } = 12;
|
|
||||||
|
|
||||||
[Export]
|
[Export]
|
||||||
public float FrictionCoefficent { get; set; } = 0.1f;
|
public float JumpHeight { get; set; } = 5.5f;
|
||||||
|
|
||||||
|
[ExportCategory("Max Speeds")]
|
||||||
|
[Export]
|
||||||
|
private float MaxFallSpeed { get; set; } = 8f;
|
||||||
|
|
||||||
|
[Export]
|
||||||
|
private float MaxRiseSpeed { get; set; } = 16f;
|
||||||
|
|
||||||
|
[Export]
|
||||||
|
private float MaxRunSpeed { get; set; } = 16f;
|
||||||
|
[Export]
|
||||||
|
private float MaxWalkSpeed { get; set; } = 8f;
|
||||||
|
|
||||||
|
[ExportCategory("Objects")]
|
||||||
[Export]
|
[Export]
|
||||||
public Label DebugTextLabel { get; set; }
|
public Label DebugTextLabel { get; set; }
|
||||||
|
|
||||||
@@ -26,60 +44,188 @@ public partial class PlayerPhysicsController : CharacterBody2D {
|
|||||||
public AnimatedSprite2D Sprite { get; set; }
|
public AnimatedSprite2D Sprite { get; set; }
|
||||||
|
|
||||||
[Export]
|
[Export]
|
||||||
public float Gravity { get; set; } = 980f;
|
public PredictiveCollisions Predictor { get; set; }
|
||||||
|
|
||||||
private float _timeInFlight = 0;
|
[ExportCategory("Physics Tweaks")]
|
||||||
|
[Export]
|
||||||
|
public float Gravity { get; set; } = 30.625f;
|
||||||
|
|
||||||
|
private float TilesToMeters => 9.81f / Gravity;
|
||||||
|
|
||||||
|
private float PxToMeters => (1 / UnitToPx) * TilesToMeters;
|
||||||
|
|
||||||
|
[Export]
|
||||||
|
public float UnitToPx { get; set; } = 32;
|
||||||
|
|
||||||
|
private float _timeOffGround = 0.0f;
|
||||||
|
|
||||||
|
[Export]
|
||||||
|
public float CoyoteTiming { get; set; } = 0.1f;
|
||||||
|
|
||||||
|
[Export]
|
||||||
|
public float Deadzone { get; set; } = 0.1f;
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
|
private float _lv = 0.0f;
|
||||||
|
|
||||||
|
private void RecalculateLv() {
|
||||||
|
_lv = Mathf.Sqrt(Mathf.Pow(Gravity * 0.1f / 2, 2) + 2 * Gravity * JumpHeight);
|
||||||
|
}
|
||||||
|
|
||||||
|
public override void _Ready() {
|
||||||
|
RecalculateLv();
|
||||||
|
base._Ready();
|
||||||
|
}
|
||||||
|
|
||||||
private float epsilon = 10e-5f;
|
|
||||||
|
|
||||||
public override void _Process(double delta) {
|
public override void _Process(double delta) {
|
||||||
var grounded = this.IsOnFloor();
|
var grounded = this.IsOnFloor();
|
||||||
var absvel = new Vector2(Mathf.Abs(Velocity.X), Mathf.Abs(Velocity.Y));
|
var absvel = new Vector2(Mathf.Abs(Velocity.X), Mathf.Abs(Velocity.Y));
|
||||||
Sprite.FlipH = Velocity.X < 0;
|
var xAxis = Input.GetAxis("move_left", "move_right");
|
||||||
if (grounded && absvel.X > 0) {
|
Sprite.FlipH = xAxis < 0;
|
||||||
Sprite.Play("walk", absvel.X switch {
|
if (grounded && absvel.X > 0.1) {
|
||||||
|
Sprite.Animation = "walk";
|
||||||
|
Sprite.SpeedScale = absvel.X switch {
|
||||||
