28 Commits
Author SHA1 Message Date
qwsdcvghyu89 744c750638 Added new jump mechanics
Release / Export Game (push) Successful in 2m2s
2026-06-14 18:27:29 +10:00
qwsdcvghyu89 d549edbf15 Added a tiny bit of air control and a turnback jump trick.
Release / Export Game (push) Successful in 1m58s
2026-06-11 20:48:48 +10:00
qwsdcvghyu89 a4d73f8697 Final basic ground and jump physics tweaks.
Release / Export Game (push) Successful in 1m57s
2026-06-11 15:25:50 +10:00
qwsdcvghyu89 a0a288eee2 Merge branch 'main' of https://git.main.qwsdcvghyu.com/riley/wrplat-godot
Release / Export Game (push) Successful in 1m58s
Merged animations into main branch
2026-06-11 14:45:07 +10:00
qwsdcvghyu89 6ee79020ef Added new animations 2026-06-11 14:43:51 +10:00
qwsdcvghyu89 3ccf193a7c wip - fixing movement physics 2026-06-11 14:43:13 +10:00
qwsdcvghyu89 be6cad911c Added new animations
Release / Export Game (push) Successful in 1m57s
2026-06-09 22:38:07 +10:00
qwsdcvghyu89 77bc341f9b Changed run/walk to be based more off of momentum. Fixed jump bug.
Release / Export Game (push) Successful in 1m57s
2026-06-09 04:00:33 +10:00
qwsdcvghyu89 b18283ed9d Changed debug information to be hidden by default.
Release / Export Game (push) Successful in 1m59s
2026-06-07 23:19:46 +10:00
qwsdcvghyu89 eca85aa2d0 Changed LangVersion back to avoid export issues and removed experimental language features.
Release / Export Game (push) Successful in 2m0s
2026-06-07 23:15:37 +10:00
qwsdcvghyu89 b55d2d87c8 Fixed export_presets.cfg
Release / Export Game (push) Successful in 1m53s
2026-06-07 23:13:15 +10:00
qwsdcvghyu89 77d850f95e Improved platforming jump physics and added music autoplay feature. Added joystick support. Added dimmed background tiling.
Release / Export Game (push) Successful in 2m22s
2026-06-07 23:02:51 +10:00
qwsdcvghyu89 ba2ce768e4 Changed macOSX build export path to end with .dmg instead of .app
Release / Export Game (push) Failing after 1m21s
2026-06-06 22:30:29 +10:00
qwsdcvghyu89 fb29fead0d Disabled export caching feature (incompatible with gitea)
Release / Export Game (push) Successful in 1m50s
2026-06-06 21:24:49 +10:00
qwsdcvghyu89 82ce008b05 Fixed runs_on
Release / Export Game (push) Canceled after 10m48s
2026-06-06 21:14:32 +10:00
qwsdcvghyu89 08d75b55f0 Added tag-based release labeling
Release / Export Game (push) Failing after 51s
2026-06-06 21:11:23 +10:00
qwsdcvghyu89 4af85ded56 Fixed release action
Nightly Release / Export Game (push) Successful in 2m45s
2026-06-06 20:55:43 +10:00
qwsdcvghyu89 89dfa3f941 Added .NET installation step to action
Nightly Release / Export Game (push) Failing after 1m59s
2026-06-06 20:49:58 +10:00
qwsdcvghyu89 0e2edfddd7 Fixed download urls
Nightly Release / Export Game (push) Failing after 39s
2026-06-06 20:46:25 +10:00
qwsdcvghyu89 584d26c562 Added 7zip installation step
Nightly Release / Export Game (push) Failing after 29s
2026-06-06 20:43:36 +10:00
qwsdcvghyu89 2b4e967110 Fixed versioning mistake for release action
Nightly Release / Export Game (push) Failing after 21s
2026-06-06 20:23:03 +10:00
qwsdcvghyu89 2642e2f63b Fixed spelling mistake in action
Nightly Release / Export Game (push) Failing after 13s
2026-06-06 20:21:54 +10:00
qwsdcvghyu89 764b20e022 Fixed nightly build actioni
Nightly Release / Export Game (push) Failing after 44s
2026-06-06 20:20:03 +10:00
qwsdcvghyu89 fc80c5bc8a Tuned platformer physics
Nightly Release / Build Nightly (linux) (push) Failing after 4s
Nightly Release / Build Nightly (mac) (push) Failing after 4s
Nightly Release / Build Nightly (windows) (push) Failing after 4s
Nightly Release / Publish Nightly Release (push) Skipped
2026-06-06 20:05:38 +10:00
qwsdcvghyu89 57d532a474 Updatec castle tileset with 1x1s
Nightly Release / Build Nightly (linux) (push) Failing after 4s
Nightly Release / Build Nightly (mac) (push) Failing after 4s
Nightly Release / Build Nightly (windows) (push) Failing after 4s
Nightly Release / Publish Nightly Release (push) Skipped
2026-06-06 04:29:00 +10:00
qwsdcvghyu89 5afad3faaa Updated castle tileset
Nightly Release / Build Nightly (linux) (push) Failing after 4s
Nightly Release / Build Nightly (mac) (push) Failing after 4s
Nightly Release / Build Nightly (windows) (push) Failing after 3s
Nightly Release / Publish Nightly Release (push) Skipped
2026-06-06 04:16:25 +10:00
qwsdcvghyu89 ca304ab06e Merge branch 'main' of https://git.main.qwsdcvghyu.com/riley/wrplat-godot
Nightly Release / Build Nightly (linux) (push) Failing after 4s
Nightly Release / Build Nightly (mac) (push) Failing after 4s
Nightly Release / Build Nightly (windows) (push) Failing after 3s
Nightly Release / Publish Nightly Release (push) Skipped
2026-06-06 02:52:36 +10:00
qwsdcvghyu89 3288e37062 Updated pool.png with castle set 2026-06-06 02:52:23 +10:00
37 changed files with 1660 additions and 121 deletions
+44 -68
View File
@@ -1,9 +1,9 @@
name: Nightly Release
name: Release
on:
push:
branches:
- main
branches: ['**'] # every commit on any branch -> nightly
tags: ['**'] # any tag push -> versioned draft
workflow_dispatch:
# The default token is read-only; release/tag operations need write.
@@ -11,71 +11,47 @@ permissions:
contents: write
jobs:
# ---- Build each platform in parallel, upload outputs as artifacts ----
build-nightly:
name: Build Nightly (${{ matrix.platform }})
runs-on: Debian-x86
strategy:
matrix:
platform: [linux, windows, mac]
export_game:
runs_on: Debian-x86
permissions:
contents: write
name: Export Game
steps:
- uses: actions/checkout@v4
- name: Build
id: build
uses: felix-schindler/build-godot-action@v2.0.0
with:
name: wrplat
preset: ${{ matrix.platform }}
debugMode: "true"
- name: checkout
uses: actions/checkout@v5
- name: install .NET SDK
uses: actions/setup-dotnet@v4
with:
dotnet-version: '8.0.x'
- name: install 7zip
run: apt-get update && apt-get install -y p7zip-full
- name: export game
id: export
uses: firebelley/godot-export@v8.0.0
with:
godot_executable_download_url: https://godot-releases.nbg1.your-objectstorage.com/4.6.3-stable/Godot_v4.6.3-stable_mono_linux_x86_64.zip
godot_export_templates_download_url: https://godot-releases.nbg1.your-objectstorage.com/4.6.3-stable/Godot_v4.6.3-stable_mono_export_templates.tpz
relative_project_path: ./
archive_output: true
# cache: true # doesn't work on gitea
- name: Upload build artifact
uses: actions/upload-artifact@v4
with:
# Unique name per platform so the matrix jobs don't collide
name: build-${{ matrix.platform }}
path: ${{ github.workspace }}/${{ steps.build.outputs.build }}
if-no-files-found: error
# --- not tagged: rolling nightly, updates the existing release ---
- name: create nightly release
if: ${{ !startsWith(github.ref, 'refs/tags/') }}
uses: akkuman/gitea-release-action@v1
with:
tag_name: nightly
target_commitish: ${{ github.sha }}
name: Latest Nightly Build
prerelease: true
files: ${{ steps.export.outputs.archive_directory }}/*
# ---- Runs once, only after all three builds succeed ----
release-nightly:
name: Publish Nightly Release
needs: build-nightly
runs-on: Debian-x86
steps:
- uses: actions/checkout@v4
- name: Download all build artifacts
uses: actions/download-artifact@v4
with:
# No 'name' → grabs every artifact, each into dist/<artifact-name>/
path: dist
- name: Clean up old release & move tag
run: |
# Find and delete the old Gitea release payload via API
RELEASE_ID=$(curl -s -H "Authorization: token ${{ secrets.GITHUB_TOKEN }}" \
"${{ github.api_url }}/repos/${{ github.repository }}/releases/tags/nightly" | jq -r '.id')
if [ "$RELEASE_ID" != "null" ] && [ -n "$RELEASE_ID" ]; then
echo "Deleting old release ID: $RELEASE_ID"
curl -s -X DELETE -H "Authorization: token ${{ secrets.GITHUB_TOKEN }}" \
"${{ github.api_url }}/repos/${{ github.repository }}/releases/$RELEASE_ID"
fi
# Force the 'nightly' tag onto this commit and push it
git tag -f nightly ${{ github.sha }}
git push -f origin nightly
- name: Publish release
uses: softprops/action-gh-release@v2
with:
tag_name: nightly
target_commitish: ${{ github.sha }}
name: "Nightly Development Build"
body: |
Automated rolling nightly build from the latest commit on `main`.
**Commit:** ${{ github.sha }}
prerelease: true
files: dist/**/*
env:
GITHUB_TOKEN: ${{ secrets.GITHUB_TOKEN }}
# --- tagged with a version: versioned draft release ---
- name: create versioned release draft
if: ${{ startsWith(github.ref, 'refs/tags/') }}
uses: akkuman/gitea-release-action@v1
with:
tag_name: ${{ github.ref_name }}
name: ${{ github.ref_name }}
draft: true
files: ${{ steps.export.outputs.archive_directory }}/*
+1
View File
@@ -1,3 +1,4 @@
# Godot 4+ specific ignores
.godot/
/android/
builds/
+387
View File
@@ -0,0 +1,387 @@
[preset.0]
name="Win64D"
platform="Windows Desktop"
runnable=true
dedicated_server=false
custom_features=""
export_filter="all_resources"
include_filter=""
exclude_filter=""
export_path="builds/win64d/wrplat_win64d.exe"
patches=PackedStringArray()
patch_delta_encoding=false
patch_delta_compression_level_zstd=19
patch_delta_min_reduction=0.1
patch_delta_include_filters="*"
patch_delta_exclude_filters=""
encryption_include_filters=""
encryption_exclude_filters=""
seed=0
encrypt_pck=false
encrypt_directory=false
script_export_mode=2
[preset.0.options]
custom_template/debug=""
custom_template/release=""
debug/export_console_wrapper=1
binary_format/embed_pck=true
texture_format/s3tc_bptc=true
texture_format/etc2_astc=false
shader_baker/enabled=true
binary_format/architecture="x86_64"
codesign/enable=false
codesign/timestamp=true
codesign/timestamp_server_url=""
codesign/digest_algorithm=1
codesign/description=""
codesign/custom_options=PackedStringArray()
application/modify_resources=true
application/icon=""
application/console_wrapper_icon=""
application/icon_interpolation=4
application/file_version=""
application/product_version=""
application/company_name=""
application/product_name="Wrplat"
application/file_description=""
application/copyright=""
application/trademarks=""
application/export_angle=0
application/export_d3d12=0
application/d3d12_agility_sdk_multiarch=true
ssh_remote_deploy/enabled=false
ssh_remote_deploy/host="user@host_ip"
ssh_remote_deploy/port="22"
ssh_remote_deploy/extra_args_ssh=""
ssh_remote_deploy/extra_args_scp=""
ssh_remote_deploy/run_script="Expand-Archive -LiteralPath '{temp_dir}\\{archive_name}' -DestinationPath '{temp_dir}'
$action = New-ScheduledTaskAction -Execute '{temp_dir}\\{exe_name}' -Argument '{cmd_args}'
$trigger = New-ScheduledTaskTrigger -Once -At 00:00
$settings = New-ScheduledTaskSettingsSet -AllowStartIfOnBatteries -DontStopIfGoingOnBatteries
$task = New-ScheduledTask -Action $action -Trigger $trigger -Settings $settings
Register-ScheduledTask godot_remote_debug -InputObject $task -Force:$true
Start-ScheduledTask -TaskName godot_remote_debug
while (Get-ScheduledTask -TaskName godot_remote_debug | ? State -eq running) { Start-Sleep -Milliseconds 100 }
Unregister-ScheduledTask -TaskName godot_remote_debug -Confirm:$false -ErrorAction:SilentlyContinue"
ssh_remote_deploy/cleanup_script="Stop-ScheduledTask -TaskName godot_remote_debug -ErrorAction:SilentlyContinue
Unregister-ScheduledTask -TaskName godot_remote_debug -Confirm:$false -ErrorAction:SilentlyContinue
Remove-Item -Recurse -Force '{temp_dir}'"
dotnet/include_scripts_content=false
dotnet/include_debug_symbols=true
dotnet/embed_build_outputs=false
[preset.1]
name="macOS"
platform="macOS"
runnable=true
dedicated_server=false
custom_features=""
export_filter="all_resources"
include_filter=""
exclude_filter=""
export_path="builds/osx64d/wrplat_osx64d.app"
patches=PackedStringArray()
patch_delta_encoding=false
patch_delta_compression_level_zstd=19
patch_delta_min_reduction=0.1
patch_delta_include_filters="*"
patch_delta_exclude_filters=""
encryption_include_filters=""
encryption_exclude_filters=""
seed=0
encrypt_pck=false
encrypt_directory=false
script_export_mode=2
[preset.1.options]
export/distribution_type=1
binary_format/architecture="universal"
custom_template/debug=""
custom_template/release=""
debug/export_console_wrapper=1
application/liquid_glass_icon=""
application/icon=""
application/icon_interpolation=4
application/bundle_identifier="com.meticulous.wrplat"
application/signature=""
application/app_category="Games"
application/short_version=""
application/version=""
application/copyright=""
application/copyright_localized={}
application/min_macos_version_x86_64="10.12"
application/min_macos_version_arm64="11.00"
application/export_angle=0
display/high_res=true
shader_baker/enabled=true
application/additional_plist_content=""
xcode/platform_build="14C18"
xcode/sdk_version="13.1"
xcode/sdk_build="22C55"
xcode/sdk_name="macosx13.1"
xcode/xcode_version="1420"
xcode/xcode_build="14C18"
codesign/codesign=1
codesign/installer_identity=""
codesign/apple_team_id=""
codesign/identity=""
codesign/entitlements/custom_file=""
codesign/entitlements/allow_jit_code_execution=false
codesign/entitlements/allow_unsigned_executable_memory=false
codesign/entitlements/allow_dyld_environment_variables=false
codesign/entitlements/disable_library_validation=false
codesign/entitlements/audio_input=false
codesign/entitlements/camera=false
codesign/entitlements/location=false
codesign/entitlements/address_book=false
codesign/entitlements/calendars=false
codesign/entitlements/photos_library=false
codesign/entitlements/apple_events=false
codesign/entitlements/debugging=false
codesign/entitlements/app_sandbox/enabled=false
codesign/entitlements/app_sandbox/network_server=false
codesign/entitlements/app_sandbox/network_client=false
codesign/entitlements/app_sandbox/device_usb=false
codesign/entitlements/app_sandbox/device_bluetooth=false
codesign/entitlements/app_sandbox/files_downloads=0
codesign/entitlements/app_sandbox/files_pictures=0
codesign/entitlements/app_sandbox/files_music=0
codesign/entitlements/app_sandbox/files_movies=0
codesign/entitlements/app_sandbox/files_user_selected=0
codesign/entitlements/app_sandbox/helper_executables=[]
codesign/entitlements/additional=""
codesign/custom_options=PackedStringArray()
notarization/notarization=0
privacy/microphone_usage_description=""
privacy/microphone_usage_description_localized={}
privacy/camera_usage_description=""
privacy/camera_usage_description_localized={}
privacy/location_usage_description=""
privacy/location_usage_description_localized={}
privacy/address_book_usage_description=""
privacy/address_book_usage_description_localized={}
privacy/calendar_usage_description=""
privacy/calendar_usage_description_localized={}
privacy/photos_library_usage_description=""
privacy/photos_library_usage_description_localized={}
privacy/desktop_folder_usage_description=""
privacy/desktop_folder_usage_description_localized={}
privacy/documents_folder_usage_description=""
privacy/documents_folder_usage_description_localized={}
privacy/downloads_folder_usage_description=""
privacy/downloads_folder_usage_description_localized={}
privacy/network_volumes_usage_description=""
privacy/network_volumes_usage_description_localized={}
privacy/removable_volumes_usage_description=""
privacy/removable_volumes_usage_description_localized={}
privacy/tracking_enabled=false