< 10 => 1,
|
< 10 => 1,
|
||||||
< 150 => 2,
|
< 150 => 2,
|
||||||
< 300 => 4,
|
< 600 => 4,
|
||||||
_ => 1
|
_ => 4
|
||||||
});
|
};
|
||||||
} else if (grounded && absvel.X < epsilon && absvel.Y < epsilon) {
|
if (!Sprite.IsPlaying())
|
||||||
Sprite.Play("idle");
|
Sprite.Play();
|
||||||
}
|
} else {
|
||||||
|
Sprite.SpeedScale = 1;
|
||||||
}
|
}
|
||||||
|
|
||||||
|
if (grounded && absvel.X < 0.1) {
|
||||||
|
Sprite.Animation = "idle";
|
||||||
|
if (!Sprite.IsPlaying())
|
||||||
|
Sprite.Play();
|
||||||
|
}
|
||||||
|
|
||||||
|
if (!grounded && Velocity.Y > 0.1) {
|
||||||
|
Sprite.Animation = "fall";
|
||||||
|
}
|
||||||
|
|
||||||
|
if (!grounded && Velocity.Y < 0.1) {
|
||||||
|
Sprite.Animation = "jump";
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
public override void _PhysicsProcess(double delta) {
|
public override void _PhysicsProcess(double delta) {
|
||||||
var xAxis = Input.GetAxis("move_left", "move_right") * MovementScale;
|
var xAxis = Input.GetAxis("move_left", "move_right");
|
||||||
var yAxis = Input.GetAxis("look_up", "look_down");
|
var yAxis = Input.GetAxis("move_up", "move_down");
|
||||||
var jumpStrength = -Input.GetActionStrength("jump") * JumpScale;
|
var lookAxis = Input.GetAxis("look_up", "look_down");
|
||||||
|
// var jumpStrength = -Input.GetActionStrength("jump");
|
||||||
|
|
||||||
|
RecalculateLv();
|
||||||
|
|
||||||
|
float velx = (Velocity.X / UnitToPx);
|
||||||
|
float vely = (Velocity.Y / UnitToPx) + Gravity * (float)delta;
|
||||||
|
|
||||||
|
if (Mathf.Abs(velx) < 0.1) velx = 0;
|
||||||
|
|
||||||
var grounded = this.IsOnFloor();
|
var grounded = this.IsOnFloor();
|
||||||
if (!grounded) {
|
var coyoteGrounded = _timeOffGround < CoyoteTiming;
|
||||||
xAxis *= FloatingMovePenalty;
|
if (grounded || coyoteGrounded) {
|
||||||
jumpStrength *= FloatingJumpPenalty;
|
if (grounded) _timeOffGround = 0;
|
||||||
|
else _timeOffGround += (float)delta;
|
||||||
|
|
||||||
|
if (Input.IsActionJustPressed("jump")) {
|
||||||
|
vely = -_lv;
|
||||||
}
|
}
|
||||||
|
|
||||||
if (grounded && jumpStrength < 0)
|
if (!grounded && coyoteGrounded && Input.IsActionJustReleased("jump") && vely < 0) {
|
||||||
_timeInFlight = 0;
|
vely *= 1/4f;
|
||||||
|
}
|
||||||
|
|
||||||
jumpStrength *= Mathf.Exp(-JumpStrengthDecay * _timeInFlight);
|
var accel = WalkAcceleration;
|
||||||
|
if (xAxis * Velocity.X < 0) accel = StoppingDeceleration;
|
||||||
|
velx += xAxis * accel * (float)delta;
|
||||||
|
} else {
|
||||||
|
if (Input.IsActionJustReleased("jump") && vely < 0) {
|
||||||
|
vely *= 1/4f;
|
||||||
|
}
|
||||||
|
|
||||||
// autorun
|
if (Input.IsActionJustPressed("turn_back") && vely > 0) {
|
||||||
var friction = Mathf.Abs(Velocity.X) > 125 ? FrictionCoefficent * 1/8f : FrictionCoefficent;
|