privacy/tracking_domains=PackedStringArray()
privacy/collected_data/name/collected=false
privacy/collected_data/name/linked_to_user=false
privacy/collected_data/name/used_for_tracking=false
privacy/collected_data/name/collection_purposes=0
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privacy/collected_data/environment_scanning/collected=false
privacy/collected_data/environment_scanning/linked_to_user=false
privacy/collected_data/environment_scanning/used_for_tracking=false
privacy/collected_data/environment_scanning/collection_purposes=0
privacy/collected_data/hands/collected=false
privacy/collected_data/hands/linked_to_user=false
privacy/collected_data/hands/used_for_tracking=false
privacy/collected_data/hands/collection_purposes=0
privacy/collected_data/head/collected=false
privacy/collected_data/head/linked_to_user=false
privacy/collected_data/head/used_for_tracking=false
privacy/collected_data/head/collection_purposes=0
privacy/collected_data/other_data_types/collected=false
privacy/collected_data/other_data_types/linked_to_user=false
privacy/collected_data/other_data_types/used_for_tracking=false
privacy/collected_data/other_data_types/collection_purposes=0
ssh_remote_deploy/enabled=false
ssh_remote_deploy/host="user@host_ip"
ssh_remote_deploy/port="22"
ssh_remote_deploy/extra_args_ssh=""
ssh_remote_deploy/extra_args_scp=""
ssh_remote_deploy/run_script="#!/usr/bin/env bash
unzip -o -q \"{temp_dir}/{archive_name}\" -d \"{temp_dir}\"
open \"{temp_dir}/{exe_name}.app\" --args {cmd_args}"
ssh_remote_deploy/cleanup_script="#!/usr/bin/env bash
pkill -x -f \"{temp_dir}/{exe_name}.app/Contents/MacOS/{exe_name} {cmd_args}\"
rm -rf \"{temp_dir}\""
dotnet/include_scripts_content=false
dotnet/include_debug_symbols=true
dotnet/embed_build_outputs=false
[preset.2]
name="Linux"
platform="Linux"
runnable=true
dedicated_server=false
custom_features=""
export_filter="all_resources"
include_filter=""
exclude_filter=""
export_path="builds/linux64d/wrplat_linux64d.x86_64"
patches=PackedStringArray()
patch_delta_encoding=false
patch_delta_compression_level_zstd=19
patch_delta_min_reduction=0.1
patch_delta_include_filters="*"
patch_delta_exclude_filters=""
encryption_include_filters=""
encryption_exclude_filters=""
seed=0
encrypt_pck=false
encrypt_directory=false
script_export_mode=2
[preset.2.options]
custom_template/debug=""
custom_template/release=""
debug/export_console_wrapper=1
binary_format/embed_pck=true
texture_format/s3tc_bptc=true
texture_format/etc2_astc=false
shader_baker/enabled=false
binary_format/architecture="x86_64"
ssh_remote_deploy/enabled=false
ssh_remote_deploy/host="user@host_ip"
ssh_remote_deploy/port="22"
ssh_remote_deploy/extra_args_ssh=""
ssh_remote_deploy/extra_args_scp=""
ssh_remote_deploy/run_script="#!/usr/bin/env bash
export DISPLAY=:0
unzip -o -q \"{temp_dir}/{archive_name}\" -d \"{temp_dir}\"
\"{temp_dir}/{exe_name}\" {cmd_args}"
ssh_remote_deploy/cleanup_script="#!/usr/bin/env bash
pkill -x -f \"{temp_dir}/{exe_name} {cmd_args}\"
rm -rf \"{temp_dir}\""
dotnet/include_scripts_content=false
dotnet/include_debug_symbols=true
dotnet/embed_build_outputs=false
+46
View File
@@ -0,0 +1,46 @@
[gd_resource type="SpriteFrames" format=3 uid="uid://trcnb1ubmx5e"]
[ext_resource type="Texture2D" uid="uid://wli5w6t8y6se" path="res://sprites/atlas/jump_point_radiates.png" id="1_3yoq3"]
[sub_resource type="AtlasTexture" id="AtlasTexture_aokl3"]
atlas = ExtResource("1_3yoq3")
region = Rect2(0, 32, 32, 32)
[sub_resource type="AtlasTexture" id="AtlasTexture_xd81c"]
atlas = ExtResource("1_3yoq3")
region = Rect2(0, 64, 32, 32)
[sub_resource type="AtlasTexture" id="AtlasTexture_u618n"]
atlas = ExtResource("1_3yoq3")
region = Rect2(0, 96, 32, 32)
[sub_resource type="AtlasTexture" id="AtlasTexture_twrqh"]
atlas = ExtResource("1_3yoq3")
region = Rect2(32, 0, 32, 32)
[sub_resource type="AtlasTexture" id="AtlasTexture_vrk17"]
atlas = ExtResource("1_3yoq3")
region = Rect2(0, 0, 32, 32)
[resource]
animations = [{
"frames": [{
"duration": 1.0,
"texture": SubResource("AtlasTexture_aokl3")
}, {
"duration": 1.0,
"texture": SubResource("AtlasTexture_xd81c")
}, {
"duration": 1.0,
"texture": SubResource("AtlasTexture_u618n")
}, {
"duration": 1.0,
"texture": SubResource("AtlasTexture_twrqh")
}, {
"duration": 1.0,
"texture": SubResource("AtlasTexture_vrk17")
}],
"loop": true,
"name": &"default",
"speed": 16.0
}]
+44 -2
View File
@@ -1,6 +1,25 @@
[gd_resource type="SpriteFrames" format=3 uid="uid://doxc4pl5hvs6k"]
[ext_resource type="Texture2D" uid="uid://bv4gsgya7wp4d" path="res://sprites/atlas/demoman_walking.png" id="1_1t22f"]
[ext_resource type="Texture2D" uid="uid://dy7fh0eg6qulr" path="res://sprites/atlas/demoman_idles.png" id="1_c2ath"]
[ext_resource type="Texture2D" uid="uid://cl3uy4d6lgspe" path="res://sprites/man_falls.png" id="1_kdeld"]
[ext_resource type="Texture2D" uid="uid://cr5bdv3hgmd4q" path="res://sprites/man_jumps.png" id="3_a1t44"]
[sub_resource type="AtlasTexture" id="AtlasTexture_w1sc6"]
atlas = ExtResource("1_c2ath")
region = Rect2(0, 0, 32, 64)
[sub_resource type="AtlasTexture" id="AtlasTexture_mcxxx"]
atlas = ExtResource("1_c2ath")
region = Rect2(0, 64, 32, 64)
[sub_resource type="AtlasTexture" id="AtlasTexture_nf227"]
atlas = ExtResource("1_c2ath")
region = Rect2(32, 0, 32, 64)
[sub_resource type="AtlasTexture" id="AtlasTexture_sbabb"]
atlas = ExtResource("1_c2ath")
region = Rect2(32, 64, 32, 64)
[sub_resource type="AtlasTexture" id="AtlasTexture_c2ath"]
atlas = ExtResource("1_1t22f")
@@ -24,12 +43,35 @@ region = Rect2(64, 0, 32, 64)
[resource]
animations = [{
"frames": [],
"frames": [{
"duration": 1.0,
"texture": ExtResource("1_kdeld")
}],
"loop": true,
"name": &"fall",
"speed": 5.0
}, {
"frames": [{
"duration": 1.0,
"texture": SubResource("AtlasTexture_w1sc6")
}, {
"duration": 1.0,
"texture": SubResource("AtlasTexture_mcxxx")
}, {
"duration": 1.0,
"texture": SubResource("AtlasTexture_nf227")
}, {
"duration": 1.0,
"texture": SubResource("AtlasTexture_sbabb")
}],
"loop": true,
"name": &"idle",
"speed": 5.0
}, {
"frames": [],
"frames": [{
"duration": 1.0,
"texture": ExtResource("3_a1t44")
}],
"loop": true,
"name": &"jump",
"speed": 5.0
@@ -0,0 +1,4 @@
[gd_resource type="CircleShape2D" format=3 uid="uid://duhxyfwoh6ndb"]
[resource]
radius = 3.0
+6
View File
@@ -0,0 +1,6 @@
[gd_resource type="ShaderMaterial" format=3 uid="uid://b4epp5w0awoov"]
[ext_resource type="Shader" uid="uid://dwgy05x43arpb" path="res://src/shaders/dimming_shader.tres" id="1_jm73v"]
[resource]
shader = ExtResource("1_jm73v")
File diff suppressed because one or more lines are too long
+50 -2
View File
@@ -25,29 +25,76 @@ move_right={
"deadzone": 0.2,
"events": [Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":-1,"window_id":0,"alt_pressed":false,"shift_pressed":false,"ctrl_pressed":false,"meta_pressed":false,"pressed":false,"keycode":0,"physical_keycode":4194321,"key_label":0,"unicode":0,"location":0,"echo":false,"script":null)
, Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":-1,"window_id":0,"alt_pressed":false,"shift_pressed":false,"ctrl_pressed":false,"meta_pressed":false,"pressed":false,"keycode":0,"physical_keycode":83,"key_label":0,"unicode":115,"location":0,"echo":false,"script":null)
, Object(InputEventJoypadMotion,"resource_local_to_scene":false,"resource_name":"","device":-1,"axis":0,"axis_value":1.0,"script":null)
, Object(InputEventJoypadButton,"resource_local_to_scene":false,"resource_name":"","device":-1,"button_index":14,"pressure":0.0,"pressed":true,"script":null)
]
}
move_left={
"deadzone": 0.2,
"events": [Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":-1,"window_id":0,"alt_pressed":false,"shift_pressed":false,"ctrl_pressed":false,"meta_pressed":false,"pressed":false,"keycode":0,"physical_keycode":4194319,"key_label":0,"unicode":0,"location":0,"echo":false,"script":null)
, Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":-1,"window_id":0,"alt_pressed":false,"shift_pressed":false,"ctrl_pressed":false,"meta_pressed":false,"pressed":false,"keycode":0,"physical_keycode":65,"key_label":0,"unicode":97,"location":0,"echo":false,"script":null)
, Object(InputEventJoypadMotion,"resource_local_to_scene":false,"resource_name":"","device":-1,"axis":0,"axis_value":-1.0,"script":null)
, Object(InputEventJoypadButton,"resource_local_to_scene":false,"resource_name":"","device":-1,"button_index":13,"pressure":0.0,"pressed":true,"script":null)
]
}
jump={
"deadzone": 0.2,
"events": [Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":-1,"window_id":0,"alt_pressed":false,"shift_pressed":false,"ctrl_pressed":false,"meta_pressed":false,"pressed":false,"keycode":0,"physical_keycode":32,"key_label":0,"unicode":32,"location":0,"echo":false,"script":null)
, Object(InputEventJoypadButton,"resource_local_to_scene":false,"resource_name":"","device":-1,"button_index":0,"pressure":0.0,"pressed":false,"script":null)
]
}
look_up={
"deadzone": 0.2,
"events": [Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":-1,"window_id":0,"alt_pressed":false,"shift_pressed":false,"ctrl_pressed":false,"meta_pressed":false,"pressed":false,"keycode":0,"physical_keycode":4194320,"key_label":0,"unicode":0,"location":0,"echo":false,"script":null)
, Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":-1,"window_id":0,"alt_pressed":false,"shift_pressed":false,"ctrl_pressed":false,"meta_pressed":false,"pressed":false,"keycode":0,"physical_keycode":87,"key_label":0,"unicode":119,"location":0,"echo":false,"script":null)
"events": [Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":-1,"window_id":0,"alt_pressed":false,"shift_pressed":false,"ctrl_pressed":true,"meta_pressed":false,"pressed":false,"keycode":0,"physical_keycode":4194320,"key_label":0,"unicode":0,"location":0,"echo":false,"script":null)
, Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":-1,"window_id":0,"alt_pressed":false,"shift_pressed":false,"ctrl_pressed":true,"meta_pressed":false,"pressed":false,"keycode":0,"physical_keycode":87,"key_label":0,"unicode":0,"location":0,"echo":false,"script":null)
, Object(InputEventJoypadMotion,"resource_local_to_scene":false,"resource_name":"","device":-1,"axis":3,"axis_value":-1.0,"script":null)
, Object(InputEventJoypadButton,"resource_local_to_scene":false,"resource_name":"","device":-1,"button_index":11,"pressure":0.0,"pressed":true,"script":null)
]
}
look_down={
"deadzone": 0.2,
"events": [Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":-1,"window_id":0,"alt_pressed":false,"shift_pressed":false,"ctrl_pressed":true,"meta_pressed":false,"pressed":false,"keycode":0,"physical_keycode":4194322,"key_label":0,"unicode":0,"location":0,"echo":false,"script":null)
, Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":-1,"window_id":0,"alt_pressed":false,"shift_pressed":false,"ctrl_pressed":true,"meta_pressed":false,"pressed":false,"keycode":0,"physical_keycode":82,"key_label":0,"unicode":0,"location":0,"echo":false,"script":null)
, Object(InputEventJoypadMotion,"resource_local_to_scene":false,"resource_name":"","device":-1,"axis":3,"axis_value":1.0,"script":null)
, Object(InputEventJoypadButton,"resource_local_to_scene":false,"resource_name":"","device":-1,"button_index":12,"pressure":0.0,"pressed":true,"script":null)
]
}
run={
"deadzone": 0.2,
"events": [Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":-1,"window_id":0,"alt_pressed":false,"shift_pressed":false,"ctrl_pressed":false,"meta_pressed":false,"pressed":false,"keycode":0,"physical_keycode":4194325,"key_label":0,"unicode":0,"location":0,"echo":false,"script":null)
, Object(InputEventJoypadButton,"resource_local_to_scene":false,"resource_name":"","device":-1,"button_index":9,"pressure":0.0,"pressed":true,"script":null)
]
}
skip_music={
"deadzone": 0.2,
"events": [Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":-1,"window_id":0,"alt_pressed":false,"shift_pressed":true,"ctrl_pressed":false,"meta_pressed":false,"pressed":false,"keycode":0,"physical_keycode":78,"key_label":0,"unicode":78,"location":0,"echo":false,"script":null)
]
}
toggle_debug={
"deadzone": 0.2,
"events": [Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":-1,"window_id":0,"alt_pressed":false,"shift_pressed":true,"ctrl_pressed":false,"meta_pressed":false,"pressed":false,"keycode":0,"physical_keycode":75,"key_label":0,"unicode":75,"location":0,"echo":false,"script":null)
]
}
move_up={
"deadzone": 0.2,
"events": [Object(InputEventJoypadMotion,"resource_local_to_scene":false,"resource_name":"","device":-1,"axis":1,"axis_value":-1.0,"script":null)
, Object(InputEventJoypadButton,"resource_local_to_scene":false,"resource_name":"","device":-1,"button_index":11,"pressure":0.0,"pressed":true,"script":null)
, Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":-1,"window_id":0,"alt_pressed":false,"shift_pressed":false,"ctrl_pressed":false,"meta_pressed":false,"pressed":false,"keycode":0,"physical_keycode":4194320,"key_label":0,"unicode":0,"location":0,"echo":false,"script":null)
, Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":-1,"window_id":0,"alt_pressed":false,"shift_pressed":false,"ctrl_pressed":false,"meta_pressed":false,"pressed":false,"keycode":0,"physical_keycode":87,"key_label":0,"unicode":119,"location":0,"echo":false,"script":null)
]
}
move_down={
"deadzone": 0.2,
"events": [Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":-1,"window_id":0,"alt_pressed":false,"shift_pressed":false,"ctrl_pressed":false,"meta_pressed":false,"pressed":false,"keycode":0,"physical_keycode":4194322,"key_label":0,"unicode":0,"location":0,"echo":false,"script":null)
, Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":-1,"window_id":0,"alt_pressed":false,"shift_pressed":false,"ctrl_pressed":false,"meta_pressed":false,"pressed":false,"keycode":0,"physical_keycode":82,"key_label":0,"unicode":114,"location":0,"echo":false,"script":null)
, Object(InputEventJoypadButton,"resource_local_to_scene":false,"resource_name":"","device":-1,"button_index":12,"pressure":0.0,"pressed":true,"script":null)
, Object(InputEventJoypadMotion,"resource_local_to_scene":false,"resource_name":"","device":-1,"axis":1,"axis_value":1.0,"script":null)
]
}
turn_back={
"deadzone": 0.2,