var side = velx > 0 ? PredictiveCollisions.Location.BottomRight : PredictiveCollisions.Location.BottomLeft;
|
||||||
// var decay = Mathf.Abs(Velocity.X) > 125 ? MovementDecay * 1/4f : MovementDecay;
|
if (Predictor.AnyHit(side) && !this.IsOnWall()) {
|
||||||
xAxis *= Mathf.Exp(-MovementDecay * Mathf.Abs(Velocity.X));
|
EmitSignal(SignalName.OnTurnbackJump, true, this.IsOnWall());
|
||||||
xAxis -= Velocity.X * friction;
|
var hits = Predictor.GetLastCastHits(side);
|
||||||
|
_ = hits.First(x => {
|
||||||
|
if (x.Obj is null) return false;
|
||||||
|
var collider = x.AsGodotDictionary()["collider"].AsGodotObject();
|
||||||
|
if (collider.HasMeta("JumpPointAnimatable")) {
|
||||||
|
var animPath = collider.GetMeta("JumpPointAnimatable").AsNodePath();
|
||||||
|
var anim = collider.Call(MethodName.GetNode, animPath).As<AnimatedSprite2D>();
|
||||||
|
var frame = anim.Frame;
|
||||||
|
void anf() {
|
||||||
|
anim.Stop();
|
||||||
|
anim.Frame = frame;
|
||||||
|
anim.AnimationLooped -= anf;
|
||||||
|
};
|
||||||
|
anim.AnimationLooped += anf;
|
||||||
|
anim.Play();
|
||||||
|
}
|
||||||
|
return true;
|
||||||
|
});
|
||||||
|
// has jump point
|
||||||
|
float theta = Mathf.Atan2(-yAxis, Mathf.Abs(xAxis));
|
||||||
|
float margin = 20 * (Mathf.Pi / 180f);
|
||||||
|
if (theta < margin) theta = margin;
|
||||||
|
if (theta > Mathf.Pi / 2 - margin) theta = Mathf.Pi/2 - margin;
|
||||||
|
Vector2 turnjump = new Vector2(-Mathf.Sign(velx) * Mathf.Cos(theta), -Mathf.Sin(theta) - 0.2f) * _lv;
|
||||||
|
GD.Print($"Theta: {theta * (180 / Mathf.Pi)}, turnjump: {turnjump}");
|
||||||
|
velx = turnjump.X;
|
||||||
|
vely = turnjump.Y;
|
||||||
|
} else {
|
||||||
|
// does not have jump point
|
||||||
|
// float theta = Mathf.Atan2(-yAxis, Mathf.Abs(xAxis));
|
||||||
|
// float margin = 20 * (Mathf.Pi / 180f);
|
||||||
|
// if (theta < margin) theta = margin;
|
||||||
|
// if (theta > Mathf.Pi / 2 - margin) theta = Mathf.Pi/2 - margin;
|
||||||
|
// Vector2 turnjump = new Vector2(-Mathf.Sign(Velocity.X) * Mathf.Cos(theta), -Mathf.Sin(theta) - 0.2f) * _lv;
|
||||||
|
// GD.Print($"Theta: {theta * (180 / Mathf.Pi)}, turnjump: {turnjump}");
|
||||||
|
// velx = turnjump.X;
|
||||||
|
// vely = turnjump.Y;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
var moveVector = new Vector2((float)(delta * xAxis), (float)( delta * (Gravity + jumpStrength)));
|
if (Input.IsActionJustPressed("jump") && Mathf.Abs(vely) < 2) {
|
||||||
DebugTextLabel.Text = $"grounded: {grounded}\nmv: {moveVector}\n vel: {Velocity}\n jumpStrength: {jumpStrength}\ntimeInFlight: {_timeInFlight}";
|
vely = -_lv;
|
||||||
Velocity += moveVector;
|
}
|
||||||
|
|
||||||
|
velx += xAxis * AirAcceleration * (float)delta;
|
||||||
|
}
|
||||||
|
|
||||||
|
if (grounded && Mathf.Abs(xAxis) < Deadzone) {
|
||||||
|
var autostop = -Mathf.Sign(velx) * StoppingDeceleration * (float)delta;
|
||||||
|
if (Mathf.Abs(autostop) > Mathf.Abs(velx)) velx = 0f;
|
||||||
|
else velx += autostop;
|
||||||
|
}
|
||||||
|
|
||||||
|
var maxXSpeed = Input.IsActionPressed("run") ? MaxRunSpeed : MaxWalkSpeed;
|
||||||
|
var maxYSpeed = vely > 0 ? MaxFallSpeed : MaxRiseSpeed;
|
||||||
|
var (absvelx, absvely) = (Mathf.Abs(velx), Mathf.Abs(vely));
|
||||||
|
float xcancel = 0, ycancel = 0;
|
||||||
|
if (absvelx > maxXSpeed) xcancel = -Math.Sign(velx) * CancellationAcceleration * (float)delta;
|
||||||
|
if (absvely > maxYSpeed) ycancel = -Math.Sign(vely) * CancellationAcceleration * (float)delta;
|
||||||
|
if (Mathf.Abs(xcancel) + 0.1 > absvelx) velx = 0;
|
||||||
|
else velx += xcancel;
|
||||||
|
if (Mathf.Abs(ycancel) + 0.1 > absvely) vely = 0;
|
||||||
|
else vely += ycancel;
|
||||||
|
|
||||||
|
DebugTextLabel.Text =
|
||||||
|
$"grounded: {grounded}\n" +
|
||||||
|
$"vely: {vely}\n" +
|
||||||
|
$"velx: {velx}\n" +
|
||||||
|
$"lv : {_lv:F2} or {_lv/(float)delta:F2}\n" +
|
||||||
|
$"lcrc : {Predictor.AnyHit(PredictiveCollisions.Location.BottomLeft)}/{Predictor.AnyHit(PredictiveCollisions.Location.BottomRight)}";
|
||||||
|
// Force = new Vector2(0, forcey);
|
||||||
|
Velocity = new Vector2(velx, vely);
|
||||||
|
Velocity *= UnitToPx;
|
||||||
MoveAndSlide();
|
MoveAndSlide();
|
||||||
|
|
||||||
if (!grounded)
|
|
||||||
_timeInFlight += (float)delta;
|
|
||||||
base._PhysicsProcess(delta);
|
|
||||||
|
|
||||||
}
|
}
|
||||||
|
|
||||||
}
|
}
|
||||||
|
|||||||
@@ -0,0 +1,43 @@
|
|||||||
|
using Godot;
|
||||||
|
using System;
|
||||||
|
using System.Collections.Generic;
|
||||||
|
|
||||||
|
public partial class PredictiveCollisions : Node {
|
||||||
|
[Export]
|
||||||
|
public ShapeCast2D BottomLeft { get; set; }
|
||||||
|
[Export]
|
||||||
|
public ShapeCast2D BottomRight { get; set; }
|
||||||
|
[Export]
|
||||||
|
public ShapeCast2D TopLeft { get; set; }
|
||||||
|
[Export]
|
||||||
|
public ShapeCast2D TopRight { get; set; }
|
||||||
|
|
||||||
|
[Flags]
|
||||||
|
public enum Location {
|
||||||
|
BottomRight = 0b01,
|
||||||
|
TopRight = 0b11,
|
||||||
|
TopLeft = 0b10,
|
||||||
|
BottomLeft = 0b00
|
||||||
|
}
|
||||||
|
|
||||||
|
|
||||||
|
public Godot.Collections.Array Cast(Location location) {
|
||||||
|
GetShapeCast(location).ForceShapecastUpdate();
|
||||||
|
return GetShapeCast(location).CollisionResult;
|
||||||
|
}
|
||||||
|
|
||||||
|
public bool AnyHit(Location location)
|
||||||
|
=> (Cast(location)?.Count ?? -1) > 0;
|
||||||
|
|
||||||
|
public Godot.Collections.Array GetLastCastHits(Location location) {
|
||||||
|
return GetShapeCast(location).CollisionResult;
|
||||||
|
}
|
||||||
|
|
||||||
|
public ShapeCast2D GetShapeCast(Location location) => location switch {
|
||||||
|