"events": [Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":-1,"window_id":0,"alt_pressed":false,"shift_pressed":false,"ctrl_pressed":false,"meta_pressed":false,"pressed":false,"keycode":0,"physical_keycode":86,"key_label":0,"unicode":118,"location":0,"echo":false,"script":null)
, Object(InputEventJoypadButton,"resource_local_to_scene":false,"resource_name":"","device":-1,"button_index":10,"pressure":0.0,"pressed":true,"script":null)
]
}
@@ -58,3 +105,4 @@ look_down={
[rendering]
rendering_device/driver.windows="d3d12"
textures/vram_compression/import_etc2_astc=true
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+24
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@@ -0,0 +1,24 @@
[remap]
importer="wav"
type="AudioStreamWAV"
uid="uid://fhfma3rrxyfi"
path="res://.godot/imported/Asphodel.wav-f87ecbeaa99b324bd8f5df8f9b0d72e4.sample"
[deps]
source_file="res://sounds/ost/Asphodel.wav"
dest_files=["res://.godot/imported/Asphodel.wav-f87ecbeaa99b324bd8f5df8f9b0d72e4.sample"]
[params]
force/8_bit=false
force/mono=false
force/max_rate=false
force/max_rate_hz=44100
edit/trim=false
edit/normalize=false
edit/loop_mode=0
edit/loop_begin=0
edit/loop_end=-1
compress/mode=2
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+24
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@@ -0,0 +1,24 @@
[remap]
importer="wav"
type="AudioStreamWAV"
uid="uid://5gnpemu56ac0"
path="res://.godot/imported/Azalea.wav-cbe1be7340fbe8dc3e31528edc546255.sample"
[deps]
source_file="res://sounds/ost/Azalea.wav"
dest_files=["res://.godot/imported/Azalea.wav-cbe1be7340fbe8dc3e31528edc546255.sample"]
[params]
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force/max_rate=false
force/max_rate_hz=44100
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edit/normalize=false
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@@ -0,0 +1,24 @@
[remap]
importer="wav"
type="AudioStreamWAV"
uid="uid://0tturucf5gxf"
path="res://.godot/imported/Datura.wav-78725853df39d0ef155db6eea1881728.sample"
[deps]
source_file="res://sounds/ost/Datura.wav"
dest_files=["res://.godot/imported/Datura.wav-78725853df39d0ef155db6eea1881728.sample"]
[params]
force/8_bit=false
force/mono=false
force/max_rate=false
force/max_rate_hz=44100
edit/trim=false
edit/normalize=false
edit/loop_mode=0
edit/loop_begin=0
edit/loop_end=-1
compress/mode=2
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@@ -0,0 +1,24 @@
[remap]
importer="wav"
type="AudioStreamWAV"
uid="uid://b5cvbx3ypbbho"
path="res://.godot/imported/Hyacinth.wav-32c97df5a6b61df7f68aa21d2c6edfae.sample"
[deps]
source_file="res://sounds/ost/Hyacinth.wav"
dest_files=["res://.godot/imported/Hyacinth.wav-32c97df5a6b61df7f68aa21d2c6edfae.sample"]
[params]
force/8_bit=false
force/mono=false
force/max_rate=false
force/max_rate_hz=44100
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edit/normalize=false
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edit/loop_begin=0
edit/loop_end=-1
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[remap]
importer="texture"
type="CompressedTexture2D"
uid="uid://dy7fh0eg6qulr"
path="res://.godot/imported/demoman_idles.png-a329588d12d5e8eda94ae9b9fc61068e.ctex"
metadata={
"vram_texture": false
}
[deps]
source_file="res://sprites/atlas/demoman_idles.png"
dest_files=["res://.godot/imported/demoman_idles.png-a329588d12d5e8eda94ae9b9fc61068e.ctex"]
[params]
compress/mode=0
compress/high_quality=false
compress/lossy_quality=0.7
compress/uastc_level=0
compress/rdo_quality_loss=0.0
compress/hdr_compression=1
compress/normal_map=0
compress/channel_pack=0
mipmaps/generate=false
mipmaps/limit=-1
roughness/mode=0
roughness/src_normal=""
process/channel_remap/red=0
process/channel_remap/green=1
process/channel_remap/blue=2
process/channel_remap/alpha=3
process/fix_alpha_border=true
process/premult_alpha=false
process/normal_map_invert_y=false
process/hdr_as_srgb=false
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process/size_limit=0
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[remap]
importer="texture"
type="CompressedTexture2D"
uid="uid://wli5w6t8y6se"
path="res://.godot/imported/jump_point_radiates.png-1a97dab1296f185bfc3d06015e15ec05.ctex"
metadata={
"vram_texture": false
}
[deps]
source_file="res://sprites/atlas/jump_point_radiates.png"
dest_files=["res://.godot/imported/jump_point_radiates.png-1a97dab1296f185bfc3d06015e15ec05.ctex"]
[params]
compress/mode=0
compress/high_quality=false
compress/lossy_quality=0.7
compress/uastc_level=0
compress/rdo_quality_loss=0.0
compress/hdr_compression=1
compress/normal_map=0
compress/channel_pack=0
mipmaps/generate=false
mipmaps/limit=-1
roughness/mode=0
roughness/src_normal=""
process/channel_remap/red=0
process/channel_remap/green=1
process/channel_remap/blue=2
process/channel_remap/alpha=3
process/fix_alpha_border=true
process/premult_alpha=false
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importer="texture"
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uid="uid://cl3uy4d6lgspe"
path="res://.godot/imported/man_falls.png-61beb99173ba0b99454c416e7ba44020.ctex"
metadata={
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[deps]
source_file="res://sprites/man_falls.png"
dest_files=["res://.godot/imported/man_falls.png-61beb99173ba0b99454c416e7ba44020.ctex"]
[params]
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compress/lossy_quality=0.7
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roughness/src_normal=""
process/channel_remap/red=0
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process/channel_remap/alpha=3
process/fix_alpha_border=true
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+40
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@@ -0,0 +1,40 @@
[remap]
importer="texture"
type="CompressedTexture2D"
uid="uid://cr5bdv3hgmd4q"
path="res://.godot/imported/man_jumps.png-70ad3c36f80f10d1a96a8706ccbc76b6.ctex"
metadata={
"vram_texture": false
}
[deps]
source_file="res://sprites/man_jumps.png"
dest_files=["res://.godot/imported/man_jumps.png-70ad3c36f80f10d1a96a8706ccbc76b6.ctex"]
[params]
compress/mode=0
compress/high_quality=false
compress/lossy_quality=0.7
compress/uastc_level=0
compress/rdo_quality_loss=0.0
compress/hdr_compression=1
compress/normal_map=0
compress/channel_pack=0
mipmaps/generate=false
mipmaps/limit=-1
roughness/mode=0
roughness/src_normal=""
process/channel_remap/red=0
process/channel_remap/green=1
process/channel_remap/blue=2
process/channel_remap/alpha=3
process/fix_alpha_border=true
process/premult_alpha=false
process/normal_map_invert_y=false
process/hdr_as_srgb=false
process/hdr_clamp_exposure=false
process/size_limit=0
detect_3d/compress_to=1
+231
View File
@@ -39,34 +39,265 @@ texture_region_size = Vector2i(32, 32)
11:1/0 = 0
0:2/0 = 0
1:2/0 = 0
1:2/0/terrain_set = 0
1:2/0/terrain = 0
1:2/0/physics_layer_0/polygon_0/points = PackedVector2Array(-16, -16, -16, 16, 16, 16, 16, -16)
1:2/0/terrains_peering_bit/right_side = 0
1:2/0/terrains_peering_bit/bottom_right_corner = 0
1:2/0/terrains_peering_bit/bottom_side = 0
2:2/next_alternative_id = 3
2:2/0 = 0
2:2/0/terrain_set = 0
2:2/0/terrain = 0
2:2/0/physics_layer_0/polygon_0/points = PackedVector2Array(-16, -16, -16, 16, 16, 16, 16, -16)
2:2/0/terrains_peering_bit/right_side = 0
2:2/0/terrains_peering_bit/bottom_right_corner = 0
2:2/0/terrains_peering_bit/bottom_side = 0
2:2/0/terrains_peering_bit/bottom_left_corner = 0
2:2/0/terrains_peering_bit/left_side = 0
2:2/1 = 1
2:2/1/flip_h = true
2:2/1/terrain_set = 0
2:2/1/terrain = 0
2:2/1/physics_layer_0/polygon_0/points = PackedVector2Array(-16, -16, -16, 16, 16, 16, 16, -16, -16, -16)
2:2/1/terrains_peering_bit/right_side = 0
2:2/1/terrains_peering_bit/bottom_right_corner = 0
2:2/1/terrains_peering_bit/bottom_side = 0
2:2/1/terrains_peering_bit/bottom_left_corner = 0
2:2/1/terrains_peering_bit/left_side = 0
3:2/0 = 0
3:2/0/terrain_set = 0
3:2/0/terrain = 0
3:2/0/physics_layer_0/polygon_0/points = PackedVector2Array(-16, -16, -16, 16, 16, 16, 16, -16)
3:2/0/terrains_peering_bit/bottom_side = 0
3:2/0/terrains_peering_bit/bottom_left_corner = 0
3:2/0/terrains_peering_bit/left_side = 0
4:2/0 = 0
4:2/0/terrain_set = 0
4:2/0/terrain = 0
4:2/0/physics_layer_0/polygon_0/points = PackedVector2Array(-16, -16, -16, 16, 16, 16, 16, -16)
4:2/0/terrains_peering_bit/right_side = 0
5:2/0 = 0
5:2/0/terrain_set = 0
5:2/0/terrain = 0
5:2/0/physics_layer_0/polygon_0/points = PackedVector2Array(-16, -16, -16, 16, 16, 16, 16, -16)
5:2/0/terrains_peering_bit/right_side = 0
5:2/0/terrains_peering_bit/left_side = 0
6:2/0 = 0
6:2/0/terrain_set = 0
6:2/0/terrain = 0
6:2/0/physics_layer_0/polygon_0/points = PackedVector2Array(-16, -16, -16, 16, 16, 16, 16, -16)
6:2/0/terrains_peering_bit/left_side = 0
7:2/0 = 0
8:2/0 = 0
9:2/0 = 0
10:2/0 = 0
11:2/0 = 0
0:3/0 = 0
1:3/next_alternative_id = 2
1:3/0 = 0
1:3/0/terrain_set = 0
1:3/0/terrain = 0
1:3/0/physics_layer_0/polygon_0/points = PackedVector2Array(-16, -16, -16, 16, 16, 16, 16, -16)
1:3/0/terrains_peering_bit/right_side = 0
1:3/0/terrains_peering_bit/bottom_right_corner = 0
1:3/0/terrains_peering_bit/bottom_side = 0
1:3/0/terrains_peering_bit/top_side = 0
1:3/0/terrains_peering_bit/top_right_corner = 0
1:3/1 = 1
1:3/1/flip_v = true
1:3/1/terrain_set = 0
1:3/1/terrain = 0
1:3/1/physics_layer_0/polygon_0/points = PackedVector2Array(-16, -16, 16, -16, 16, 16, -16, 16)
1:3/1/terrains_peering_bit/right_side = 0
1:3/1/terrains_peering_bit/bottom_right_corner = 0
1:3/1/terrains_peering_bit/bottom_side = 0
1:3/1/terrains_peering_bit/top_side = 0
1:3/1/terrains_peering_bit/top_right_corner = 0
2:3/next_alternative_id = 6
2:3/0 = 0
2:3/0/terrain_set = 0
2:3/0/terrain = 0
2:3/0/physics_layer_0/polygon_0/points = PackedVector2Array(-16, -16, -16, 16, 16, 16, 16, -16)
2:3/0/terrains_peering_bit/right_side = 0
2:3/0/terrains_peering_bit/bottom_right_corner = 0
2:3/0/terrains_peering_bit/bottom_side = 0
2:3/0/terrains_peering_bit/bottom_left_corner = 0
2:3/0/terrains_peering_bit/left_side = 0
2:3/0/terrains_peering_bit/top_left_corner = 0
2:3/0/terrains_peering_bit/top_side = 0
2:3/0/terrains_peering_bit/top_right_corner = 0
2:3/1 = 1
2:3/1/flip_h = true
2:3/1/terrain_set = 0
2:3/1/terrain = 0
2:3/1/physics_layer_0/polygon_0/points = PackedVector2Array(-16, -16, 16, -16, 16, 16, -16, 16)
2:3/1/terrains_peering_bit/right_side = 0
2:3/1/terrains_peering_bit/bottom_right_corner = 0
2:3/1/terrains_peering_bit/bottom_side = 0
2:3/1/terrains_peering_bit/bottom_left_corner = 0
2:3/1/terrains_peering_bit/left_side = 0
2:3/1/terrains_peering_bit/top_left_corner = 0
2:3/1/terrains_peering_bit/top_side = 0
2:3/1/terrains_peering_bit/top_right_corner = 0
2:3/2 = 2
2:3/2/flip_v = true
2:3/2/terrain_set = 0
2:3/2/terrain = 0
2:3/2/physics_layer_0/polygon_0/points = PackedVector2Array(-16, -16, 16, -16, 16, 16, -16, 16)
2:3/2/terrains_peering_bit/right_side = 0
2:3/2/terrains_peering_bit/bottom_right_corner = 0
2:3/2/terrains_peering_bit/bottom_side = 0
2:3/2/terrains_peering_bit/bottom_left_corner = 0
2:3/2/terrains_peering_bit/left_side = 0
2:3/2/terrains_peering_bit/top_left_corner = 0
2:3/2/terrains_peering_bit/top_side = 0
2:3/2/terrains_peering_bit/top_right_corner = 0
2:3/4 = 4
2:3/4/transpose = true
2:3/4/terrain_set = 0
2:3/4/terrain = 0
2:3/4/physics_layer_0/polygon_0/points = PackedVector2Array(-16, -16, 16, -16, 16, 16, -16, 16)
2:3/4/terrains_peering_bit/right_side = 0
2:3/4/terrains_peering_bit/bottom_right_corner = 0
2:3/4/terrains_peering_bit/bottom_side = 0
2:3/4/terrains_peering_bit/bottom_left_corner = 0
2:3/4/terrains_peering_bit/left_side = 0
2:3/4/terrains_peering_bit/top_left_corner = 0
2:3/4/terrains_peering_bit/top_side = 0
2:3/4/terrains_peering_bit/top_right_corner = 0
2:3/5 = 5
2:3/5/flip_h = true
2:3/5/transpose = true
2:3/5/terrain_set = 0
2:3/5/terrain = 0
2:3/5/physics_layer_0/polygon_0/points = PackedVector2Array(-16, -16, 16, -16, 16, 16, -16, 16)
2:3/5/terrains_peering_bit/right_side = 0
2:3/5/terrains_peering_bit/bottom_right_corner = 0
2:3/5/terrains_peering_bit/bottom_side = 0
2:3/5/terrains_peering_bit/bottom_left_corner = 0
2:3/5/terrains_peering_bit/left_side = 0
2:3/5/terrains_peering_bit/top_left_corner = 0
2:3/5/terrains_peering_bit/top_side = 0
2:3/5/terrains_peering_bit/top_right_corner = 0
3:3/next_alternative_id = 2
3:3/0 = 0
3:3/0/terrain_set = 0
3:3/0/terrain = 0
3:3/0/physics_layer_0/polygon_0/points = PackedVector2Array(-16, -16, -16, 16, 16, 16, 16, -16)
3:3/0/terrains_peering_bit/bottom_side = 0
3:3/0/terrains_peering_bit/bottom_left_corner = 0
3:3/0/terrains_peering_bit/left_side = 0
3:3/0/terrains_peering_bit/top_left_corner = 0
3:3/0/terrains_peering_bit/top_side = 0
3:3/1 = 1
3:3/1/flip_v = true
3:3/1/terrain_set = 0
3:3/1/terrain = 0
3:3/1/physics_layer_0/polygon_0/points = PackedVector2Array(-16, -16, 16, -16, 16, 16, -16, 16)
3:3/1/terrains_peering_bit/bottom_side = 0
3:3/1/terrains_peering_bit/bottom_left_corner = 0
3:3/1/terrains_peering_bit/left_side = 0
3:3/1/terrains_peering_bit/top_left_corner = 0
3:3/1/terrains_peering_bit/top_side = 0
4:3/0 = 0
4:3/0/physics_layer_0/polygon_0/points = PackedVector2Array(-16, -16, -16, 16, 16, 16, 16, -16)
5:3/0 = 0
5:3/0/physics_layer_0/polygon_0/points = PackedVector2Array(-16, -16, -16, 16, 16, 16, 16, -16)
6:3/0 = 0
6:3/0/terrain_set = 0
6:3/0/terrain = 0
6:3/0/physics_layer_0/polygon_0/points = PackedVector2Array(-16, -16, -16, 16, 16, 16, 16, -16)
6:3/0/terrains_peering_bit/right_side = 0
6:3/0/terrains_peering_bit/bottom_side = 0
6:3/0/terrains_peering_bit/bottom_left_corner = 0
6:3/0/terrains_peering_bit/left_side = 0
6:3/0/terrains_peering_bit/top_left_corner = 0
6:3/0/terrains_peering_bit/top_side = 0
6:3/0/terrains_peering_bit/top_right_corner = 0
7:3/0 = 0
7:3/0/terrain_set = 0
7:3/0/terrain = 0
7:3/0/physics_layer_0/polygon_0/points = PackedVector2Array(-16, -16, -16, 16, 16, 16, 16, -16)
7:3/0/terrains_peering_bit/right_side = 0
7:3/0/terrains_peering_bit/bottom_right_corner = 0
7:3/0/terrains_peering_bit/bottom_side = 0
7:3/0/terrains_peering_bit/left_side = 0
7:3/0/terrains_peering_bit/top_left_corner = 0
7:3/0/terrains_peering_bit/top_side = 0