Location.BottomLeft => BottomLeft,
|
||||||
|
Location.BottomRight => BottomRight,
|
||||||
|
Location.TopLeft => TopLeft,
|
||||||
|
Location.TopRight => TopRight,
|
||||||
|
_ => throw new Exception("Invalid location")
|
||||||
|
};
|
||||||
|
}
|
||||||
@@ -0,0 +1 @@
|
|||||||
|
uid://de3b068om3gsq
|
||||||
@@ -0,0 +1,21 @@
|
|||||||
|
using Godot;
|
||||||
|
using System;
|
||||||
|
|
||||||
|
public partial class ResetPlayer : Area2D {
|
||||||
|
[Export]
|
||||||
|
public Node2D Player { get; set; }
|
||||||
|
|
||||||
|
[Export]
|
||||||
|
public Vector2 ResetPosition { get; set; }
|
||||||
|
|
||||||
|
public override void _Ready() {
|
||||||
|
this.BodyShapeEntered += OnBodyShapeEntered;
|
||||||
|
base._Ready();
|
||||||
|
}
|
||||||
|
|
||||||
|
private void OnBodyShapeEntered(Rid bodyRid, Node2D body, long bodyShapeIndex, long localShapeIndex) {
|
||||||
|
if (Player == body) {
|
||||||
|
Player.Position = ResetPosition;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
@@ -0,0 +1 @@
|
|||||||
|
uid://d0qoxtv6ld1ef
|
||||||
@@ -0,0 +1,33 @@
|
|||||||
|
[gd_resource type="VisualShader" format=3 uid="uid://dwgy05x43arpb"]
|
||||||
|
|
||||||
|
[sub_resource type="VisualShaderNodeInput" id="VisualShaderNodeInput_46mxo"]
|
||||||
|
input_name = "color"
|
||||||
|
|
||||||
|
[sub_resource type="VisualShaderNodeFloatParameter" id="VisualShaderNodeFloatParameter_paeta"]
|
||||||
|
parameter_name = "FloatParameter"
|
||||||
|
qualifier = 2
|
||||||
|
hint = 1
|
||||||
|
default_value_enabled = true
|
||||||
|
default_value = 0.5
|
||||||
|
|
||||||
|
[sub_resource type="VisualShaderNodeVectorCompose" id="VisualShaderNodeVectorCompose_282el"]
|
||||||
|
default_input_values = [0, 0.0, 1, 0.0, 2, 0.0, 3, 0.0]
|
||||||
|
op_type = 2
|
||||||
|
|
||||||
|
[sub_resource type="VisualShaderNodeVectorOp" id="VisualShaderNodeVectorOp_ivc0m"]
|
||||||
|
default_input_values = [0, Quaternion(0, 0, 0, 0), 1, Quaternion(0, 0, 0, 0)]
|
||||||
|
op_type = 2
|
||||||
|
operator = 2
|
||||||
|
|
||||||
|
[resource]
|
||||||
|
mode = 1
|
||||||
|
flags/light_only = false
|
||||||
|
nodes/vertex/3/node = SubResource("VisualShaderNodeInput_46mxo")
|
||||||
|
nodes/vertex/3/position = Vector2(-280, 160)
|
||||||
|
nodes/vertex/7/node = SubResource("VisualShaderNodeFloatParameter_paeta")
|
||||||
|
nodes/vertex/7/position = Vector2(-460, 340)
|
||||||
|
nodes/vertex/8/node = SubResource("VisualShaderNodeVectorCompose_282el")
|
||||||
|
nodes/vertex/8/position = Vector2(-140, 300)
|
||||||
|
nodes/vertex/9/node = SubResource("VisualShaderNodeVectorOp_ivc0m")
|
||||||
|
nodes/vertex/9/position = Vector2(80, 160)
|
||||||
|
nodes/vertex/connections = PackedInt32Array(3, 0, 9, 0, 8, 0, 9, 1, 7, 0, 8, 0, 7, 0, 8, 1, 7, 0, 8, 2, 7, 0, 8, 3, 9, 0, 0, 2)
|
||||||
Reference in New Issue
Block a user