7:3/0/terrains_peering_bit/top_right_corner = 0
8:3/0 = 0
9:3/0 = 0
10:3/0 = 0
11:3/0 = 0
0:4/0 = 0
1:4/0 = 0
1:4/0/terrain_set = 0
1:4/0/terrain = 0
1:4/0/physics_layer_0/polygon_0/points = PackedVector2Array(-16, -16, -16, 16, 16, 16, 16, -16)
1:4/0/terrains_peering_bit/right_side = 0
1:4/0/terrains_peering_bit/top_side = 0
1:4/0/terrains_peering_bit/top_right_corner = 0
0:5/0 = 0
1:5/0 = 0
2:4/next_alternative_id = 2
2:4/0 = 0
2:4/0/terrain_set = 0
2:4/0/terrain = 0
2:4/0/physics_layer_0/polygon_0/points = PackedVector2Array(-16, -16, -16, 16, 16, 16, 16, -16)
2:4/0/terrains_peering_bit/right_side = 0
2:4/0/terrains_peering_bit/left_side = 0
2:4/0/terrains_peering_bit/top_left_corner = 0
2:4/0/terrains_peering_bit/top_side = 0
2:4/0/terrains_peering_bit/top_right_corner = 0
2:4/1 = 1
2:4/1/flip_h = true
2:4/1/terrain_set = 0
2:4/1/terrain = 0
2:4/1/physics_layer_0/polygon_0/points = PackedVector2Array(-16, -16, 16, -16, 16, 16, -16, 16)
2:4/1/terrains_peering_bit/right_side = 0
2:4/1/terrains_peering_bit/left_side = 0
2:4/1/terrains_peering_bit/top_left_corner = 0
2:4/1/terrains_peering_bit/top_side = 0
2:4/1/terrains_peering_bit/top_right_corner = 0
3:4/0 = 0
3:4/0/terrain_set = 0
3:4/0/terrain = 0
3:4/0/physics_layer_0/polygon_0/points = PackedVector2Array(-16, -16, -16, 16, 16, 16, 16, -16)
3:4/0/terrains_peering_bit/left_side = 0
3:4/0/terrains_peering_bit/top_left_corner = 0
3:4/0/terrains_peering_bit/top_side = 0
6:4/0 = 0
6:4/0/terrain_set = 0
6:4/0/terrain = 0
6:4/0/physics_layer_0/polygon_0/points = PackedVector2Array(-16, -16, -16, 16, 16, 16, 16, -16)
6:4/0/terrains_peering_bit/right_side = 0
6:4/0/terrains_peering_bit/bottom_right_corner = 0
6:4/0/terrains_peering_bit/bottom_side = 0
6:4/0/terrains_peering_bit/bottom_left_corner = 0
6:4/0/terrains_peering_bit/left_side = 0
6:4/0/terrains_peering_bit/top_left_corner = 0
6:4/0/terrains_peering_bit/top_side = 0
7:4/0 = 0
7:4/0/terrain_set = 0
7:4/0/terrain = 0
7:4/0/physics_layer_0/polygon_0/points = PackedVector2Array(-16, -16, -16, 16, 16, 16, 16, -16)
7:4/0/terrains_peering_bit/right_side = 0
7:4/0/terrains_peering_bit/bottom_right_corner = 0
7:4/0/terrains_peering_bit/bottom_side = 0
7:4/0/terrains_peering_bit/bottom_left_corner = 0
7:4/0/terrains_peering_bit/left_side = 0
7:4/0/terrains_peering_bit/top_side = 0
7:4/0/terrains_peering_bit/top_right_corner = 0
4:4/0 = 0
4:4/0/physics_layer_0/polygon_0/points = PackedVector2Array(-16, -16, -16, 16, 16, 16, 16, -16)
5:4/0 = 0
5:4/0/physics_layer_0/polygon_0/points = PackedVector2Array(-16, -16, -16, 16, 16, 16, 16, -16)
[resource]
tile_size = Vector2i(32, 32)
physics_layer_0/collision_layer = 1
terrain_set_0/mode = 0
terrain_set_0/terrain_0/name = "Brick"
terrain_set_0/terrain_0/color = Color(0.5, 0.34375, 0.25, 1)
sources/0 = SubResource("TileSetAtlasSource_blkrv")
+5
View File
@@ -0,0 +1,5 @@
extends CanvasItem
func _process(_delta: float) -> void:
if Input.is_action_just_pressed("toggle_debug"):
visible = !visible;
+1
View File
@@ -0,0 +1 @@
uid://1mjqnyofaeo8
+18
View File
@@ -0,0 +1,18 @@
extends AudioStreamPlayer
@export var music : Array[AudioStream];
func skip_music():
var piece = music[randi_range(0, music.size() - 1)];
stream = piece;
play()
func _ready() -> void:
skip_music()
func _on_finished() -> void:
skip_music()
func _process(_delta: float) -> void:
if Input.is_action_just_pressed(("skip_music")):
skip_music()
+1
View File
@@ -0,0 +1 @@
uid://b3unn3dqhg2vl
+210 -35
View File
@@ -1,56 +1,231 @@
using Godot;
using System;
using System.Collections.Generic;
using System.Diagnostics;
using System.Linq;
public partial class PlayerPhysicsController : CharacterBody2D {
[Export]
public float FloatingMovePenalty { get; set; } = 0.1f;
[Export]
public float FloatingJumpPenalty { get; set; } = 0.1f;
[Export]
public float JumpStrengthDecay { get; set; } = 2;
[Export]
public float MovementDecay { get; set; } = 2;
[Export]
public float MovementScale { get; set; } = 10;
[Export]
public float JumpScale { get; set; } = 12;
// [Export]
// public float RunMultiplier { get; set; } = 1.84f;
[Signal]
public delegate void OnTurnbackJumpEventHandler(bool onJumpPoint, bool isOnWall);
[ExportCategory("Accelerations and Impulses")]
[Export]
public float WalkAcceleration { get; set; } = 3f;
[Export]
public float StoppingDeceleration { get; set; } = 8f;
[Export]
public float CancellationAcceleration { get; set; } = 4f;
[Export]
public float AirAcceleration { get; set; } = 0.5f;
[Export]
public float JumpHeight { get; set; } = 5.5f;
[ExportCategory("Max Speeds")]
[Export]
private float MaxFallSpeed { get; set; } = 8f;
[Export]
private float MaxRiseSpeed { get; set; } = 16f;
[Export]
private float MaxRunSpeed { get; set; } = 16f;
[Export]
private float MaxWalkSpeed { get; set; } = 8f;
[ExportCategory("Objects")]
[Export]
public Label DebugTextLabel { get; set; }
[Export]
public float Gravity { get; set; } = 9.8f;
public AnimatedSprite2D Sprite { get; set; }
private float _timeInFlight = 0;
[Export]
public PredictiveCollisions Predictor { get; set; }
public override void _PhysicsProcess(double delta) {
var xAxis = Input.GetAxis("move_left", "move_right") * MovementScale;
var yAxis = Input.GetAxis("look_up", "look_down");
var jumpStrength = -Input.GetActionStrength("jump") * JumpScale;
[ExportCategory("Physics Tweaks")]
[Export]
public float Gravity { get; set; } = 30.625f;
var grounded = this.IsOnFloor();
if (!grounded) {
xAxis *= FloatingMovePenalty;
jumpStrength *= FloatingJumpPenalty;
}
private float TilesToMeters => 9.81f / Gravity;
if (grounded && jumpStrength < 0)
_timeInFlight = 0;
jumpStrength *= Mathf.Exp(-JumpStrengthDecay * _timeInFlight);
xAxis *= Mathf.Exp(-MovementDecay * Mathf.Abs(Velocity.X));
private float PxToMeters => (1 / UnitToPx) * TilesToMeters;
[Export]
public float UnitToPx { get; set; } = 32;
private float _timeOffGround = 0.0f;
[Export]
public float CoyoteTiming { get; set; } = 0.1f;
[Export]
public float Deadzone { get; set; } = 0.1f;
var moveVector = new Vector2(xAxis, Gravity + jumpStrength);
DebugTextLabel.Text = $"grounded: {grounded}\nmv: {moveVector}\njumpStrength: {jumpStrength}\ntimeInFlight: {_timeInFlight}";
Velocity += moveVector;
MoveAndSlide();
if (!grounded)
_timeInFlight += (float)delta;
base._Process(delta);
private float _lv = 0.0f;
private void RecalculateLv() {
_lv = Mathf.Sqrt(Mathf.Pow(Gravity * 0.1f / 2, 2) + 2 * Gravity * JumpHeight);
}
public override void _Ready() {
RecalculateLv();
base._Ready();
}
public override void _Process(double delta) {
var grounded = this.IsOnFloor();
var absvel = new Vector2(Mathf.Abs(Velocity.X), Mathf.Abs(Velocity.Y));
var xAxis = Input.GetAxis("move_left", "move_right");
Sprite.FlipH = xAxis < 0;
if (grounded && absvel.X > 0.1) {
Sprite.Animation = "walk";
Sprite.SpeedScale = absvel.X switch {
< 10 => 1,
< 150 => 2,
< 600 => 4,
_ => 4
};
if (!Sprite.IsPlaying())
Sprite.Play();
} else {
Sprite.SpeedScale = 1;
}
if (grounded && absvel.X < 0.1) {
Sprite.Animation = "idle";
if (!Sprite.IsPlaying())
Sprite.Play();
}
if (!grounded && Velocity.Y > 0.1) {
Sprite.Animation = "fall";
}
if (!grounded && Velocity.Y < 0.1) {
Sprite.Animation = "jump";
}
}
public override void _PhysicsProcess(double delta) {
var xAxis = Input.GetAxis("move_left", "move_right");
var yAxis = Input.GetAxis("move_up", "move_down");
var lookAxis = Input.GetAxis("look_up", "look_down");
// var jumpStrength = -Input.GetActionStrength("jump");
RecalculateLv();
float velx = (Velocity.X / UnitToPx);
float vely = (Velocity.Y / UnitToPx) + Gravity * (float)delta;
if (Mathf.Abs(velx) < 0.1) velx = 0;
var grounded = this.IsOnFloor();
var coyoteGrounded = _timeOffGround < CoyoteTiming;
if (grounded || coyoteGrounded) {
if (grounded) _timeOffGround = 0;
else _timeOffGround += (float)delta;
if (Input.IsActionJustPressed("jump")) {
vely = -_lv;
}
if (!grounded && coyoteGrounded && Input.IsActionJustReleased("jump") && vely < 0) {
vely *= 1/4f;
}
var accel = WalkAcceleration;
if (xAxis * Velocity.X < 0) accel = StoppingDeceleration;
velx += xAxis * accel * (float)delta;
} else {
if (Input.IsActionJustReleased("jump") && vely < 0) {
vely *= 1/4f;
}
if (Input.IsActionJustPressed("turn_back") && vely > 0) {
var side = velx > 0 ? PredictiveCollisions.Location.BottomRight : PredictiveCollisions.Location.BottomLeft;
if (Predictor.AnyHit(side) && !this.IsOnWall()) {
EmitSignal(SignalName.OnTurnbackJump, true, this.IsOnWall());
var hits = Predictor.GetLastCastHits(side);
_ = hits.First(x => {
if (x.Obj is null) return false;
var collider = x.AsGodotDictionary()["collider"].AsGodotObject();
if (collider.HasMeta("JumpPointAnimatable")) {
var animPath = collider.GetMeta("JumpPointAnimatable").AsNodePath();
var anim = collider.Call(MethodName.GetNode, animPath).As<AnimatedSprite2D>();
var frame = anim.Frame;
void anf() {
anim.Stop();
anim.Frame = frame;
anim.AnimationLooped -= anf;
};
anim.AnimationLooped += anf;
anim.Play();
}
return true;
});
// has jump point
float theta = Mathf.Atan2(-yAxis, Mathf.Abs(xAxis));
float margin = 20 * (Mathf.Pi / 180f);
if (theta < margin) theta = margin;
if (theta > Mathf.Pi / 2 - margin) theta = Mathf.Pi/2 - margin;
Vector2 turnjump = new Vector2(-Mathf.Sign(velx) * Mathf.Cos(theta), -Mathf.Sin(theta) - 0.2f) * _lv;
GD.Print($"Theta: {theta * (180 / Mathf.Pi)}, turnjump: {turnjump}");
velx = turnjump.X;
vely = turnjump.Y;
} else {
// does not have jump point
// float theta = Mathf.Atan2(-yAxis, Mathf.Abs(xAxis));
// float margin = 20 * (Mathf.Pi / 180f);
// if (theta < margin) theta = margin;
// if (theta > Mathf.Pi / 2 - margin) theta = Mathf.Pi/2 - margin;
// Vector2 turnjump = new Vector2(-Mathf.Sign(Velocity.X) * Mathf.Cos(theta), -Mathf.Sin(theta) - 0.2f) * _lv;
// GD.Print($"Theta: {theta * (180 / Mathf.Pi)}, turnjump: {turnjump}");
// velx = turnjump.X;
// vely = turnjump.Y;
}
}
if (Input.IsActionJustPressed("jump") && Mathf.Abs(vely) < 2) {
vely = -_lv;
}
velx += xAxis * AirAcceleration * (float)delta;
}
if (grounded && Mathf.Abs(xAxis) < Deadzone) {
var autostop = -Mathf.Sign(velx) * StoppingDeceleration * (float)delta;
if (Mathf.Abs(autostop) > Mathf.Abs(velx)) velx = 0f;
else velx += autostop;
}
var maxXSpeed = Input.IsActionPressed("run") ? MaxRunSpeed : MaxWalkSpeed;
var maxYSpeed = vely > 0 ? MaxFallSpeed : MaxRiseSpeed;
var (absvelx, absvely) = (Mathf.Abs(velx), Mathf.Abs(vely));
float xcancel = 0, ycancel = 0;
if (absvelx > maxXSpeed) xcancel = -Math.Sign(velx) * CancellationAcceleration * (float)delta;
if (absvely > maxYSpeed) ycancel = -Math.Sign(vely) * CancellationAcceleration * (float)delta;
if (Mathf.Abs(xcancel) + 0.1 > absvelx) velx = 0;
else velx += xcancel;
if (Mathf.Abs(ycancel) + 0.1 > absvely) vely = 0;
else vely += ycancel;
DebugTextLabel.Text =
$"grounded: {grounded}\n" +
$"vely: {vely}\n" +
$"velx: {velx}\n" +
$"lv : {_lv:F2} or {_lv/(float)delta:F2}\n" +
$"lcrc : {Predictor.AnyHit(PredictiveCollisions.Location.BottomLeft)}/{Predictor.AnyHit(PredictiveCollisions.Location.BottomRight)}";
// Force = new Vector2(0, forcey);
Velocity = new Vector2(velx, vely);
Velocity *= UnitToPx;
MoveAndSlide();
}
}
+43
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using Godot;
using System;
using System.Collections.Generic;
public partial class PredictiveCollisions : Node {
[Export]
public ShapeCast2D BottomLeft { get; set; }
[Export]
public ShapeCast2D BottomRight { get; set; }
[Export]
public ShapeCast2D TopLeft { get; set; }
[Export]
public ShapeCast2D TopRight { get; set; }
[Flags]
public enum Location {
BottomRight = 0b01,
TopRight = 0b11,
TopLeft = 0b10,
BottomLeft = 0b00
}
public Godot.Collections.Array Cast(Location location) {
GetShapeCast(location).ForceShapecastUpdate();
return GetShapeCast(location).CollisionResult;
}
public bool AnyHit(Location location)
=> (Cast(location)?.Count ?? -1) > 0;
public Godot.Collections.Array GetLastCastHits(Location location) {
return GetShapeCast(location).CollisionResult;
}
public ShapeCast2D GetShapeCast(Location location) => location switch {
Location.BottomLeft => BottomLeft,
Location.BottomRight => BottomRight,
Location.TopLeft => TopLeft,
Location.TopRight => TopRight,
_ => throw new Exception("Invalid location")
};
}
@@ -0,0 +1 @@
uid://de3b068om3gsq
+21
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@@ -0,0 +1,21 @@
using Godot;
using System;
public partial class ResetPlayer : Area2D {
[Export]
public Node2D Player { get; set; }
[Export]
public Vector2 ResetPosition { get; set; }
public override void _Ready() {
this.BodyShapeEntered += OnBodyShapeEntered;
base._Ready();
}
private void OnBodyShapeEntered(Rid bodyRid, Node2D body, long bodyShapeIndex, long localShapeIndex) {
if (Player == body) {
Player.Position = ResetPosition;
}
}
}
+1
View File
@@ -0,0 +1 @@
uid://d0qoxtv6ld1ef
+33
View File
@@ -0,0 +1,33 @@
[gd_resource type="VisualShader" format=3 uid="uid://dwgy05x43arpb"]
[sub_resource type="VisualShaderNodeInput" id="VisualShaderNodeInput_46mxo"]
input_name = "color"
[sub_resource type="VisualShaderNodeFloatParameter" id="VisualShaderNodeFloatParameter_paeta"]
parameter_name = "FloatParameter"
qualifier = 2
hint = 1
default_value_enabled = true
default_value = 0.5
[sub_resource type="VisualShaderNodeVectorCompose" id="VisualShaderNodeVectorCompose_282el"]
default_input_values = [0, 0.0, 1, 0.0, 2, 0.0, 3, 0.0]
op_type = 2
[sub_resource type="VisualShaderNodeVectorOp" id="VisualShaderNodeVectorOp_ivc0m"]
default_input_values = [0, Quaternion(0, 0, 0, 0), 1, Quaternion(0, 0, 0, 0)]
op_type = 2
operator = 2
[resource]
mode = 1
flags/light_only = false
nodes/vertex/3/node = SubResource("VisualShaderNodeInput_46mxo")
nodes/vertex/3/position = Vector2(-280, 160)
nodes/vertex/7/node = SubResource("VisualShaderNodeFloatParameter_paeta")
nodes/vertex/7/position = Vector2(-460, 340)
nodes/vertex/8/node = SubResource("VisualShaderNodeVectorCompose_282el")
nodes/vertex/8/position = Vector2(-140, 300)
nodes/vertex/9/node = SubResource("VisualShaderNodeVectorOp_ivc0m")
nodes/vertex/9/position = Vector2(80, 160)
nodes/vertex/connections = PackedInt32Array(3, 0, 9, 0, 8, 0, 9, 1, 7, 0, 8, 0, 7, 0, 8, 1, 7, 0, 8, 2, 7, 0, 8, 3, 9, 0, 0, 2)